RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (Full Version)

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el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (11/29/2017 3:40:17 AM)

quote:

ORIGINAL: Lowpe

Great Job! [sm=00000436.gif] You learned your lesson well from Guam, and the Allies simply got too greedy too early.

Well done. [&o]

Thanks.

In all fairness to Rio, and as I understand his intentions, this is not a matter of greed but part of Rio's strategy from day one. Given that there is no right or wrong way to play the game, we have to admit that this is a new and interesting approach.

However, agreeing with your sentiment, I think he may have made some tactical errors here.

When he went to the Marianas he left a lot of troop transports there when his main force went back to Pearl. His idea was that if I invaded one of the islands he could quickly reinforce it with troops from the other islands, probably having a good idea that I did not have enough to effectively invaded all of them at one time.

I don't know if he did the same at Formosa and surroundings, but a couple of things are different. He only has one other island and part of his Chinese invasion, some having moved in-land, to reinforce.

And and even longer, by a lot, supply-line.

We will see how my Formosa invasion goes.




PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (11/29/2017 11:23:58 AM)

Hit hard. Good Luck!

Great to hear that the game still goes on ...




Bif1961 -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (11/30/2017 11:58:19 PM)

Asking him for his sword is always dangerous he might give you the pointy end.




Rusty1961 -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/1/2017 4:55:01 PM)

Waiting for this next turn.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/2/2017 10:57:13 PM)

PHILIPPINE SEA Oct 6, 1943 Turn 669

It turned-out to be a quiet turn. Rio got his ships out of the KBs range. A sweep over Takao came-up empty and a Bombardment by the Allies at Pagan destroyed a few a/c.

An ID and a Depot ID should land at Taihoku next turn.


[image]local://upfiles/45493/49A941CF0A5143238611F7BD5C528151.jpg[/image]




adarbrauner -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/3/2017 8:53:25 AM)

Depot ID? Garrison unit?




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/3/2017 11:20:58 AM)

quote:

ORIGINAL: adarbrauner

Depot ID? Garrison unit?

Probably.

You get about ten of them around this time. They arrive about three-quarters strength, have about ~180 AV, and are all restricted. Except one, the Guards arrives at full strength with ~290 AV. That is the one on the way.




PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/3/2017 3:26:35 PM)

Depot ID's are VERY low EXP. Do not use them on offensive ops or you will be replacing a lot of lost squad devices...




Lowpe -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/3/2017 4:34:18 PM)

The depot divisions are emergency reinforcements and are triggered according to the manual. Before they arrive, it is quite difficult to garrison the 5-6 clear invasion beaches that the Allies might target early. They are useful for holding beaches, you can stack 4 of them together and move them from beach to beach every few weeks, perhaps their sigint will cause the Allies to think twice about prep.

They can only fight in x3 or better terrain, with AA, ART (lots), Tanks and ENG for support. Their TOE is worthless, their training and morale pitiful.

Having said that they are quite valuable, I used them to very good success absorbing months and months of multiple battleship bombardments (constantly breaking down, reassembling, etc).





el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/5/2017 1:44:19 PM)

FORMOSA Oct 7, 1943 Turn 670

One of the busiest turns ever.

Seventeen air-strikes on Taihoku and the surrounding area by Rio. CAP held-up and we got a good kill ratio.

More than that at Pagan. CAP finally failed but damage was slight.

The ID and and the Depot ID landed at Taihoku. The Depot ID unloaded and is ready to garrison. Just in time.


[image]local://upfiles/45493/C9A1084D512947D688947EF84C235678.jpg[/image]




Bif1961 -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/6/2017 1:43:15 AM)

I would say 5-1 in your favor is a good exchange rate.




PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/6/2017 3:13:06 AM)

George is a nice planes, isn't it? [;)]




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/6/2017 11:55:40 AM)

quote:

ORIGINAL: Bif1961

I would say 5-1 in your favor is a good exchange rate.

Thanks.

quote:

ORIGINAL: PaxMondo

George is a nice planes, isn't it? [;)]

I'm liking it better every turn. With the Jack, they make a devastating pair.

It may be my (mis)perception, but the George seems like a good flier. That is, it appears to defy its SR3. It has good durability and seem to repair a little faster than other SR3 groups, and, it likes to fly, more so than other types of a/c.

Question, the N1K2 is a couple of months out. How does it compare with the N1K1 in real life, not on paper? I'm not sure I want to trade-off that twenty Gun Value.





PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/7/2017 2:25:18 AM)

The gun value in tracker is a bit miss-leading as it does not acct for caliber nor location (CL vs Front). The K2 is fine in stock. I think you are playing a mod, so you have to check. (cannot keep track of all of the mods in the AAR's ... who is playing what. all of my comments are referenced to stock.)




PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/7/2017 2:26:41 AM)


quote:

ORIGINAL: el lobo

That is, it appears to defy its SR3. It has good durability and seem to repair a little faster than other SR3 groups, ...

SR1 -> SR3 are fairly easy to manage in general. Its at SR4 and above that you really start to notice the SR impact.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/10/2017 9:22:52 PM)

Thanks. I will definitely give them a try. (Stock, Scen 2)

FORMOSA - PAGAN Oct 8-9, 1943 Turn 671-2

Two more days of intense air-strikes at Formosa and Pagan. We still got favorable odds but Rio and Capt. Haggard have managed to almost close both airfields.

On Formosa I have abandoned the airfield at Taihoku. I have five more AA units arriving there in a day or two and will attempt LRCAP. Two IDs, plus the Depot ID which I will count no longer as it will just garrison, have landed and another is unloading. Two more IDs are off-shore but I am pulling them back until I can reorganize my escorts.

I am in the process of abandoning Pagan all-together.



[image]local://upfiles/45493/A9EE639AE6534E2D85FB0D615D52E1F2.jpg[/image]




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/17/2017 12:39:55 AM)

FORMOSA Oct 13, 1943 Turn 676

In a holding pattern. Moving units for the second wave of the invasion.

The AA arrived at Taihoku so it will be a little more expensive for him to bomb. The runway damage is completely repaired but the service damage is still seventy-eight but improving rapidly. My George units are repairing so I have moved in a small Frank unit. Hopefully they will fly. Getting a little LRCAP.

I have ~1450 AV on Formosa but no artillery or armor yet.

The screen-shot is from the Combat Report Replay. He has a sub or two in the area.



[image]local://upfiles/45493/951171CB06DF4902B964321FB441FCB8.jpg[/image]




adarbrauner -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/18/2017 7:56:31 AM)


quote:

ORIGINAL: el lobo



I am in the process of abandoning Pagan all-together.






Why, really??





el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/19/2017 11:15:30 AM)

The air field is closed, all my ships in the area are sunk or badly damaged, the three garrison units are due to withdraw in thirty-two days and they are out of supply.

To salvage this island would take a massive investment, and to what end?




adarbrauner -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/19/2017 4:20:32 PM)

To keep ahold on the Marianas.

Judging from outside, it looks like a worthy of effort and expenditure.

BTW, isn't your CV fleet currently superior to the American one? You should have replenished embarked airframes meanwhile, isn't it?




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/21/2017 12:31:14 AM)

I admit that it would be nice if I had the resources to remain there but I don't have enough to hold-on there and fight in Formosa at the same time.

I believe he has more CV capability at this time than I do. He has about twenty (some where around Guam I think) and another five or so at or arriving soon at Pearl. I still have the full KB minus the Kaga which just came out of repair and into up-grade.

I lost about 350 air frames (out of 714) during the last engagements and was able to replace about 200 of them the next day by swapping units. It is about ninety percent filled-out now.




adarbrauner -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (12/21/2017 6:27:10 AM)

NOT ONE STEP BACK!




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (1/2/2018 6:20:31 AM)

FORMOSA Oct 22, 1943 Turn 684

The second wave begins. Hengchun was unoccupied.


--------------------------------------------------------------------------------
Ground combat at Taichu (86,64)

Japanese Deliberate attack

Attacking force 27532 troops, 252 guns, 70 vehicles, Assault Value = 945

Defending force 15171 troops, 202 guns, 553 vehicles, Assault Value = 280

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 558

Allied adjusted defense: 367

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: forts(+), op mode(-), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1642 casualties reported
Squads: 9 destroyed, 53 disabled
Non Combat: 0 destroyed, 14 disabled
Engineers: 5 destroyed, 15 disabled
Guns lost 14 (2 destroyed, 12 disabled)

Allied ground losses:
949 casualties reported
Squads: 18 destroyed, 50 disabled
Non Combat: 1 destroyed, 25 disabled
Engineers: 3 destroyed, 28 disabled
Guns lost 47 (4 destroyed, 43 disabled)
Vehicles lost 24 (2 destroyed, 22 disabled)

[image]local://upfiles/45493/17564D96C44940278A2A0DC7C8DDA2D3.jpg[/image]




PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (1/2/2018 11:45:03 PM)

Nice.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (1/7/2018 10:51:55 PM)

FORMOSA Oct 26, 1943 Turn 688

Rio made a big counter attack with PT boats and air-strikes and caused disruption in my troop convoys. I am pulling them back and will send them in with better protection.

I have 650 AV at Hengchun. Rio has three units in the hex NE and more heading down the east coast from Karenko. If he abandons or leaves Karenko under-protected, that will change my plans as I will land units there to trap his advancing units at Hengchun.

He has made adjustments at Taichu and I suspect that he has more AV there. Plans are fluid at this time.


[image]local://upfiles/45493/34CFAA595C6043CFA0E61703A5B4A8A3.jpg[/image]




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (1/11/2018 1:20:39 PM)

FORMOSA Oct 28, 1943 Turn 690

I let a TF wander off and Rio beat it up pretty well. A few ships but fortunately not too many troops except for one JAAF unit ninety-five percent gone.

The first Tony 100 group made its debut three turns ago. Nothing its first engagement, six kills its second.

He abounded Karenko and I landed some Paras there.


[image]local://upfiles/45493/E7F6468150E24BC592390E285630CE52.jpg[/image]




Rusty1961 -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (1/13/2018 9:32:15 PM)

This is very exciting. Good job.




obvert -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (1/14/2018 9:26:10 AM)

This very deep Allied thrust to Formosa is interesting this early. Do you have some major divisions able to get in quickly to hold the major bases? If you can keep a foothold, your proximity may win out in the end, whereas the Allies have a long way to go to support and reinforce.




el lobo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (1/15/2018 4:51:33 AM)

Thanks Rusty1961. I hope it will get more so.

obvert, I hope to push him off of, or destroy his units on Formosa. The key will be to keep him divided.

Telephone recon tells me there is ~1500 Allied AV on the island but I am not sure how it is spread-out at this time. I have 1k well-balanced AV at Taichu. I think I could take it now but their main purpose for now it to keep his units jammed there and Kagi. I am keeping air-field damage so he can not re-build forts.

He scurried a unit back to Karenko but I have a small Regiment arriving and a ID that should land this up-coming turn. If they don't, he will probably take it back as I only have eight AV there.

I have 650 AV at Hengchun (forts one) which I hope is enough to hold against the Allied units heading in. I would like to trap them there with units from Karenko. That is the plan I am going with for now.

I have another ID on the high seas and two more ready to load as well as some support.


[image]local://upfiles/45493/2AE8AD2341DC43C2A2941EA6F2D72A16.jpg[/image]




GetAssista -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (1/15/2018 8:40:58 AM)

Are those PTs around Takao and Pescadores? Sweep them away with DDs? You can really utilize more of the Navy here IMO, unless I'm missing something in the AAR. A dozen AKE in Taihoku = daily rundowns. Bombardments destroy a lot of supply, and supply is key to destroying Formosa invasion. Moreover, all of his bases are on flat terrain so LCUs will suffer a lot too.




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