RE: Manila Falls (Full Version)

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Lowpe -> RE: Manila Falls (4/6/2016 8:21:18 PM)

In the Pacific Northwest I have returned to a 20K CAP, except for the bomb chasing planes as the runway is mostly repaired.

Flew in a Sentai of Oscar IIB and Nicks to replace the fighter losses over the last two days.

Should be interesting to see what the Allies do here. A large Sentai with crackerjack pilots is two days out, and they are flying the A6M5. In that squadron is the top rated Ace, 9 credited kills.





Lowpe -> RE: Manila Falls (4/6/2016 8:31:34 PM)

Not a bad match up.

Oscar IIB, Nicks, and Tojo IIa compare favorably too.

[image]local://upfiles/44178/EC3971DF650D4BA5B0BA83744CE3E4A0.jpg[/image]




Lowpe -> RE: Manila Falls (4/6/2016 8:45:16 PM)

Next month a new Lightning...

I have done incredibly well against Lightning sweeps. Jocke has complained about their results in an email to me.



[image]local://upfiles/44178/1B01A6B2F518440BA9FCECD2931F249C.jpg[/image]

Overall fighter losses are about even.




Lowpe -> RE: Manila Falls (4/6/2016 9:04:13 PM)

Fighters to look forward to:

Tojo IIc should arrive March of 43. There will be 9 squadrons able to fly this bad boy.

I am hoping to get the Frank A June of 43, perhaps even earlier.

Zeroes and Oscars will keep advancing strongly, just not horribly excited about latter models with the possible exception of the Oscar IV.

There will be no Jacks flying until 10/43, but I should have the J2M3 by then I think (and it is only one squadron).

Only 1 squadron flies the George, and it is expected June 1943.

Once the Frank A is achieved, the key planes are the Sam, Frank R to 94II, Ki61d & Ki100I, and finally Sam J.

Planes to be worried about are the Corsair starting 1/43 (not CV capable) and the Jugs starting 7/43. I think I have my bases covered very well.





Lokasenna -> RE: Manila Falls (4/6/2016 11:41:38 PM)

Do you play the Allies?

The P-40K is great. I actually get mad when it goes away and is replaced by the worse P-40N/P-40N25. What's great about the K is that:
1) Sure, its maneuver doesn't compare favorably with contemporary IJ models, but it has 30 Durability and better guns, plus armor.
2) Speed is good enough
3) Comes en masse, relatively speaking. You can lose 15 in a single fight and not be terribly bothered.

It's a good plane to anchor your CAP (literally - use it down low). The P-40E actually is also, but is limited by numbers.




Lowpe -> RE: Manila Falls (4/7/2016 12:37:11 AM)

It has been a long time since I played the Allies, and almost everything is different in this mod compared to stock seemingly.[:)] Always played Nasty Nasty and never against a person, except for a few months of Downfall against M-M.

Sometimes I get a hankering to play the Allies, I have some different ideas on how to do well.[:)]




JeffroK -> RE: Manila Falls (4/7/2016 1:21:11 AM)

quote:

ORIGINAL: Lokasenna

Do you play the Allies?

The P-40K is great. I actually get mad when it goes away and is replaced by the worse P-40N/P-40N25. What's great about the K is that:
1) Sure, its maneuver doesn't compare favorably with contemporary IJ models, but it has 30 Durability and better guns, plus armor.
2) Speed is good enough
3) Comes en masse, relatively speaking. You can lose 15 in a single fight and not be terribly bothered.

It's a good plane to anchor your CAP (literally - use it down low). The P-40E actually is also, but is limited by numbers.


Order your P40K factories to not upgrade.

Bugger, not in the on-map factories[&:]




tiemanjw -> RE: Manila Falls (4/7/2016 5:26:22 PM)

quote:

If it were you how would you organize your 8 destroyers task force wise? Comments much appreciated. One big task force, multiple small task forces, 2 medium size task forces. I plan to max night naval search, day naval search. There is moderate rain coming down at Chittagong presently, with a forecast of thunderstorms. Moonlight is 71% and waxing. Oh, one more question, would you send all the destroyers in Chittagong, or one hex to the west hoping to catch them after the bombardment?


Late again, as always - but for future scenarios:

I would go 1 TF of 2 DDs, and 1 TF of 6 DDs. Try to arrange it so the 2 DDs get there first, than the 6. Try to hit him 1 hex out of the target location AFTER his bombardment (so he has no ammo). Of course this means it happens in the day time and not night (which would be an advantage for the allied player in comparative skill level). But even in Japans case, I think it would be an advantage because
1) he will have very little ammo to defend him self with
2) it takes op points from the day phase (instead of the night phase), which can leave him more vulnerable to air strikes.




Lowpe -> RE: Manila Falls (4/7/2016 5:28:15 PM)


quote:

ORIGINAL: tiemanj

quote:

If it were you how would you organize your 8 destroyers task force wise? Comments much appreciated. One big task force, multiple small task forces, 2 medium size task forces. I plan to max night naval search, day naval search. There is moderate rain coming down at Chittagong presently, with a forecast of thunderstorms. Moonlight is 71% and waxing. Oh, one more question, would you send all the destroyers in Chittagong, or one hex to the west hoping to catch them after the bombardment?


Late again, as always - but for future scenarios:

I would go 1 TF of 2 DDs, and 1 TF of 6 DDs. Try to arrange it so the 2 DDs get there first, than the 6. Try to hit him 1 hex out of the target location AFTER his bombardment (so he has no ammo). Of course this means it happens in the day time and not night (which would be an advantage for the allied player in comparative skill level). But even in Japans case, I think it would be an advantage because
1) he will have very little ammo to defend him self with
2) it takes op points from the day phase (instead of the night phase), which can leave him more vulnerable to air strikes.



If that is how ops points are assigned, that is really good thinking. I thought there was just a pool for the entire turn, not each phase.




Lowpe -> RE: Manila Falls (4/7/2016 5:29:43 PM)

Allies keep sweeping in the Pacific Northwest.

One of the rare air to air fights with Nicks. I had high hopes of sweeping with them, but the Allies didn't oblige and they fly CAP very rarely instead relying upon AA.




[image]local://upfiles/44178/07921529296B482EBD397BC44292213C.jpg[/image]




Lowpe -> RE: Manila Falls (4/7/2016 5:33:02 PM)

Racking up the strategic victory points. Why doesn't he CAP this base, or LRCAP it. It is at 14 hexes making it a very favorable place to fight me in the air.

Even putting some AA here would have extracted a price.

[image]local://upfiles/44178/0DF90DF47A664FFE95B7EC20835F6E25.jpg[/image]




tiemanjw -> RE: Manila Falls (4/7/2016 5:40:00 PM)

quote:

If that is how ops points are assigned, that is really good thinking. I thought there was just a pool for the entire turn, not each phase.


That is what I thought too, but consider:
Try moving a TF with 1000 ops points used (say after an UNREP). They won't move in the night phase, but then they do move in the day phase - and about half of what you would expect had they moved for the full turn. My guess (and it is a guess) is that ops points are allocated in such a way.
It also seems this way during bombardments. If you make it all the way to the target in the night phase (and it is very rare that I don't see this happen), than nothing that happened at night matters (from an ops perspective - damage would be another scenario of course). You will get clean away every time (assuming no day time combats).




Lowpe -> RE: Manila Falls (4/7/2016 5:46:37 PM)

I could keep this up all year.

How much longer before Allies resort to night bombing the runway.[:(]

[image]local://upfiles/44178/4D3694897F564EB19ABFE043B38BB774.jpg[/image]




Lowpe -> RE: Manila Falls (4/7/2016 7:16:03 PM)

At Jocke's urging I patched up to the latest Beta today.

Reading the change log list fixed quite a few bug fixes, some pretty major, so I encourage everyone to patch up.

In truth, I hadn't even looked at that thread since the latest official version.

You guys that are responsible for this are great! Many thanks.




Lowpe -> RE: Manila Falls (4/7/2016 7:48:37 PM)

I am thinking about the air war...which has gone well for me so far.

Thanks to Olorin, I started with good pilots. Tweaking his r&d has given me fighters that are competitive and looking forward I have counters to the Hellcat, Corsair, Jugs, and B29 in the works ready to be flying as these threats arrive. This is so different from my previous game where I had abysmal pilots and no r&d basically as of 8/1942.

In general, with the altitude restrictions, the change to the airframes, pdu off, and super effective AA the air war is really changed.

Just a few changes:

1. Allies don't need to use CAP where they concentrate their AA. Not true for Japan, as the Allied bombers are so much better & Japanese AA rather weak, but Allied bombers will be less effective than stock.

2. The goto planes in a pdu on game don't exist here in numbers early on to be meaningful. Only a few squadrons of George and Jack & Tojo IIa.

3. No downgrading and railing to immediately refill a squadron with planes. You still will be able to upgrade and rail if the planes & supplies are there.

4. It seems the new patch allows only 4 planes per squadron (or 12 if you break it down into 1/3rds) to be added as opposed to adding up to 36 planes.

5. Night bombing by the Allies is going to be even more important, and more heavily used, than in a normal game.

6. Naval bombardments of runways will be even more important where possible.

7. Attacking ships with planes will get more and more painful due to AA upgrades.

So it seems to me I want to re-examine my NF production; try to catch Allied bleeding CAP whenever possible; re-examine my AA units and their distribution; ruthlessly weed out pilots in naval attack squadrons. No reason to fly if the skill is less than 70 and work hard to raise experience levels of the pilots once their skill does get to 70.

So, that is some of the things I am pondering with regard to the air war.

Thoughts?




Lowpe -> RE: Manila Falls (4/7/2016 8:40:28 PM)

Allied supply situation looks good overall.

Supply 3.7 million and growing 5k a day even with all my bombing in China. Most bombing in China is done by Oscars, Nicks, Sonia, Lilly and Ann. I think there are only 3 active Helen/Sally squadrons there. Active every day with 20-30 percent rest.

3 Helen/Sally, 1 Betty & 1 Nell active in Canada, but now for the last month only the Betties and Nells are active running a bombing mission once every two or three days.

Fuel: 6.5 million (scen 2 richness here)

HI: 591K -- pretty proud of this number at this stage of the game. But realistically HI won't be a problem most likely.

Vehicles: 32K

Oil: 3.6 million.

In my initial revamping of the r&d from Olorin I ran supply down to 2.8 million -- but I have accomplished tons early especially in engine production. Also realize that Olorin really expanded the industry, I would have to check but I believe the LI expansion was impressive.

R&D Major: (at least 5 size 30 or even size 60 planes/lines):

Oscar
Zero
Frank
Sam

R&D Minor (3 size 30 or 60)
Ki94II
Sam J
Jill
Judy
Tony
Tojo

Pretty simple, right?





Lowpe -> RE: Manila Falls (4/7/2016 10:49:37 PM)

Chungking

There are two Corps 1 hex east of Chungking, and they have been absolutely wrecked by Oscars and Nicks with an odd bomber thrown in. If they continue they will shock into the 1st Tank Division.

I have been preparing for the bombing campaign against Chungking and I am well on the way to starting it. I still need to clear the 3 Corp to the north to open the northeastern road into the central China plains (I am probably 2 attacks away from doing so) -- that will allow most of the infantry and half the artillery into the plains.

I am flying forward engineers and aviation support to develop the bases closest to Chungking.

Ichang and Nanyang are the big Helen/Sally bases.

In 41 days the 3rd Tank division will form in China.



[image]local://upfiles/44178/CC843914473A457E87604B2D366BD556.jpg[/image]




Olorin -> RE: Manila Falls (4/7/2016 11:19:06 PM)

Aren't you planning to use the tank divisions in the WC invasion?




Lowpe -> RE: Manila Falls (4/7/2016 11:37:26 PM)

Both the 1st Tank Division and the Guards Tank Division belong to the 21st Army and aren't restricted.

2nd Tank Division is in an undisclosed location awaiting formation.

The 3rd Tank Division will belong to the China Exp Army and forms up in 41 days.





Lowpe -> RE: Manila Falls (4/8/2016 3:31:04 PM)

About the last offensive CV action is underway, aimed at Oz. It isn't much, but it is consistent with what I have shown Jocke so far.

All but two infantry divisions in place for the West Coast. Troop buildup ranges from Pearl Harbor to Alaska. Need the bases to prepare because of stacking limits.

Artillery is pretty well prepared too. Working now on support units, flak and armor. HQs in good shape.

Flew some more A6M2 into Coal Harbor, drew in reserve planes to replace losses. Flew out he Betty and Dinah squadrons. Very close to 300 fighters at the base, but a fair number are in reserve or repairing. Good news is the runway is in good shape and the AV plentiful.

My surface raiders were spotted 6 hexes from the Tahiti bases, so they will withdraw.

I plan on probing Allied air search all along the western Allied holdings: Ceylon, Perth, etc.







Lowpe -> RE: Manila Falls (4/8/2016 5:49:24 PM)

No turn today as Jocke finalizes the upgrades, and has some family time.

He mentioned the sweeps over CH were an accident...and it showed, as several squadrons were flying just 18 planes.

So, It seems like I have fought off this last sweep war for a while. It will allow 45 A6M5 with elite pilots to arrive well rested, and a chance for all the planes to be put into service from reserve status.

Good.




Lowpe -> RE: Manila Falls (4/9/2016 1:31:21 PM)

Oct 22, 1942

Lanchow falls. A very tough fight here in China and Lanchow is trashed, well done Allies.[sm=happy0065.gif]

In the future, I will know to allocate a little more air here.

The 13th Tank Rgt pursues, and this should leave the hex open and prevent a forced river crossing as we move on Sining another high victory point Chinese base.

[image]local://upfiles/44178/AC6614A8B1BC4BEFAA6A74292846A6EE.jpg[/image]

Allies are twice the stacking limit now stuck in the mountains west of the bridge with the 13th Tank. That should really hurt him even more for the next two days. Pursuing immediately with a division and tanks. Everybody else needs to recover disablements and repair the runway.




Lowpe -> RE: Manila Falls (4/9/2016 1:32:14 PM)

Lanchow

[image]local://upfiles/44178/025E2392A26E4AA8873B724B59FF9D3C.jpg[/image]




Lowpe -> RE: Manila Falls (4/9/2016 1:40:41 PM)

No Allied Sweep in Canada; a few KV vs Iboat attacks in the Pacific and the Bay of Bengal.

The Allied army moved 23 units into Chittagong. Tempting to bombard - but it is probably a trap as the British Navy augmented by American Carriers is probably looking to pounce.

Nothing too exciting today, trying to clear the roadblock near Kienko with a deliberate attack supported by strafing Oscars.

Moving troops, final conversion of ships, pilot training -- hard at work.




Lowpe -> RE: Manila Falls (4/9/2016 6:57:50 PM)

Not much happened last turn of note.

Doing a little checking, a 42 plane Sentai of Tojo IIa picked up 46 confirmed kills in fighting over Coal Harbor in three days of enemy fighter sweeps and one 4E bombing run -- while losing a total of 16 planes.

In a PDU off game, you can only field 2.3 squadrons of Tojo IIa.

But now with the IIB in production I get to add three more squadrons which is a gigantic improvement for the IJAAF.

In a normal game those squadrons would for the most part anchor the aerial defense of Magwe. But in this game, all 3 Tojo IIb squadrons will be at Pearl Harbor shortly and will anchor the defense once I get an airbase during the West Coast invasion.

You may ask, why aren't they at Coal Harbor now? Simple production math. I cannot afford to start losing the frames now.





Lowpe -> RE: Manila Falls (4/9/2016 8:06:14 PM)

Mornington Island, a pivotal base for keeping an eye on the Aussies.

Also very important in my upcoming carrier operation.

I have built the runway to size 2, which in the future could be used to fly Lilly IIb dive bombers out of.

[image]local://upfiles/44178/8C47CEE1DE9D4F57B67D4AC3E1BC81F6.jpg[/image]




Lowpe -> RE: Manila Falls (4/9/2016 9:35:08 PM)

A daring destroyer raid -- into Efate and then retiring to Aoba. LRCAP will be A6M2 and Rufes.

The Allies are running ships up and into the bases in the New Hebrides.

My 2 destroyers should do good work I think, and they have nice AA suite that should see them safe if both the Zeroes and Rufes fly.

A few more days and the 2nd Division will form up and head out for the West Coast Operation. I am looking at adding more artillery, and of course more tanks. Preparations are really getting heavy right now.

Singers has 200,000 supply.




Encircled -> RE: Manila Falls (4/9/2016 11:12:54 PM)

Isn't Mornington Is a bit too close to the Oz bases to have that sort of use?

FP base for sure, but an airbase?




Lowpe -> RE: Manila Falls (4/10/2016 4:20:27 AM)

The primary reason for building Mornigton up will become apparent in three days, the following three days, then anything after that is gravy...like Lilly db ambushes.[:)]




Lowpe -> RE: Manila Falls (4/10/2016 2:48:53 PM)

Quiet day.

Can the Allies get a 4/4DL on a merchant taskforce with intelligence along? I am scanning for op reports from the taskforce but I haven't spotted anything yet, and I don't remember seeing anything from the replay.

Otherwise, that crafty guy is flying search from a dot base.

TF Akagi is not spotted.[:'(]

In looking at the latest recon reports from Mornington Island, I have decided to be somewhat opportunistic and expand the operation. I will need to delay the operation until the 2nd Raiding Regiment arrives via fast transport.[X(]

Won't be long.

[image]local://upfiles/44178/41BD3FA70BB7442F91DA4FE6A08D9446.jpg[/image]




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