AllenK -> RE: AllenK vs Mayhemizer III: Oil be back. (2/19/2016 8:11:13 PM)
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I agree, the Russians are some way from being finished but they don't pose much of a threat. They have 19 corps sized units, 2 HQ's an Art and an Inf Div (plus some air assets). Two of those corps are cut off and will be pretty easy kills at some point. The winter turns will see a lessening of destruction and allow them to recover some strength but the Axis will grow too. Come the spring and summer turns, if the Axis can keep a reasonable rate of attrition going, that threat would continue to be neutered. An alternative Axis strategy may be to consolidate gains, hunker down behind a defensive line with armoured reserves placed to counter any initial breakthroughs. I learnt in my first AAR how difficult the Axis can be to shift if they manage this. Turkey and the Middle East would be a side show but it puts the southern border, a long way from the homelands, giving plenty of space to trade for time. Granted it's a big coastline to defend but I'd be pretty happy as Axis player to see the Allied amphibious forces committed so far away. CW has 28 corps sized units plus a couple of HQ's and Divs but they are scattered and at least 2 of the 3 corps in Albania will be easy kills. It needs time to build the sea-lift and assemble the forces to invade continental Europe. Time in which the Axis get stronger. The US should shortly be in the war but, again, needs time to build up and assemble the assault forces. Before any invasions can be contemplated, the Allies need to establish air and naval superiority (the former leading to the latter). Over the Med and Pacific this is still being contested and it is only now the Allies are starting to get units of reasonable quality to do this. Everything takes time. Time in which the Axis can conserve and increase their strength. Perhaps I'm being too gloomy and defeatist, given it's only S/O 41, but I just don't see a great come-back to defeat the Euro-Axis by M/J 45. Perhaps the Japs may be defeated by J/A 45 (or earlier) but then it's the Europe or Japan first debate and balancing (compromising) the forces for each theatre. I think one of the great qualities of this game is how it has given me an understanding of how these very issues dictated the strategy and timing of the Allies in WW2. In WW2 it was 43 before the Italian invasions and 44 for D-day. In the real conflict, the Germans were broken on the Russian front, which is a long, long way from happening in this game! If anyone would like to continue the game to prove my analysis wrong, I would be happy to post the save file and be intrigued to follow the AAR.
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