Peltonx -> RE: WitE 2 (3/7/2016 8:15:58 PM)
|
quote:
ORIGINAL: loki100 quote:
ORIGINAL: Pelton quote:
ORIGINAL: sillyflower Sigup: It may just be a matter of personal taste but my views are as they are and they are not unique to me. I agree about the WiTE logistics system and the need to improve, but I do not want to spend my gaming time faffing with supply dumps. I want to eat my cake without having to cook it first. Speaking of exploits Silly check this out, not going to take long to get to Berlin when Infantry divisions have 47 MP's or Moscow for that matter. ... It may start that scenario fully motorised. Remember that in WiTW you have the choice to allow a unit to retain its trucks or just use it for one turn. However, its a double edged sword. Once you start to outrun your supply those trucks will make that unit a liability and you may find you need to send it back to the rear for a few turns to rebuild its fuel stocks. So its not always a good idea to do this. In respect of the wider discussion above, I'll freely admit I like WiTW and its air/supply systems. I've developed a routine around the supply part (with the Allies). Start of turn, check if I can create any new depots (town on a repaired rail line not in a ZoC) ... use the supply mode filter and counters not shown. Every now and then think about downgrading some of the ones I built to the rear or scrapping them altogether. This matters more with the allies where you have the problem of supply via ports as opposed to what will be the norm in WiTE2. For the airgame, you can get incredibly fixated with the options. Not just playing around with loadouts but giving different plane types to different directives and altitudes etc. I read something from Helpless suggesting using the FW-190s at 1000 feet to hit airbases - apparently their high mobility makes this a valid tactic. But for the most part its pretty sensible, keep your fighter bombers and level bombers in different air groups, think about what you want to hit and so on. I tend to re-use directives once they are set up, and every now and then do a massive rethink. Not saying that those who don't like this are wrong, but its worth sticking with as once you get some basic ideas clear (both supply and the air game), its not that time demanding - I actually spend less time on the CR in WiTW than I do in WiTE It doesn't and I thought motorized units could not attack as I attacked with it turn 1? It does have allot more options, but once you get a handle on them you can flip turns quickly. I think it will not take much longer to do 2.0 turns then 1.0 ONCE you get things set-up to your liking. The problem will be finding the right set-up. I be playing the AI for 4-6 months before playing a human. So your looking at probably 3x as long turns 1-2 but after that should be close to what we put into 1.0. I spend 90% of your time on logistics system as that effects everything WAY more then 1.0. Its day and night if you don't keep troops supplied-which is historical. Defending is way easyer then attacking at all levels so far for me. WitW has way more options in the air and on the ground and the same holds true for the logistics system.
|
|
|
|