RedLancer -> RE: WitE 2 (3/22/2016 11:32:15 PM)
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ORIGINAL: Michael T Well IMO the game has always given the Soviets way too much latitude in C&C for the first few months. The Lvov opening compensated for that in a way. If you are now going to give all those Soviet troops back, then I trust, surely the devs have devised some way to give the Axis some other advantages. Just some ideas from other games I have played in no particular order: Whenever a Soviet unit is selected to move and then moved there is a C&C check done, maybe the unit won't move at all, maybe it will go all the way, maybe some where in between. The Soviet's are forced to attack with non isolated units (Ordered by Stalin) failure to do so incurs some penalty. A random chance applied to all units that they will just 'freeze' for the turn. Anyone who has read even an ounce of material on the early days knows these kind of things are simply not reflected in the game and they should be. It needs to happen. Perceived bias is always a emotive topic. Your suggestions are well made but should we not, for balance, code for the German failure in 1941 to follow the first principle of war - the selection and maintenance of the aim? How far should the player be tied to history? The Lvov Pocket is an excellent case study. On the one hand attempting it should be allowed as historically it ought to be possible, on the other its success shouldn't trigger unfreeze code that is ahistoric. Should it be a prerequisite in balancing 1941?
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