marcdhanna -> RE: Combat Values (1/11/2017 1:06:17 PM)
|
quote:
ORIGINAL: Big Ivan The way I see it and what makes perfectly good business sense to me is that Matrix Games is in business to make money! If they don't make money hey guess what, they won't be in business very long and if that happens; the thing is this, nothing will be supported. So if DLC is to come before minor/major updates to any game then I'm fine with it. Just my opinion. Thanks! What you say about sustainability is actually a point we agree upon. DLC with more features can be priced higher and still garner new players. Let me emphasize that -- new players from other computer games that check it out and, as it stands decline to purchase. Such players who decline to purchase the base game won't come back to it because there is/are DLC with the same lack of features. We see posts from those who won't buy this now, and those are the ones who bother to post. At the moment, Matrix seems to be counting on fans of the game to pay for DLC, no matter what. Well, Matrix should be informed that this is not necessarily the case. Growth of new players is what will sustain over the long term for long term support. Matrix can make whatever business decisions they want, of course :) And if you want to pay 30$ for this new DLC, then go ahead. I'll pay 30$ when the features are loaded and the game is not so dependent upon ASL. Or I'll pay $2 just to say I have it, and tinker with it a few times. For example, without the feature for calculating combat odds, guess what? To play this DLC, I will need to have the ASL charts at my side to figure out kill probabilities. Now, there may be a lot of players who will do this Kursk battle as a short of shoot-out at the OK corral, probably because they don't own ASL and don't worry about kill probabilities over a vast tank battlefield. But how good is that going to be? imo, it's not as great as it could be, were the system to be upgraded. I'll continue to press for feature upgrades that detach this game from ASL instead of continuing to rely upon it and make money off the ASL system. ASL has done dozens of scenarios about Kursk already. Which is probably why the marketing plan to make this into a campaign style -- that, at least does differentiate it from ASL somewhat. But not enough atm. I'll put my money into ASL stuff that's coming out. That is, until this simulation cuts it's own suit of clothes, at which point I'll put DLC money into it at a higher price and probably less into ASL. Meanwhile, other computer gamers will pay for games they can use the PBEM system with, or play online real time, or play with better AI, and any combination of the above. Matrix could make money off the system on it's own merits apart from ASL, and that should be a priority. Make money so people can play the game by PBEM enjoyably, and not rely on a thwarting AI to perform or not as the case may be from situation to situation.
|
|
|
|