RE: Where we are & where we are going (Full Version)

All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt



Message


RogerJNeilson -> RE: Where we are & where we are going (3/5/2016 10:50:04 AM)

The ability to mod new nationalities would open up the other fronts in WW2 and potentially other conflicts of around this time. Personally I'd love to be able to do some scenarios from the Far east.

Roger




Krys -> RE: Where we are & where we are going (3/5/2016 2:42:57 PM)

100% agree with Roger - the war in the Pacific would be super cool! And the Chinese-Japanese conflict on the mainland would also be most interesting...




ArmyEsq -> RE: Where we are & where we are going (3/6/2016 1:20:47 AM)

I agree. How about the Pacific Theater and North Africa!




Gerry4321 -> RE: Where we are & where we are going (3/6/2016 1:38:24 AM)

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.




Krys -> RE: Where we are & where we are going (3/6/2016 4:56:53 PM)

quote:

ORIGINAL: Gerry

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.


Agreed that the Pacific Theatre is off in the distance since it would require the creation of entirely different units (all the Japanese and Chinese would be completely brand new in many, many respects).

On the other hand, North Africa might be moderately accurate with just little more than a slight graphics modification - primarily for sand and rock. I realize driving an AFV over sand would probably be a lot different than any of the terrain we have in TOTH now but...[;)]...it would look cool!




parusski -> RE: Where we are & where we are going (3/6/2016 5:51:00 PM)


quote:

ORIGINAL: Gerry

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.


I vote with you about staying on one side.




Peter Fisla -> RE: Where we are & where we are going (3/6/2016 5:55:52 PM)

quote:

ORIGINAL: parusski


quote:

ORIGINAL: Gerry

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.


I vote with you about staying on one side.


Yes that's my focus, PTO is just too much. Unless you guys have some sort of water of life potion that will allow me to live 200+ years - In which case sky is the limit :D




bo -> RE: Where we are & where we are going (3/6/2016 6:44:26 PM)

quote:

ORIGINAL: Gerry

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.


Agree with you Gerry, I do not understand moving to another theater of war when this one seems to be having a lot of mistakes or bugs or whatever after reading the tech support. Alot of posters complained about MWIF and it's problems, many complaints legitimate, but IMHO the MWIF game is far more complicated to program than this game.

There seems, at least to me some chamges have to be made, some are bugs, some are cosmetic changes, so before Peter moves on to Pacific theater please Peter take care of what I have been reading in the posts. To the players enjoying the game that is all that matters that they enjoy a good wargame, again I am not a tacticle war gamer, so please forgive me over my observations.

Bo




RogerJNeilson -> RE: Where we are & where we are going (3/6/2016 7:47:26 PM)


quote:

ORIGINAL: Peter Fisla

quote:

ORIGINAL: parusski


quote:

ORIGINAL: Gerry

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.


I vote with you about staying on one side.


Yes that's my focus, PTO is just too much. Unless you guys have some sort of water of life potion that will allow me to live 200+ years - In which case sky is the limit :D


Is the inclusion of other theatres simply a matter of the graphics for the units, the data for them and the inclusion of new terrain types that fit the current terrain penalties/ bonus or would there be more to be done?

Roger




fran52 -> RE: Where we are & where we are going (3/7/2016 8:49:35 AM)

Good game,could be the best if in future you add some features ,like walls and hedges and different terrain condition(snow,mud).At this point many ASL scenarios can be reproduced.Some scenario is so particular that is impossible to have all the variables that ASL provide.
Anyway ,also now,the game is enjoyable.




virtuali -> RE: Where we are & where we are going (3/7/2016 12:35:07 PM)

quote:

Is the inclusion of other theatres simply a matter of the graphics for the units, the data for them and the inclusion of new terrain types that fit the current terrain penalties/ bonus or would there be more to be done?


PTO is fairly complex, with many new rules:

- Japanese units don't break, they can Hara-kiri in CC, and do Banzai charges.
- Japanese don't surrender in the Rout phase.
- Caves rules are VERY complex, and they make for very specific PTO sceneries.
- There are many new terrain types, with many new overlays too.




Javaslinger -> RE: Where we are & where we are going (3/7/2016 3:38:47 PM)

Did the developer actually 'develop' a game system here or port ASL to a computer. Seems disingenuous to claim this game system for your own when you've taken the labors of many many others who actually developed this game system over the last 30 years.




dje -> RE: Where we are & where we are going (3/7/2016 5:44:41 PM)

So don't buy it, if that is how you feel.




sdkfz181 -> RE: Where we are & where we are going (3/7/2016 5:48:05 PM)

quote:

ORIGINAL: Javaslinger

Did the developer actually 'develop' a game system here or port ASL to a computer. Seems disingenuous to claim this game system for your own when you've taken the labors of many many others who actually developed this game system over the last 30 years.


Are you just a naughty mythical Scandinavian beast or do you really know so little about writing a complex computer program? [:-]




RogerJNeilson -> RE: Where we are & where we are going (3/7/2016 7:14:02 PM)


quote:

ORIGINAL: dje

So don't buy it, if that is how you feel.

Hmm, a little snarky that comment....

I have bought it, I do enjoy it, I hope it develops further.

Which bit of the above annoys you?

Roger




sdkfz181 -> RE: Where we are & where we are going (3/7/2016 11:49:20 PM)

Roger, I think dje was replying to javaslinger, not you.




dje -> RE: Where we are & where we are going (3/8/2016 1:36:03 AM)

yep




RogerJNeilson -> RE: Where we are & where we are going (3/8/2016 7:16:49 AM)

Apologies dje I thought it was aimed at me. This is a good example of why the quote is useful in these forums.

Roger




MikeGER -> RE: Where we are & where we are going (3/8/2016 8:33:45 AM)

quote:

ORIGINAL: Javaslinger

Did the developer actually 'develop' a game system here or port ASL to a computer. Seems disingenuous to claim this game system for your own when you've taken the labors of many many others who actually developed this game system over the last 30 years.


Javaslinger,
the intellectual property of Peter (and that is what the prize tag asked is for, where every potential customer can make up his mind personally if he want to pay that amount or not) is the inventing of an AI that you can actually play an ASL-ish game against. ...otherwise just go VASSAL for free (and find a teacher), or even get the physical-world ASL starterkits

he invented that seasoned ASL buddy that never had time in the past and lived on the other side of the city, and that now guides you through all the phases, does all the hundreds of dice roles and cumbersome cumbersome table-searches and exception and rules lookups and what else in the background ...he just tells you the results like a gamemaster would in RPG.

for me its not a game, its an SL/ASL-buddy (gamemaster) simulator
(Just think of it as a solitaire chess grandmaster programm! ...does a developer ripped of the chess rules invented in India to very abstract silmulate archaic warfare, elefants inlcuded? )




Krys -> RE: Where we are & where we are going (3/8/2016 4:01:12 PM)


quote:

ORIGINAL: Javaslinger

Did the developer actually 'develop' a game system here or port ASL to a computer. Seems disingenuous to claim this game system for your own when you've taken the labors of many many others who actually developed this game system over the last 30 years.


Sorry, but that's a pretty absurd comment. A huge percentage of what we all work with, live with, and enjoy in today's world is based on or is an evolution of something that someone else - most often a LOT of 'someone elses' - developed, invented, or improved.

Can any of us count how many computer chess programs there are? Are all the people/companies which develop them disingenuous because they claim the labor of developing computer chess programs when they didn't invent the game? Of course not.

Anyone is entitled to their opinion, but the rest of us are also entitled to laugh at statements which are silly - and this one sure fits that definition in my book.




wodin -> RE: Where we are & where we are going (3/8/2016 4:10:42 PM)

Though currently the game isn't for me I am looking forward to the future and where it will end up. If Peter does devote all his time to this game I am certain in a few years time it will be installed on my PC. I can actually see this becoming some sort of mega ultimate tac turn based game a few years down the line.




waltero -> RE: Where we are & where we are going (3/8/2016 10:15:57 PM)


quote:

ORIGINAL: wodin

Though currently the game isn't for me I am looking forward to the future and where it will end up. If Peter does devote all his time to this game I am certain in a few years time it will be installed on my PC. I can actually see this becoming some sort of mega ultimate tac turn based game a few years down the line.



Dido.

Unfortunately I think we are looking many, many years down the line.




Dietrich53 -> RE: Where we are & where we are going (3/9/2016 12:29:17 AM)

quote:

Unfortunately I think we are looking many, many years down the line.


Myself and obviously many more waited 30+ years for this game to show up. What are a few years more? By the way, it is already extremely good as it is right now!





proflui -> RE: Where we are & where we are going (3/9/2016 3:59:47 PM)

I have the game and I like it so far. It is fun and I appreciate Peter's work. However I can also see that there are a lot of areas that the game can be improved like better UI, more features and tactical choices. I understand it is a big project and it will take time to implement. My suggestion is that Peter should not work on his own and should hire more programmer to speed things up. Or be maybe Matrix organize a working team to help Peter's out. This game I believe had great potential. The forum site is active. I believe this game deserves more support.




gregb41352 -> RE: Where we are & where we are going (3/9/2016 4:09:49 PM)

Just my opinion, but I really like the game as it is. Sure, future improvements/expansion will be coming to make the game even better.
But give the guy a break. He's developed a very good game, promises for the future as well. If others think it's not so good or not as good
as ASL they have the right not to buy it. But I'm very happy that I did make the purchase and look forward to future developments.




wodin -> RE: Where we are & where we are going (3/9/2016 5:40:11 PM)

Listen I think for just one man he has done an excellent job. Also if money wasn't an issue for em I'd prob buy it then keep hold and see what happens just to back it, however I'm not in a position to do that, when I buy a game it has to be something I know I'm going to play lots and love the game. So that's why in the future I reckon I'll be buying it.




aaatoysandmore -> RE: Where we are & where we are going (3/9/2016 8:35:02 PM)


quote:

ORIGINAL: Gerry

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.


I don't, bring on the Pacific War an any places on the asian side of the map. We have enough eastern and western front games already. Never enough Pacific or asian.




aaatoysandmore -> RE: Where we are & where we are going (3/9/2016 8:38:21 PM)


quote:

ORIGINAL: Krys


quote:

ORIGINAL: Javaslinger

Did the developer actually 'develop' a game system here or port ASL to a computer. Seems disingenuous to claim this game system for your own when you've taken the labors of many many others who actually developed this game system over the last 30 years.


Sorry, but that's a pretty absurd comment. A huge percentage of what we all work with, live with, and enjoy in today's world is based on or is an evolution of something that someone else - most often a LOT of 'someone elses' - developed, invented, or improved.

Can any of us count how many computer chess programs there are? Are all the people/companies which develop them disingenuous because they claim the labor of developing computer chess programs when they didn't invent the game? Of course not.

Anyone is entitled to their opinion, but the rest of us are also entitled to laugh at statements which are silly - and this one sure fits that definition in my book.



Good, then you won't be upset when I tell you that I'm laughing at yours. [:'(]




Paullus -> RE: Where we are & where we are going (3/9/2016 8:43:24 PM)

Gentlemen, stay friendly or I have to delete your messages. No personal attacks please[:-].




waltero -> RE: Where we are & where we are going (3/9/2016 11:31:47 PM)



quote:

ORIGINAL: gobadgers

Just my opinion, but I really like the game as it is. Sure, future improvements/expansion will be coming to make the game even better.
But give the guy a break. He's developed a very good game, promises for the future as well. If others think it's not so good or not as good
as ASL they have the right not to buy it. But I'm very happy that I did make the purchase and look forward to future developments.



Game looks Good. Push for Multiplayer access, everything else is nonsense. I am not lambasting the game...just pushing for Multiplayer. This game should get the recognition it deserves (Great game)...Help it happen, do your part...push for nothing other than Multiplayer.

I wan to have fun too[&o]





Page: <<   < prev  1 [2] 3 4 5   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.15625