RE: Where we are & where we are going (Full Version)

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Ticonderoga60 -> RE: Where we are & where we are going (11/1/2016 5:49:05 PM)

Hello great Peter.
I am 56 years old, and I was a big fan of Squas Leader / ASL in the years 70/80. Then I stopped for reasons of time,
work and so on. When I saw the reviews and images of TOTH, it was love at first sight.
I went back in time and I'm enjoying a lot playing with TOTH. Yes, is better correct software to avoid malfunctions.
Then it considers the implementations: the most important for me:

1 use of smoking,
2 troop transport by truck, jeep ecc.
3 fortifications,
4 roadblocks and barbed wire,
5 mines
6 Anti tank magnetic mines
7 new units (eg T34 flame, Matilda, Lee, Grant, Bren carrier, italian unit, french unit, japanese unit)
8 Improve Advance and Route Segment Segment to the AI.
9 display points spent to enter the new hex.
10 Sniper
11 multi level house
12 New terrain (marsh)

These are just desired. The game, though still incomplete, it is fun and allows you to re-create many scenarios,
even the old SL, COI, GI, COD ecc.
For the moment, thank you very very very much for what you have accomplished. Sorry for my poor English and
good work
Alessandro P (from Rome, Italy)




fuselex -> RE: Where we are & where we are going (11/6/2016 2:18:40 PM)

I liked your comment there Ticon. love at first sight . think that has been the attraction for all of us :)
For me . with mods , it is the closest game to ASL .
Seems there are features that everyone would like .
Can these things be done ? , I do not know .
What I do know is I can play a game of Toth with a beer in my hand and a grin on my face :)
Maybe the rules will get more complicated but at this point i1m enjoying it.
Welcome :)





rico21 -> RE: Where we are & where we are going (11/6/2016 2:39:56 PM)

[:D]

[image]local://upfiles/53841/48AB46434BE5465B98E66DDF51D7C872.jpg[/image]




fuselex -> RE: Where we are & where we are going (11/6/2016 2:44:31 PM)

Ha . I think you overestimate your abilities

[image]local://upfiles/49575/7350B48F289F49F3A55F9A530976C320.jpg[/image]




fuselex -> RE: Where we are & where we are going (11/6/2016 2:55:02 PM)

And for your folly ,

[image]local://upfiles/49575/4931F821F6184EACB424E5EC49ACF890.jpg[/image]




fuselex -> RE: Where we are & where we are going (11/6/2016 2:56:03 PM)

For eternity you will be forced to sing along side bill and ben :)




rico21 -> RE: Where we are & where we are going (11/6/2016 5:49:07 PM)

because of Fuselex we got spotted...

[image]local://upfiles/53841/1EF6EBEBE6904CB2BDFF35A23932F4D6.jpg[/image]




rico21 -> RE: Where we are & where we are going (11/6/2016 5:50:34 PM)

because of Fuselex...[:D]

[image]local://upfiles/53841/63B1450FF2B04C54A7328E0804FD2B9D.jpg[/image]




uswargamer1963 -> RE: Where we are & where we are going (12/1/2016 12:41:33 AM)

Would definitely like to see the following nationalities and their units:

French
Italian
Japanese


Thanks!




Cataphract88 -> RE: Where we are & where we are going (12/2/2016 12:14:09 AM)


quote:

ORIGINAL: uswargamer1963

Would definitely like to see the following nationalities and their units:

French
Italian
Japanese


Thanks!


And Fins. [:)]




rico21 -> RE: Where we are & where we are going (12/8/2016 2:43:32 PM)

Hi All,

First of all I want to say thank you to all the people who bought the game and enjoy playing the game. I'm not looking for to sell the game to the whole world, I'm not in it for the money; my focus is to share the game I love with people that care about it and have interest in it. I'm aware that I will still need my day job :)

When I set out to work on Tigers on the Hunt 10 years ago, I had no idea that one day it will actually get it published. This game is my hobby, my passion and labour of love. I worked on a game that I wanted to play a game that is inspired by ASL, Steel Panthers, Campaign Series and Close Combat 1. I worked on the game since January 2006 when I was either between contracts or after my day job when I got home. I'm really happy that after so many years of very hard work the game finally saw the light of the day Thursday February 25th 2016.

I'm aware that the game is a niche within the wargaming community and not everyone is going to like it. I can understand that and respect that. I can't make a game that every is going to like, I'm sorry, not good enough developer for that. I'm not trying to compete with other game companies, I'm just working on a game that I want to play and share it with the rest of the world.

My design focus is to deliver core game functionality first, as bug free as possible. Quality is very important to me...because again this is my labour of love project. I have no plans or desire to work any other game in my life, my focus is to support the game and enhance the game for many years to come.

The game has only been out for 5 days, my goal for the near future will be to first focus on squashing all the bugs. Make the game as bug free as possible, during this time based on your feedback we can identify together areas where AI could improve. After that my focus will be on expansion and new features. Of course during the bug fixing period, I may add small features along the way. First quality then new features - very carefully...there is no rush. I rather deliver a bug free product with smaller scope/less features that works well rather than lots of features that don't work 50% of time - this is the way I am and I operate.

Regarding bug fixing, The saved game is the quickest and best way to provide me with the data evidence what went wrong so that I know what I need to fix the problem. I can load the saved game data into my development environment and check the code, modify the code to fix an issue (or provide clear step by step instructions how to duplicate a problem).

Thank You all for your help, feedback and support! Enjoy the game! :)

Cheers!

Peter

< Message edited by Peter Fisla -- 3/1/2016 2:23:23 AM >

Peter is a right man, he'll do what he said[&o]
But he's a secret man too, and you do not know where, when and how.[&:]
To take or to leave ...... I take. [8D]




pensfanvw -> RE: Where we are & where we are going (12/8/2016 3:25:41 PM)

I second Rico21's remarks. I'm really enjoying the game. It can only get better over time. I thank all involved in making this game. The memories this game brings of playing SL in my youth, is worth the price of admission.

Alan




gehrig38 -> RE: Where we are & where we are going (8/11/2019 4:14:20 AM)

Guys does the talent exist, and have interest, in getting this game into 2019?




Paullus -> RE: Where we are & where we are going (8/11/2019 8:44:57 AM)

To answer your question short, yes and yes. Plans are made and some work has been done but we will just have to wait and see.




gehrig38 -> RE: Where we are & where we are going (8/15/2019 4:22:06 AM)

What a fantastic product Rico. I do hope you plan on getting back into this one. So many "little' things to pick this guy up and bring him into the present. I do however know exactly what "feature creep' is and why it sucks.
That being said, I was curious to know just how hard the following are.
1) Multi level buildings
2) Firegroups
3) Gullies
4) Walls/Hedges
5) Rotate the map so ASL mapboards can be made as almost exact replicas

My guess is the LOS engine is involved in every single ask. There are more, but to me those are legit game content that would be worth the work (since I am not doing it!).
I understand the non ASL folks wanting to avoid ASL in many instances, but my response is that EVERYTHING that makes ASL an insanely high barrier to entry is, for the most part, taken care of by Rico and the engine.
Again, fantastic product man.
I know there's some potential for us (MMP) and you to make this product even better.




rico21 -> RE: Where we are & where we are going (8/15/2019 5:21:18 AM)

Peter is the designer.[&o][&o][&o]
Paullus is the scenarist.[&o][&o]
Rico.................. is nothing.[:D]




Hailstone -> RE: Where we are & where we are going (8/16/2019 8:09:25 PM)

I double that!!![:)]




Big Ivan -> RE: Where we are & where we are going (8/17/2019 12:24:55 AM)


quote:

ORIGINAL: Hailstone

I double that!!![:)]

Second that motion![;)]




gehrig38 -> RE: Where we are & where we are going (8/17/2019 3:00:16 AM)

About finished with a TotH version of Men of Steel from the Red Factories HASL. Didn't realize there was a 200 counter limit... So I am pairing down but trying to keep it as close as I can.




Hailstone -> RE: Where we are & where we are going (8/18/2019 4:43:33 AM)

gehrig38, I would be very surprised if the scenario would be playable with that many units. [&:]




gehrig38 -> RE: Where we are & where we are going (8/18/2019 6:23:26 AM)

Two turns in of the first real playing and it's both bloody and enjoyable




DoubleDeuce -> RE: Where we are & where we are going (8/18/2019 7:17:49 AM)


quote:

ORIGINAL: Hailstone

gehrig38, I would be very surprised if the scenario would be playable with that many units. [&:]

Didn't one of the last patches help with the lag on the bigger scenarios? I'm hoping so as I'm looking to pick back up working on my campaign.




Paullus -> RE: Where we are & where we are going (8/18/2019 8:15:38 AM)

It did help a bit but can still be some lagging. Changing Daylight Visibility to 14/16 hexes will take care of most of that




gehrig38 -> RE: Where we are & where we are going (8/18/2019 8:42:45 AM)

Given the density of the Red Factories map and my own experience playing the Last Bid and a few others (when a single unit move can take up to 5 minutes) I set the vis to 10 hexes. Still tweaking, but I was honestly surprised how fast I played 2 turns.




Paullus -> RE: Where we are & where we are going (8/18/2019 10:35:00 AM)

👍




DoubleDeuce -> RE: Where we are & where we are going (11/9/2019 7:37:15 AM)

Any news on possible updates to the game?




Hailstone -> RE: Where we are & where we are going (11/9/2019 2:59:37 PM)

Good question DoubleDeuce, we are all wondering the same thing but I think we all know the answer. [:(]




Paullus -> RE: Where we are & where we are going (11/9/2019 5:49:18 PM)

Not yet. Peter is still recovering but is getting much better




Hailstone -> RE: Where we are & where we are going (11/9/2019 8:47:59 PM)

Wow, I'm sorry to hear Peter is still hurting. We didn't know the extent of his health issues so taking a break
from TotH is totally understandable. Please accept my occasional bitching and understand I'm still a big fan
of TotH as it is now. Peter, get well soon. [;)]




UP844 -> RE: Where we are & where we are going (11/9/2019 10:34:21 PM)

I second that!




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