Aprilia Settlement (Full Version)

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Big Ivan -> Aprilia Settlement (12/27/2016 7:29:49 AM)

Hello again TotH Comrades, Well, I'm back in Italy again with this new one.

JP005: Aprilia Settlement: 11th February 1944. Central Italy.

History: As the Anzio Bridgehead expansion drew to a halt, the much anticipated German
counterattacks began. The primary attacks concentrated around the village of Carroceto, the
Albano-Anzio highway and the Aprilia settlement known to the Allies as "The Factory". After
repeated engagements, the Aprilia settlement finally fell to the Germans on the 9th. Knowing
the importance of this settlement and the threats it presented to the Allied defense of
Carroceto, the US 45th Infantry Division was ordered to retake the settlement and restore the
situation.

Play Mode: Best played as Americans against Computer German, normal or hard difficulty.

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, PF, AFV, OBA
American: Squads, MMG, .50-cal HMG, Bazooka, AFV

Map: Up direction is north, two maps (1x2).

Special Rule: The Germans have three fortified building locations.

Terrain: Rural and Town.

Scenario Length: 10 Game Turns.

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for
owning VP Objectives at the end of the scenario.

Scenario Designer: John M. Pirman [Matrix Callsign: Big Ivan]





fuselex -> RE: Aprilia Settlement (12/28/2016 10:35:59 AM)

Had fun with JP005.
And always have fun with all the scenario`s.
Thanks Big Ivan :)




Big Ivan -> RE: Aprilia Settlement (12/28/2016 12:00:15 PM)

My pleasure fuselex, glad you had fun with it![:)]




rico21 -> RE: Aprilia Settlement (12/28/2016 12:03:43 PM)

Had fun with JP005.
And always have fun with all the scenario`s.
Thanks Big Ivan :)

+1[&o]




Big Ivan -> RE: Aprilia Settlement (12/28/2016 12:30:30 PM)

Glad you had fun with it to rico!![;)]

I don't seem to have time to play as much as I would like. But time enough to make a scenario, test it and post it for all to enjoy!

There are a couple of your creations: "The Capture of Balta" and "Barkman Corner" I'd like to try when I get some time. Good stuff all around!

Cheers![sm=00000436.gif]

Big Ivan





dox44 -> RE: Aprilia Settlement (12/28/2016 2:14:22 PM)

Thanks to all for the scenarios!

great fun...casebier




rico21 -> Pointe du Hoc (1/3) (12/28/2016 2:57:36 PM)

Pointe du Hoc
Pointe du Hoc is a promontory with a 100 ft (30 m) cliff overlooking the English Channel on the coast of Normandy in
northern France. During World War II it was the highest point between Utah Beach to the west and Omaha Beach to the
east. The German army fortified the area with concrete casemates and gun pits. Pointe du Hoc lies 4 mi (6.4 km) west of
the center of Omaha Beach.As part of the Atlantic Wall fortifications, the prominent cliff top location was fortified
by the Germans. The battery was initially built in 1943 to house six captured French First World War vintage GPF 155mm
K418(f) guns positioned in open concrete gun pits. The battery was occupied by the 2nd Battery of Army Coastal Artillery
Regiment 1260 (2/HKAA.1260).To defend the promontory from attack, elements of the 352nd Infantry Division were stationed
at the battery.On D-Day (6 June 1944) the United States Army Ranger Assault Group assaulted and captured Pointe du Hoc
after scaling the cliffs.

American 2nd Ranger Battalion (Colonel Rudder) : --> [- : German

Scenario Length: 5 Game Turns - LOS (14 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Flames of War" ]




rico21 -> Backs to the Sea(PdH2/3) (12/29/2016 3:06:10 PM)

Backs to the Sea
American Rangers had scaled the cliffs at Pointe-du-Hoc only to find the coastal battery guns there gone from their
casemates. But once atop the cliff, there was no returning to the sea. The Rangers set up a perimeter to await their
relief at the hands of the 116th Infantry. Given all that was happening around them, the Germans were slow to react and
mounted their first serious push against the isolated Americans around 1600 hours. . .

German : --> [- : American 2nd Ranger Battalion (Colonel Rudder)

Scenario Length: 7 Game Turns - LOS (16 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "SL Scenario A19" ]




rico21 -> Saint-Pierre-du-Mont(PdH3/3) (12/30/2016 4:40:02 PM)

Saint-Pierre-du-Mont
On June 6, 1944, the 2nd Ranger Battalion (29th Infantry Division) stormed the German battery by climbing the
cliff. Throughout the day, the Germans of Grenadier-Regiment 916, 352. Infantry-Division counterattack
from Saint-Pierre-du-Mont towards the battery and manage to contain the American soldiers.
On 7 June 1944 at 11 am, the 5th Ranger Battalion commanded by Lieutenant-Colonel Max F. Schneider, 1st Battalion
of the 116th Infantry Regiment of Lieutenant-Colonel John A. Metcalfe and 10 Sherman tanks from 743rd Tank Squadron B
Battalion reach the eastern edge of Saint-Pierre-du-Mont. Shootings were exchanged with the Germans who
still the area, a precision shooter stationed in the church steeple is taken to task by American tanks
which partially destroy the building. Attacked along the coastal road and bombed by mortar shells, these
elements choose to retreat at the height of Saint-Pierre-du-Mont for the night, having lost 40 of theirs. The
next day, June 8, at 10 am, the Americans break through the German line and establish liaison with the survivors
from the 2nd Ranger Battalion to Pointe du Hoc.

American : --> [- : German

Scenario Length: 5 Game Turns - LOS (16 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ From ASL Scenario S5 ]




Rosseau -> RE: Saint-Pierre-du-Mont(PdH3/3) (12/31/2016 12:44:31 AM)

Thanks for all the nice Christmas presents!




Hailstone -> RE: Saint-Pierre-du-Mont(PdH3/3) (12/31/2016 4:42:43 AM)

Damn Rico21 you're a freakin scenario machine![sm=comp16.gif]I can't keep up but keepem coming man because your stuff's gooder[sm=00000289.gif].




rico21 -> The Soccer War (1/1/2017 12:33:38 PM)

The Soccer War
The Football War (Spanish: La guerra del fútbol), also known as the Soccer War or 100 Hour War, was a brief war fought by
El Salvador and Honduras in 1969. The cause of the war was economic in nature, namely issues concerning immigration from
Honduras to El Salvador. These existing tensions between the two countries coincided with rioting during a 1970 FIFA
World Cup qualifier. The war began on 14 July 1969, when the Salvadoran military launched an attack against Honduras. The
Organization of American States (OAS) negotiated a ceasefire on the night of 18 July (hence "100 Hour War"), which took
full effect on 20 July. Salvadoran troops were withdrawn in early August.

American( El Salvador ) : --> [- : British( Honduras )

Scenario Length: 10 Game Turns - LOS (12 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ UP844 ]




rico21 -> Putot-en-Bessin-1 (1/4/2017 4:53:01 PM)

Putot-en-Bessin-1
Putot en Bessin, Normandy, June 8, 1944: After disembarking on June 6 in the area of Courcelles where he suffered heavy
casualties, the royal Winipeg Rifles belonging to the 7th brigade of the 3rd Canadian infantry division was sent the next
day to occupy Putot -en-Bessin, shifting the elements of the PanzerLehr Division. But a whole other danger threatened ...
Determined to reject the allies to the sea, the redoubtable 12.SS-Panzer Division "Hitlerjürgend" comes to take a stand
against Canadian troops. On the morning of the 8th, the German grenadiers stormed the village.

German : --> ]: Canadian

Campaign Length: 7 Game Turns - LOS (16Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Scénario SK ]




rico21 -> Putot-en-Bessin(Battle Academy) (1/5/2017 4:22:36 PM)

Putot-en-Bessin
At noon on June 7th, the small crossroads hamlet of Putot-en-Bessin is captured with light resistance by the Royal
Winnipeg Rifles. The following morning, Veteran German forces launch a bloody counter-attack driving the RWR out of the
hamlet. The Canadian SCottish Regiment and tanks from the 6th Armoured Regiment attempt to recapture the crossroads
hamlet of Putot-en-Bessin on the evening of June 8, 1944. After 60 minutes of ferocious fighting, the Canadians
permanently recaptured the town. Can you repeat this quick victory?

Canadian : --> ]: German

Campaign Length: 8 Game Turns - LOS (9Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Fields of Fire- Daveyjj -Battle Academy ]




Ginetto -> RE: Submitted Scenarios (1/6/2017 9:54:04 AM)

I realize the answer is probably obvious, but what is the procedure to install these supplementary scenarios, both on Windows XP and Windows 10? I tried using the way used in CMANO (downloading of zipped file, then unzipping in the scenario folder), but in TotH it doesn't appear to work.




rico21 -> RE: Aprilia Settlement (1/6/2017 12:14:44 PM)

Try this Gino,
I guess you are running Windows 10. If so you'll find your files at
C:\Users\YOURUSERNAME\AppData\Local\VirtualStore\Program Files (x86)\Matrix Games\Tigers On The Hunt
Be careful, if you play one of the thousands nice scenarios you enter in the Corleone Family!!![:D]




Ginetto -> RE: Aprilia Settlement (1/6/2017 6:53:21 PM)

Thanks Rico. By finding my file do you mean I have to extract the downloaded scenario in the location you mentioned?
Also, how does it work for Windows XP?




Paullus -> RE: Aprilia Settlement (1/7/2017 8:07:59 AM)

Download to the Scenario Folder, in Windows 10 as above and in Windows XP into the Scenario Folder where you installed the game (I guess C:\Program\Matrix Games\\Tigers On The Hunt\Scenarios). Unzip the file in that location and you will find the scenario in the game




Ginetto -> RE: Aprilia Settlement (1/7/2017 8:30:43 AM)

Paullus. We meet again. Thank you very much. Great.




Paullus -> RE: Aprilia Settlement (1/7/2017 11:38:31 AM)

[:)]




rico21 -> TWO LONG BARS(Achtung Stuka) (1/8/2017 1:44:15 PM)

TWO LONG BARS
Kalinin, Soviet Union, 26 November 1941: Kalinin fell to the Germans in the early winter of 1941. By late November, the
German formations were on their last legs. The bitter cold and incessant counterattacks had taken their toll. Into this
situation flew pilot Hans Ulrich Rudel piloting a Stuka, instantly recognizable by the two long vertical bars painted on
its tail. As he landed on the outskirts of Kalinin, tank shells started to fall on the runway. The Soviets were
attacking the thin screen of infantry covering the approaches to the airfield. In a flash, Rudel was back in the air,
accompanied by HS-123 fighter bombers, determined to stop the Russians before they could overrun his base.

Russian : --> [- : German

Scenario Length: 6 Game Turns - LOS (26 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ BP/MICHICON ‘88 SCENARIO B1 ]




rico21 -> Hitdorf on the Rhine(Mike's Return) (1/10/2017 3:53:33 AM)

Dedicated to Mike's Return [&o]

Hitdorf on the Rhine
Hitdorf, Germany 1945-04-06:As the Third Reich collapsed, many American leaders became bold to the point of recklessness.
Often, a daring stroke by a small group of GIs yielded a vast gaggle of demoralized German prisoners. But sometimes the
Americans pushed their luck to far and the Germans, like a wounded animal, would lash back with stinging effect. At early
dawn, Company A of the 1st Battalion, 504th Parachute Regiment crossed the Rhine and advanced toward the town of Hitdorf.
Unfortunately, elements of the 62nd Volksgrenadier Division had just linked up with lingering elements of the 11 Panzer
Division, and these Germans were not yet willing to lay down their arms. The landings went easy enough, but as the
paratroopers entered the town, they were met by an enemy company that had been rushed to the sector.

American(AA) : --> [- : German

Scenario Length: 9 Game Turns - LOS (16 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ scenario 10 ]




Ginetto -> RE: Aprilia Settlement (1/11/2017 2:56:19 PM)

Paullus. I tried the downloading and installation of the new scenarios on the Windows XP machine and it went without a hitch. But on the Windows 10 machine it won't. To be more precise, I saved the downloaded zipped file in the TotH Scenarios folder, then I right-clicked on the icon and left clicked on 7Zip - Extract Here. The thing extracts to about 90% after which a message comes out saying "Cannot download here...". Any ideas???
Thanks.




Ginetto -> RE: Aprilia Settlement (1/11/2017 3:09:57 PM)

Paullus. Still me. It also gives me a message, after trying to extract the zipped scenario file, saying I can only do it if I'm an administrator. So I right-clicked on the game icon to switch on being an administrator, but nothing doing. Strangely, when I enter the game folder, all the files (maps, etc.) show as empty when I click on them to see their contents. But they aren't because the game works.




Paullus -> RE: Aprilia Settlement (1/11/2017 3:43:27 PM)

Check that you have the options set for showing hidden files. Here is a guide Windows 10 guide




Paullus -> RE: Aprilia Settlement (1/11/2017 3:46:42 PM)

Also check if you find the files in the following folder, as Rico21 mentioned earlier: C:\Users\YOURUSERNAME\AppData\Local\VirtualStore\Program Files (x86)\Matrix Games\Tigers On The Hunt

Windows 10 saves the files there if you use any of the Program folders for your game




utexgrad -> RE: Aprilia Settlement (1/11/2017 10:01:27 PM)

ASL Action Pack Scenario AP8 - A Bloody Harvest

Published in Action Pack #8

PABIANICE DISTRICT, POLAND, 7 September 1939: From the very beginning
of the invasion, Polish defenses had proven to be woefully unprepared for
the German onslaught. The blitzkrieg tactics employed by the German armored
columns allowed great territorial gains in just a few short days. As the panzers
raced across the Polish countryside conducting their breakthrough-and-pincer
maneuvers, it ultimately fell upon the German infantry to mop up areas of
bypassed Polish resistance. One such operation occurred in the farm community
of Pabianice, just outside the city of Lodz. As the German Eighth Army
advanced along the eastern and western flanks of Lodz, the grenadiers of Die
Leibstandarte were sent into Pabianice to clear out its staunch garrison.

Special Rules: At least 3 Polish MMC must be placed south of hex row 20,
but not further south than hex row 24 (AI will not follow this rule).

Best played either Human vs. Human or German vs. AI, as AI just does not
move the German units aggressively enough to clear the village in the
allotted time.

Units
German: Squads, LMG, MMG, Leaders
Polish: Squads, HMG, Leaders
Maps: ASL Map 43

Terrain: Village, Grain, Woods

Scenario Length: 7 Game Turns

Victory Objective: The Germans win by forcing the Polish forces at least 2 hexes away
from Hex 1,13 in any direction. Any other result is a Polish victory

Scenario Notes: The original scenario rules give the Polish 4-5-7 squads Assault Fire
capability. Because ToTH currently doesn't allow for this, the Poles were upgraded
from the original MMG to a HMG. In addition, 4 trench counters were also given to the
Polish forces to be placed anywhere in the setup zone. They have been placed in the
grain field, but feel free to go into the scenario editor and place them where you'd
like before beginning the scenario if you want to follow the ASL rules.

Original scenario design by: Pat Jonke, Kevin Meyer, Pete Shelling, Bill
Sisler, and Brian Youse




utexgrad -> RE: Aprilia Settlement (1/11/2017 10:04:03 PM)

ASL Action Pack Scenario AP8 - A Bloody Harvest

This scenario is the same as the ASL Action Pack Scenario AP8 - A Bloody Harvest,
but designed so that the AI operates under the special scenario rules for
the Polish side.

This scenario should only be played as German vs. Polish AI

Published in Action Pack #8

PABIANICE DISTRICT, POLAND, 7 September 1939: From the very beginning
of the invasion, Polish defenses had proven to be woefully unprepared for
the German onslaught. The blitzkrieg tactics employed by the German armored
columns allowed great territorial gains in just a few short days. As the panzers
raced across the Polish countryside conducting their breakthrough-and-pincer
maneuvers, it ultimately fell upon the German infantry to mop up areas of
bypassed Polish resistance. One such operation occurred in the farm community
of Pabianice, just outside the city of Lodz. As the German Eighth Army
advanced along the eastern and western flanks of Lodz, the grenadiers of Die
Leibstandarte were sent into Pabianice to clear out its staunch garrison.

Special Rules: At least 3 Polish MMC must be placed south of hex row 20,
but not further south than hex row 24 (AI will follow this rule).

Units
German: Squads, LMG, MMG, Leaders
Polish: Squads, HMG, Leaders
Maps: ASL Map 43

Terrain: Village, Grain, Woods

Scenario Length: 7 Game Turns

Victory Objective: The Germans win by forcing the Polish forces at least 2 hexes away
from Hex 1,13 in any direction. Any other result is a Polish victory

Scenario Notes: The original scenario rules give the Polish 4-5-7 squads Assault Fire
capability. Because ToTH currently doesn't allow for this, the Poles were upgraded
from the original MMG to a HMG.

Original scenario design by: Pat Jonke, Kevin Meyer, Pete Shelling, Bill
Sisler, and Brian Youse




rico21 -> BALD HILL (Leningrad) (1/13/2017 4:30:47 PM)

BALD HILL
Leningrad, September 11th 1941: During the first weeks of September the final attack on Leningrad, the great objective of
the northern campaign was begun. The main German thrust against the center of the Leningrad defenses was in the area
known as the Duderhof Hills. These hills were the key to the bulwark of Leningrad's last belt of defenses. The ridge
lines were heavily armed with naval gun emplacements, pillboxes, trenches and supporting machine gun posts. One of the
most important of the commanding hills was known as "Bald Hill", or as it appeared on the military maps, Hill 167.
Occupation of Hill 167 meant the ultimate control of Leningrad's last defensive position. The center of the city would be
barely 15 miles away. The task of taking the hill was assigned to the 1st Panzer Division in a combined arms attack with
air support supplied by the Stukas of the VIII Air Corps.

German : --> [- : Russian

Scenario Length: 8 Game Turns - LOS (14 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Scenario 103 ]




genesismwt -> RE: Hitdorf on the Rhine(Mike's Return) (1/14/2017 2:38:49 AM)

Thanks for the scenario Rico!




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