utexgrad -> RE: Submitted Scenarios (1/18/2017 5:02:45 PM)
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ASL The General Scenario G46 - Triumph Atop Taraldsvikfjell Published in The General #32.3 THE TARALDSVIKFJELL, NORWAY, 28 May 1940: Although the campaign for Norway had been one demoralizing setback after another for the Allies, their efforts in the north had not gone unrewarded. Despite an incredible number of command mistakes, a series of flanking attacks had put the Allies in position to cut off and destroy the isolated Germans who had captured Narvik. The defending German force was a mixed batch of excellent Gebirgsjager infantry and the crews from the destroyer flotilla which had transported the mountain troops during the assault on Narvik. With no training and only captured Norwegian weapons to use. the crews were almost more of a liability to General Dietl's command than an asset. The Allies launched a coordinated attack from two sides: the Poles from the south, and a beach assault from the north by combined forccs of the Norwegians and the French Foreign Legion. The beach assault met with initial success, but the accompanying armor support soon bogged in the mud of the fjord banks. Just as the Legionnaires gained the first slopes of the Taraldsvikfjell, the Germans counterattacked, nearly driving a wedge between the French on the hill and the Norwegians who had just landed. Only naval gunfire from a Btitish ship stationed in the fjord stopped the counterattack, driving the Germans back in confusion. The French regrouped and were quick to react. Best played as Allied vs. German when playing against the AI. Units German: Squads, Half Squads, LMG, HMG, Leaders Allies: Squads, Half Squads, LMG, Leaders Maps: ASL Maps 2, 3, 7, 8 (Only map 2 and some edge hexes from maps 3 and 7 are playable) Setup Germans set up anywhere in GE Zone 1 (Hill 621) Allies set up anywhere in GB Zone 1 (Hill 538) and along GB Zone 2 Terrain: Hills, Cliffs, Grain, Woods Visibility: 16 hexes Scenario Length: 7 Game Turns Victory Objective: Victory is determined by victory point level at the end of the game. In the original ASL scenario, the Allies win if no good-order German units occupy hexes [5,48]; [4,49]; [4,50]; [4,51]; [4,52]; [4,54]; and [3,55]. Any other result is a German victory. So if you can force the good-ordered Germans out of those hexes, consider yourself the winner no matter what the final score says :) Scenario Notes: Eight foxhole counters were also given to the German forces to be placed anywhere in the German setup zone. Trenches have been used instead and placed in the German setup zone, but feel free to go into the scenario editor and place them where you'd like before beginning the scenario if you want to follow the ASL rules. Original scenario design by: MMP NOTE: I also included a scenario with a GE prefix that allows for German set-up when playing against a human or the Allied AI. The other scenario has pre-placed German units.
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