Stimpak -> RE: 2.0.11.2 Open Beta Released!!! (3/17/2016 12:28:34 AM)
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Soviet units suffer somewhat more casualties at range and otherwise are unchanged. Things get wacky in close however. During one alarming test, I sent a battalion of T-80Us at default settings versus a single M1A1 company at default settings. Both sides were inside forest (90% cover), Americans screening versus T-80Us assaulting. The M1A1 HQ, with 2 Abrams, wiped out the entire T-80U company (TD, so 10) in a single volley. All T-80Us were recorded as "Fallen out". Another T-80U company suffered 7 losses on the initial volley against an M1A1 platoon, 3 destroyed and 4 fallen out. The automatic 70% game ender kicked in not long after, giving the Americans a 79% rating. The Soviets only claimed 4 Tanks and an M113A1. Mechanized Infantry units seem to suffer the most. I've witnessed a few occasions where a single volley of either Tank fire or Artillery would destroy all 13 BMP-2s of an MRC. I'm not sure exactly what is going on here. Assuming each "Fire line" represents a single volley, then shouldn't 4 tank guns only claim a maximum of 4 kills? Perhaps what's occuring is that the amount of units being destroyed is alright, but more are falling out than usual. It would seem that the HE from the Abrams' guns (And MGs) could be causing the extra fall-outs. I don't mean to sound like a whiner here, but something seems off.
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