RE: 2.0.11.2 Open Beta Released!!! (Full Version)

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battlerbritain -> RE: 2.0.11.2 Open Beta Released!!! (3/25/2016 12:26:16 AM)

I usually play the tutorial scenario as a feel for how things are. With this beta build I just got 97% Decisive victory as Nato, without really trying. I'm wondering if the results from the previous released version was actually more realistic?




CapnDarwin -> RE: 2.0.11.2 Open Beta Released!!! (3/25/2016 12:45:24 AM)

One thing to watch out for is the fact that the Tutorial is not balanced in any way. It was made to have one of each type of unit to be able to show how to do things in the game. If played right you should clean house as NATO. [;)]




Stimpak -> RE: 2.0.11.2 Open Beta Released!!! (3/25/2016 12:54:25 AM)

Additional bugs noticed during playtesting:
-Airstrike dialogue no longer occurs in H2H mode. The whoosh and FX appear without counters.
-Tunguskas cause game-crashing range check errors when firing their SAMs at helicopters




Rincovsk -> RE: 2.0.11.2 Open Beta Released!!! (3/26/2016 2:34:16 AM)

I have been playing the new patch for a while. Love it! The new maps are beautiful and cleaner, a very nice improvement. The game for me is running very smooth..no bugs yet...will try larger scenarios. Just been playing the tutorial. One thing is for sure...as a WP player mainly, I will have to re-learn how to play this game. Holy Jesus...I dont even reach a contested battle at the tutorial anymore. Soviets seems more blind than ever and for every blue line, 4 to 5 of my precious T-80s are wiped out, that freaking tornado took 7!...my goodness. Will have to re-think all my tactics...I have just finished another decisive loss..where, where, where is my vodka? (hands shaking)...[:D]




Stimpak -> RE: 2.0.11.2 Open Beta Released!!! (3/26/2016 3:08:09 AM)

Indeed, it seems that "getting in close" isn't even the grace anymore. Have to be more defensive now and take artillery abuse to the next level. Although the tutorial scenario is not supposed to be balanced. Try a larger scenario such as... perhaps Dawn's First Light.

Test of Wills was hard even in the older versions, I think I will try and tackle that scenario next time I do an AAR.




Rincovsk -> RE: 2.0.11.2 Open Beta Released!!! (3/26/2016 3:23:51 AM)

Thanks for your input Stimpak...will try to be more defensive and rely more on artillery... NATO is now superior in every aspect. You are right, getting close does not equalize things anymore. Reality or not, still lots of fun. It has never been easy to be a bad guy anyway [:D]. Oh but NATO will pay, they will...they can throw me all that sparkling technology stuff, I will find a way to hurt them! Bear fears no one! [:D] Cheers!




Stimpak -> RE: 2.0.11.2 Open Beta Released!!! (3/26/2016 4:05:30 AM)

Soviet Tanks are still better at very long range. The 9M119 makes the tank.




IronManBeta -> RE: 2.0.11.2 Open Beta Released!!! (3/26/2016 5:40:52 PM)

Stimpak - Can you provide any further detail on what you saw when then Tunguskas tangled with the helicopters? We are having trouble reproducing this here.

Thanks, Rob




Stimpak -> RE: 2.0.11.2 Open Beta Released!!! (3/26/2016 5:49:49 PM)

It was on an isolated test scenario that is now gone and I've recently wiped my autosaves.
From memory:
Tunguska pair in open plain engaged a pair of AH-1F (Version with I-TOWs) over a mixed hex at far range, causing the game to crash.




demiller -> RE: 2.0.11.2 Open Beta Released!!! (3/29/2016 2:21:40 AM)

Wow, I'll add my voice to those pointing out the radical difference in Soviet casualties! I'm not saying it's wrong at all, but it will definitely mean a change of approach when playing the Soviets.

Otherwise the patch seems good. Very stable and no bugs found here.




CapnDarwin -> RE: 2.0.11.2 Open Beta Released!!! (3/29/2016 2:38:10 AM)

Thanks Doug, we think it is playing very well now and we are looking at scenario tweaking to make the 2.0.11 a complete clean, up to date release. [8D]




harry_vdk -> RE: 2.0.11.2 Open Beta Released!!! (3/29/2016 4:28:56 PM)

a small and perhaps a older funny one.

If fprs is running on the second screen (not full screen) a yellow label "You must stay within the setup bounderies." popups then selecting a counter on the game screen (running the setup phase).



[image]local://upfiles/48993/8E5D7EA2154848A296B23C1AEDD16946.jpg[/image]




CapnDarwin -> RE: 2.0.11.2 Open Beta Released!!! (3/29/2016 5:00:31 PM)

I believe Rob has it fixed in the 11.3 beta exe. I will have to check on the screen location issue.




harry_vdk -> RE: 2.0.11.2 Open Beta Released!!! (3/29/2016 8:17:29 PM)

I am on bootcamp and doing the tutorial.

This tutorial was made with 2.06 and its start with a command cycle of 16|17|19 but the beta command cycle is now 13|13|13|14.

This make the described actions different.

Are there plans for updating the tutorial? And perhaps update the pictures also?

It was a real turkey shoot.

[image]local://upfiles/48993/848E4138F7E0453ABAF9C28B42BDB7E5.jpg[/image]




CapnDarwin -> RE: 2.0.11.2 Open Beta Released!!! (3/29/2016 10:16:50 PM)

Not likely to get updated at this point with time and effort being placed into Southern Storm.




guderian68 -> RE: 2.0.11.2 Open Beta Released!!! (3/30/2016 11:20:03 AM)

Hi

I'm sending you a saved game (black Horse, renamed in gif..) where an artillery firing in an empy hex switch to an adjacent one probably following a hidden moving unit....

Hope this help.

Thanks
Paolo




cbelva -> RE: 2.0.11.2 Open Beta Released!!! (3/30/2016 12:28:06 PM)

Hey Paolo, I am having trouble opening your file. I think it is because you renamed it as a gif. Try converting it to a zip.




guderian68 -> RE: 2.0.11.2 Open Beta Released!!! (3/31/2016 8:09:04 AM)

I'm sorry but I can't upload zip file...




CapnDarwin -> RE: 2.0.11.2 Open Beta Released!!! (3/31/2016 11:47:16 AM)

Paolo, make the zip file and rename it with a .txt extension for us to download. The graphics extensions are trying to launch a viewer and giving us no way to download.




guderian68 -> RE: 2.0.11.2 Open Beta Released!!! (3/31/2016 12:46:36 PM)

Here it again...





CapnDarwin -> RE: 2.0.11.2 Open Beta Released!!! (3/31/2016 1:00:12 PM)

Thanks. That worked fine. We'll check it out and report back.




harry_vdk -> RE: 2.0.11.2 Open Beta Released!!! (3/31/2016 9:13:34 PM)

A small one, the game turn on the numlock.




CapnDarwin -> RE: 2.0.11.2 Open Beta Released!!! (3/31/2016 10:52:30 PM)

harry, can you explain or give us a picture for the "game turn on numlock"? I'm not following at all.




Rincovsk -> RE: 2.0.11.2 Open Beta Released!!! (3/31/2016 11:10:29 PM)

Harry, interesting...I am having that as well. I just start the game and during the opening screen the numlock at my laptop keyboard light up. I just then turn it off. Capn, At the editor I see sometimes a ghost unit. I Just click on it and it disappears. Nothing serious.




CapnDarwin -> RE: 2.0.11.2 Open Beta Released!!! (4/1/2016 1:13:19 AM)

Weird. My numlock does too. I'll have to ask Rob about that. Might be one of the controls turning it on for some reason.




CapnDarwin -> RE: 2.0.11.2 Open Beta Released!!! (4/1/2016 1:22:17 AM)

Mystery solved. The game does in fact turn the numlock on. That way you can use the number pad to move the map in various directions. You can turn it off and all appears to work fine. You just can move the map with the number pad. Learn something new everyday. [:D]




harry_vdk -> RE: 2.0.11.2 Open Beta Released!!! (4/2/2016 8:58:41 AM)


quote:

ORIGINAL: Capn Darwin

Mystery solved. The game does in fact turn the numlock on. That way you can use the number pad to move the map in various directions. You can turn it off and all appears to work fine. You just can move the map with the number pad. Learn something new everyday. [:D]

One question left:
Is it a bug act as a feature or a feature act as a bug.[:)]




CapnDarwin -> RE: 2.0.11.2 Open Beta Released!!! (4/2/2016 1:55:18 PM)

I think I will go with it as a feature that might appear as a bug. [:D]




guderian68 -> RE: 2.0.11.2 Open Beta Released!!! (4/15/2016 10:34:41 AM)

Hi

another saved games, not sure if a bug or a normal feature.
Sometimes in several scenario (here it happened in NM_WGS KG Rommel) my unit lost sight on enemy stack after some killing. In the saved games I'm sending you, my units are quite battered but it happend also in other scenario with friendly unit in full readiness.

Thanks a lot

Paolo




guderian68 -> RE: 2.0.11.2 Open Beta Released!!! (4/15/2016 10:35:14 AM)

Second save file




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