brian brian -> RE: 4 player E-mail: Axis Only AAR (5/2/2016 2:53:01 AM)
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ORIGINAL: Jagdtiger14 About the ridiculous 1d10: someone (Brian?) wrote that its the pluses to the die roll that is important more than the odds. Not sure if that is true? Of course, if you get a good result from your ARTY vs Antwerp...[:)] I just pointed out that the attack on Si-An had a better chance of success on the 1d10 where cities and single factories are ignored, which surprised me. I know very little about the 1d10 results any more, haven't played with it in over ten years. Both of these turns are an example of what the 1d10 can do, where each result is equally likely rather than the middle result being the most likely. Runs of multiple sequential good or bad rolls are less common on the 2d10. The Allies had bad combat dice as well, in one sense. The attack on Algiers should have been an Assault and the Italians mismanaged one of their best assets - the surprise invasion. But with these results and the US Entry and TRS results, the Axis have had the better part of the dice results so far by quite a bit. Yes I am reading both threads but mostly keeping comments to rules clarifications and comments about decisions that can't be undone. I hope that is OK. Some of my comments are for me to learn the current state of MWiF, such as when I forgot that Isolated Re-Org is still not part of the game, which blows my mind and would be hard for me to remember during play. We started using that as a House Rule playing 4th Edition WiF in the early 90s. I worked in IT back then and every player had an account on a mainframe running early Forum software before the WWW came along. We played just like this AAR - a common thread for scheduling, and a thread for the Axis and the Allies, though they were password protected, a handy feature I haven't seen in electronic discussion since. I still hold that Fall Gelb is hugely luck dependent and as likely to give the Axis bad results (Uncle Sam DOW in mid-1941) as it is to give a boost to the Axis timetable. But few play the Allies the way I do (build heavy on Infantry class units), or the Axis (build the..........)
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