RE: 4 player E-mail: AAR (Full Version)

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Orm -> RE: 4 player E-mail: AAR (4/28/2016 8:42:49 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

Don't worry

Do you know me at all? [;)][:D]
warspite1

I told you we should have done Assault in France. Why don't you listen?


I listen but it would help if you used a language I understood. [;)]




Orm -> RE: 4 player E-mail: AAR (4/28/2016 8:43:50 PM)

*sigh* The turn that never ends. [8|]




warspite1 -> RE: 4 player E-mail: AAR (4/28/2016 8:45:36 PM)

I was absolutely certain the impulse would end last time [X(]

Right, we need to make a plan. Lets do as before and circle back tomorrow once we've had a chance to think about it?




AllenK -> RE: 4 player E-mail: AAR (4/28/2016 8:50:32 PM)

So, is that stumps for the day?




warspite1 -> RE: 4 player E-mail: AAR (4/28/2016 8:52:03 PM)


quote:

ORIGINAL: AllenK

So, is that stumps for the day?
warspite1

I think so matey. Let's see what Ormster says.




Orm -> RE: 4 player E-mail: AAR (4/28/2016 8:57:13 PM)

Lets break for the evening. I need a plan for this, unexpected, impulse.

Edit: Scrub that. Impulse is on for tonight.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/28/2016 8:58:50 PM)

I told AllenK dice is out of 1's and 2's and it safe to make high risk attacks. Well, now dice is out of 3's too.




warspite1 -> RE: 4 player E-mail: AAR (4/28/2016 9:00:47 PM)

With the turn not even over yet, that is some charnel house this game is turning into...especially for .... well everyone really!


The butchers bill so far.....
[image]local://upfiles/28156/7B23F73C8DBC4653ACC8A622ADC93CBC.jpg[/image]




Orm -> RE: 4 player E-mail: AAR (4/28/2016 9:02:39 PM)

Anyone know if MWIF handles Iceland correct, during the conquest step, if there are convoy points based there?




Orm -> RE: 4 player E-mail: AAR (4/28/2016 9:04:22 PM)


quote:

ORIGINAL: warspite1

With the turn not even over yet, that is some charnel house this game is turning into...especially for .... well everyone really!


The butchers bill so far.....
[image]local://upfiles/28156/7B23F73C8DBC4653ACC8A622ADC93CBC.jpg[/image]

Add some naval units suffering from damage and bottomed results. And lots of convoy points.




warspite1 -> RE: 4 player E-mail: AAR (4/28/2016 10:15:23 PM)

The Soviet forces consolidate their hold on Tehran......


[image]local://upfiles/28156/0DF3CDF61F2447F5A72D56229AFFD4B0.jpg[/image]




Orm -> RE: 4 player E-mail: AAR (4/28/2016 10:37:00 PM)

Sep/Oct '39
Allied #12

Land: China, France
Combined: USSR, USA
Naval: CW

CW send out some convoy escorts and some additional convoys. A Fleet begins patrolling East Med. The Dutch TRS sail for the Red Sea and embark a corps from Aden.

CW also reinforce the North Sea.

A CVL was dispatched to escort the convoy in East Med but somehow the cruisers that was ordered to join the CVL got hijacked on the way for another convoy escort mission. [&:]

CW also return a couple of convoy points to base.




warspite1 -> RE: 4 player E-mail: AAR (4/28/2016 10:46:01 PM)

Sep/Oct 1939
Impulse: 12


The Soviets move a couple of units - a division into the Persian capital and an Engineer Division to Baku. The Mongolian Cavalry heads north where it has heard there is a big iron horse thing.

The last of the ChiComms that can move heads into the mountains.

The French placement is a difficult one. I am not sure about this - but then none of the options are particularly appealing.

The Soviets fly a fighter unit into Tehran.

[image]local://upfiles/28156/01CC3EBCFFC5413B826EE22182AD341C.jpg[/image]




warspite1 -> RE: 4 player E-mail: AAR (4/28/2016 11:10:08 PM)

Gents

For %^&* Sake. I have just sent through a dice roller headed up weather - which is obviously the turn end and not the weather - which comes second only if the turn continues [8|]

Please put it down to tiredness.

I am now going to send through the weather roll.




warspite1 -> RE: 4 player E-mail: AAR (4/28/2016 11:14:54 PM)

...and the weather roll is a 2 which means its Fine everywhere.

[image]local://upfiles/28156/E4F533DC52434FC39D9216164157A2A5.jpg[/image]




Orm -> RE: 4 player E-mail: AAR (4/28/2016 11:18:42 PM)

For a short while I took comfort that at least the weather roll was a 9... [:(]




warspite1 -> RE: 4 player E-mail: AAR (4/29/2016 6:24:16 AM)

quote:

ORIGINAL: warspite1

quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

Warspite1 - what do you think about all attacks assault except blitz on the art?
warspite1

I agree except the 3:1 - I am tempted for Blitz on that one.......


I like that to but not when I consider the possibility that Germany get one more clear weather impulse. Then I want assault. [:D]
warspite1

If a) the Germans get another impulse we can moan our arses off and b) if they do and the weather is clear we can..... moan our arses off even more!

warspite1


As per the above...[;)]
[image]local://upfiles/28156/1CB45ABB41B14217A0B312DB50558503.jpg[/image]




warspite1 -> RE: 4 player E-mail: AAR (4/29/2016 6:10:55 PM)

Evening Gents

Purely for the purposes of planning out my evening, is there likely to be any action this evening?

Merci Beacoup





AllenK -> RE: 4 player E-mail: AAR (4/29/2016 6:28:26 PM)

Mayhemizer will be kicking off proceedings a little later.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/29/2016 6:57:15 PM)

S/O 39 Axis 13

No DoW

Germany naval, Italy and Japan land.

German ships to North Sea box 2, Baltic Sea boxes 1 and 4. Submarines to North Atlantic and Bay of Biscay box 1.

Baltic Sea is declined, other three areas Axis are willing to try.

[image]local://upfiles/39586/F00E9AA25A7948C68C7642F976C7A98F.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/29/2016 7:06:45 PM)

North Atlantic: Axis 10, Allied 4. No combat.

Bay of Biscay: Axis 6, Allied 8. No combat.

North Sea: Just making sure that CW is not going to fly more planes?

[image]local://upfiles/39586/C0C44BEC3AA0445F97E551D32D8C028D.jpg[/image]




warspite1 -> RE: 4 player E-mail: AAR (4/29/2016 7:24:06 PM)


quote:

ORIGINAL: Mayhemizer

North Atlantic: Axis 10, Allied 4. No combat.

Bay of Biscay: Axis 6, Allied 8. No combat.

North Sea: Just making sure that CW is not going to fly more planes?

[image]local://upfiles/39586/C0C44BEC3AA0445F97E551D32D8C028D.jpg[/image]
warspite1

In the absence of Ormster the CW fly the Battle and the Hurricane to the O box.




Orm -> RE: 4 player E-mail: AAR (4/29/2016 7:24:33 PM)

CW fly both to the 0-box.

Edit: I really should be called to late. [:D]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/29/2016 7:27:14 PM)

I rolled but PBE dice roller crashed. I wait few minutes for email and then I roll again.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/29/2016 7:38:37 PM)

North Sea: Axis 2, Allied 10.

Only box 3 (with transporter) is chosen. Germany chooses naval air combat.

4 points are used to bring AA fire to nothing. Remaining 4 points are used to increase damage to X.

Transporter is gone, Germany is happy.

Axis stay, how about Allies?

I believe total losses in this game have been bigger than in any of my previous games during S/O 1939.

[image]local://upfiles/39586/85D8ACD54D604FBCBF59D91E5B38B802.jpg[/image]




Orm -> RE: 4 player E-mail: AAR (4/29/2016 7:41:59 PM)

Allies stay.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/29/2016 7:48:46 PM)

2nd round: Axis 4, Allied 5.

Germany chooses box 0 only and uses all 4 points to choose surface combat.

Germany takes no damage, CW takes 2A. How do you want to place 2A (my guess is CW wants to keep CP in North Sea if possible) and where do aborted ships go?

[image]local://upfiles/39586/53E3166919054F3A97D9C2E3F9DF5965.jpg[/image]




Orm -> RE: 4 player E-mail: AAR (4/29/2016 7:54:14 PM)

CP goes to Liverpool. Destroyer goes to the same port as the Polish CP.

And you are right that the destroyer gets selected first.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/29/2016 7:55:43 PM)

Rolling 4 and 9 both ships are aborted.

Axis stay, how about Allied?




Orm -> RE: 4 player E-mail: AAR (4/29/2016 7:56:11 PM)

Allies stay.




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