Orm -> RE: 4 player E-mail: AAR (1/23/2018 8:18:57 PM)
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ORIGINAL: warspite1 quote:
ORIGINAL: Orm quote:
ORIGINAL: warspite1 Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic. Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please. If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement. warspte1 No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic. There might be two questions here. The first part of the discussion was, in my understanding, about if defensive air should be added or not. And who decides the LCT (Land Combat Table) has a impact here because if the defender select LCT then it would have been enough to reduce the odds to less than 10:1 so that it wouldn't be automatic. If it is attacker then it would have needed to be reduced to less than 7:1. Theoretically that is a huge difference. And I tried to answer why it has some importance if a automatic attack is blitz or assault. If it is blitz then some units may advance two hexes. If it is assault then the attacker may only enter the attacked hex. This, of course, also depends on the terrain in the combat hex. And with all that said I might have misunderstood your comment. [:)]
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