RE: 4 player E-mail: AAR (Full Version)

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AllenK -> RE: 4 player E-mail: AAR (1/22/2018 7:34:03 PM)

Cape Naturaliste.

The Jap subs are caught on the surface by the Allied escort (both roll a 2). With 2 surprise points to the Allies and NE losses, they are used to increase an A to a D. The subs get a bit of a battering.

[image]local://upfiles/47730/1597CD4AE331433BADE1256A88FBCD4A.jpg[/image]




AllenK -> RE: 4 player E-mail: AAR (1/22/2018 7:34:43 PM)

The subs stay to fight. How about the Allies?




Orm -> RE: 4 player E-mail: AAR (1/22/2018 7:36:39 PM)

Allies stay.




AllenK -> RE: 4 player E-mail: AAR (1/22/2018 7:48:46 PM)

Searches: Axis 4, Allies 7. No combat. The sub aborts to Truk.

Next up, Coral Sea.

The subs glimpse Allied shipping through the murk but it disappears into a storm and contact is lost in the murk. Searches: Axis 3, Allies 9.

Finally, North Atlantic

Searches: Axis 4, Allies 10. No combat.

Stukas ground strike Sevastopol but to minimal effect.

[image]local://upfiles/47730/11935A0AB8224F7CA6418DB3308ED3F8.jpg[/image]




AllenK -> RE: 4 player E-mail: AAR (1/22/2018 7:58:52 PM)

German rail moves

4-4 INF from Kiev USSR to Trieste Italy.
6-4 MOT from Hamburg to Kiev.
Rumanian HQ to west of Kiev (52,56).

Italy rails Turin MIL from Naples to Syracuse.

Over to Mayhemizer.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (1/23/2018 6:43:47 PM)

One Axis attack in USSR. Odds are 42:3 B. (Attacked unit is 3-3 INF)

No planes from Germany.

Do USSR want to send any planes?


Germany can intercept by 6 factor Bf109.

[image]local://upfiles/39586/FF7D976F00EF4462B39E888B9D638626.jpg[/image]




Orm -> RE: 4 player E-mail: AAR (1/23/2018 6:58:57 PM)

No, thank you. No air.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (1/23/2018 7:41:58 PM)

Is this German or USSR decision? Suddenly I feel like I have never played this game before...

Is USSR decides, would you like to bring planes and try to make it non-automatic (5:1)?

[image]local://upfiles/39586/E3C694581891411AB82712B1BFE54903.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (1/23/2018 7:44:08 PM)

Now frames are on German colors in that picture. Maybe I clicked somehow it and it was on USSR colors on my screen...




Orm -> RE: 4 player E-mail: AAR (1/23/2018 7:52:21 PM)

Since it is a city it is always the defenders choice. In this case the USSR selects LCT. And USSR selects assault.

Still no air added.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (1/23/2018 7:54:36 PM)

Oh city. I was so confused because I did not notice that. Second time in this AAR [;)]




warspite1 -> RE: 4 player E-mail: AAR (1/23/2018 7:55:04 PM)

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.




Orm -> RE: 4 player E-mail: AAR (1/23/2018 7:59:49 PM)

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (1/23/2018 8:01:38 PM)

My bad. I was just so confused because I missed that it was a city. I would like to erase a couple of posts so that some still would believe that I know what I'm doing...

Germany advanced to city, so that they can tell in Berlin that they are doing something.

Rebase
German Bf110 from eastern France to western France
Finnish FTR to north
Stuka few hexes in southern front of USSR

Italian NAV few hexes in Sicily

Japanese CVP at Tokyo rebases to Kaga in China Sea

Reorg
TRANS in Sea of Japan reorgs the AMPH in Korea.




warspite1 -> RE: 4 player E-mail: AAR (1/23/2018 8:10:08 PM)


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.
warspte1

No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (1/23/2018 8:11:56 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.
warspte1

No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic.


I asked again, because with ground support it was possible to make non-automatic assault.




warspite1 -> RE: 4 player E-mail: AAR (1/23/2018 8:15:19 PM)


quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.
warspte1

No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic.


I asked again, because with ground support it was possible to make non-automatic assault.
warspite1

That was good of you - but would have been unfair - the Soviets had already declined air support. Thanks anyway.




Orm -> RE: 4 player E-mail: AAR (1/23/2018 8:18:57 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.
warspte1

No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic.


There might be two questions here.

The first part of the discussion was, in my understanding, about if defensive air should be added or not. And who decides the LCT (Land Combat Table) has a impact here because if the defender select LCT then it would have been enough to reduce the odds to less than 10:1 so that it wouldn't be automatic. If it is attacker then it would have needed to be reduced to less than 7:1. Theoretically that is a huge difference.

And I tried to answer why it has some importance if a automatic attack is blitz or assault. If it is blitz then some units may advance two hexes. If it is assault then the attacker may only enter the attacked hex. This, of course, also depends on the terrain in the combat hex.

And with all that said I might have misunderstood your comment. [:)]




Orm -> RE: 4 player E-mail: AAR (1/23/2018 8:22:27 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.
warspte1

No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic.


I asked again, because with ground support it was possible to make non-automatic assault.
warspite1

That was good of you - but would have been unfair - the Soviets had already declined air support. Thanks anyway.


I disagree here. It was only right and fair to ask again. The original question implied that it was Germany that selected LCT when in fact it was USSR that did so. And that makes some difference so it was right and proper to announce this fact and ask again. And thus we had a right to change our minds. Although in this case it made no difference in the end.

If you want to discuss why I elected to send no air in your name we can do so in our closed thread.




warspite1 -> RE: 4 player E-mail: AAR (1/23/2018 8:46:59 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.
warspte1

No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic.


I asked again, because with ground support it was possible to make non-automatic assault.
warspite1

That was good of you - but would have been unfair - the Soviets had already declined air support. Thanks anyway.


I disagree here. It was only right and fair to ask again. The original question implied that it was Germany that selected LCT when in fact it was USSR that did so. And that makes some difference so it was right and proper to announce this fact and ask again. And thus we had a right to change our minds. Although in this case it made no difference in the end.

If you want to discuss why I elected to send no air in your name we can do so in our closed thread.
warspite1

a) Please see post 5472
b) If I'm not around I am more than happy for you to choose - that is always the way we've worked.
c) Re choice I knew it was a city so maybe I just ignored the choice [:)]




Orm -> RE: 4 player E-mail: AAR (1/23/2018 9:20:22 PM)

quote:

ORIGINAL: warspite1

a) Please see post 5472


Yes. I read post 5472. It was that post that prompted most of my posts. I tried to answer the parenthesis question even though the main question was solved. [:D]

Anyway. It is always tougher to discuss when not face to face. Therefore I suggest that we meet in Berlin. Perhaps you could bring some advisors as well? Maybe an Army Group or two? [:D]




Orm -> RE: 4 player E-mail: AAR (1/28/2018 8:57:02 AM)

No declarations of war.

Land: USSR, China
Naval: France, CW, USA

No Port Strikes.

China sends a FTR2 to the 3-box of the South China Sea.

Naval Movement:

France:
One TRS is sent from Libreville to CSV, loaded with one LND4.
One submarine sails for the Italian Coast.
One old BB is sent to escort the CP in the East Med.
One BB sail to CSV and load a CW division from Morocco
A few ships are sent to escort convoys.

CW:
One CP is sent to the Eastern Mediterranean.
Submarines sail for the Italian Coast.
One TRS with a FTR2 sail from Canada to CSV.
One TRS sail from England to CSV and embark one Spanish Corps from Tangier.
One TRS sail from England to Gulf of Guinea.
One TRS embark a US militia and then sail from England to CSV.
The Dutch TRS in India embark the Indian MECH and sail for Bay of Bengal.
TRS sail from St. Helena to Mozambique Channel and embark one SA INF.
Several ships sail to the 0-box of the East Med.
One CP is sent to the Persian Gulf.
Several ships a sent out to escort convoys.

USA:
Nimitz relocate his HQ from Hawaii to Auckland.
Several TRS sail from UK to East Coast where one HQA is embarked along with one FTR2 and one FTR3.
One empty TRS sail from Morocco to New York. Edit: Norfolk replaced with the correct port, New York.
One TRS sail from Morocco to Caribbean Sea.
One TRS sail from Norfolk to CSV. It is loaded with one LND3.
Several ships sail to the 0-box of the Eastern Mediterranean.
One TRS sail from New Zeeland to Clarion where it is joined by a CV from Port Villa.
One BB and one CVL sail from the San Diego to Auckland.
Several ships leave port to escort convoys.

CW and USA strengthen the convoy link between UK and Australia.

Naval Combat:

Allies can activate searches in the North Sea and the Coral Sea but declines both.

Will Japan initiate naval combat in the Coral Sea?

[image]local://upfiles/29130/6AEFD679F9AB4635BE851A3C9B6EC87C.jpg[/image]
Picture from Nov/Dec '42 Impulse #4 (Allied) - Naval Combat




Mayhemizer_slith -> RE: 4 player E-mail: AAR (1/28/2018 9:52:53 AM)

Yes please, sub in box 1 initiates.




Orm -> RE: 4 player E-mail: AAR (1/28/2018 10:12:39 AM)

Axis rolls 1 and finds while Allies rolls 4 and miss due to the weather. Note that the weather makes the Japanese submarines in the 1-box miss as well.

How will Japan proceed?

[image]local://upfiles/29130/951DF1DDC55D47889D5916CFD2980A49.jpg[/image]
Picture from Nov/Dec '42 Impulse #4 (Allied) - Naval Combat




Mayhemizer_slith -> RE: 4 player E-mail: AAR (1/28/2018 10:17:12 AM)

0 box only.

Can Axis decrease own damage down to A?




Orm -> RE: 4 player E-mail: AAR (1/28/2018 10:19:35 AM)

Yes. 4 surprise points is enough to reduce it to an A. And the remaining 2 surprise points is just enough to get a D on the TRS.




Orm -> RE: 4 player E-mail: AAR (1/28/2018 10:23:05 AM)

The Japanese submarine is aborted and the CW CP is destroyed.

[image]local://upfiles/29130/D9E48C0272784CB4BCD38A200CA615C9.jpg[/image]
Picture from Nov/Dec '42 Impulse #4 (Allied) - Naval Combat




Mayhemizer_slith -> RE: 4 player E-mail: AAR (1/28/2018 10:25:57 AM)

A on sub and D on CP.

If aborted, go to Tokyo.

Subs stay deep after this round.




Orm -> RE: 4 player E-mail: AAR (1/28/2018 10:26:21 AM)

Will the Japanese remain in the sea area? If they remain will the submarines be included in the next search?

Where will the aborting Japanese submarine seek safe haven?

Edit: Already answered above. [:)]

[image]local://upfiles/29130/74C1481EA4C4403D9982045BACC86447.jpg[/image]
Picture from Nov/Dec '42 Impulse #4 (Allied) - Naval Combat




Orm -> RE: 4 player E-mail: AAR (1/28/2018 10:29:24 AM)

US forces remain in the Coral Sea.

Japan can initiate combat in the South China Sea. Will they do so?

[image]local://upfiles/29130/B13371AD9DE04452A20737A682391458.jpg[/image]
Picture from Nov/Dec '42 Impulse #4 (Allied) - Naval Combat




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