RE: 4 player E-mail: AAR (Full Version)

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AllenK -> RE: 4 player E-mail: AAR (4/13/2016 8:02:29 PM)

In China, the Jap blitz attack achieves it's initial objectives (fractional made) and it proves the crucial difference as Mao perishes.



[image]local://upfiles/47730/5CACCE5BD8544755A708FB00D6B6BFEC.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/13/2016 8:03:19 PM)

[&o]




AllenK -> RE: 4 player E-mail: AAR (4/13/2016 8:11:01 PM)

The 23rd Inf advances into the gap.

No air rebases or HQ reorganisation.

Over to the Allies.




brian brian -> RE: 4 player E-mail: AAR (4/13/2016 8:20:54 PM)

I always say - You can't win the lottery if you don't buy a ticket.

But dang - defender loss on a 3 on a low odds Blitz? Ouch. One heckuva lucky entry on the CRT.

Perhaps Mao should call the Umpires in Geneva - I would calculate it at 2.167 : 1 after the river crossing. ???


On the 2d10, Defensive HQ Support would have certainly saved Mao.




brian brian -> RE: 4 player E-mail: AAR (4/13/2016 8:24:24 PM)

Nevermind, I thought it said Attacker loses 0 units - the result at 4:1




AllenK -> RE: 4 player E-mail: AAR (4/13/2016 8:30:20 PM)

Always a bit of a Hail Mary move, reliant on a good degree of luck but the lone HQ was just too tempting.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/13/2016 8:31:54 PM)

If you see HQ alone, ATTACK!

Sometimes it pays off. Good start for Japan!




brian brian -> RE: 4 player E-mail: AAR (4/13/2016 8:38:44 PM)

Was a good call, good chance of success esp. with the massing the of air for Ground Support rather than low odds Ground Strike.

And, what Courtenay said about Chengchow. Automatic good weather and setting up second is a potent combo for the Rising Sun.




Orm -> RE: 4 player E-mail: AAR (4/13/2016 8:49:40 PM)

quote:

And, what Courtenay said about Chengchow.

Putting Chinese units in Chengchow does nothing to affect an attack as this. Lots of Nationalists is needed to avoid it. Or doublestacking Mao. Or putting Mao in the second line.

So generally I prefer letting the Japanese roll the gamble. This time I lost. Although as long as they at least gets disorganized, it is not a complete disaster.




peskpesk -> RE: 4 player E-mail: AAR (4/13/2016 8:58:12 PM)


quote:

ORIGINAL: AllenK

Always a bit of a Hail Mary move, reliant on a good degree of luck but the lone HQ was just too tempting.



Its very hard to beat the odds - it looks so much like something you earned, but in reality it was a stupid gamble that you should never try your luck with again.





AllenK -> RE: 4 player E-mail: AAR (4/13/2016 9:14:09 PM)

Gamble, yes but I go back to what Mayhemizer wrote.

"If you see a HQ alone ATTACK."

I believe the odds of success vs the risk of potential losses were good enough to not make this a "stupid" attack. Clearly you have a different opinion on the matter, which is fine.




brian brian -> RE: 4 player E-mail: AAR (4/13/2016 9:55:34 PM)

It would also take several Japanese to screen a Nationalist-held Chengchow while they simultaneously drive forward farther west. The hex is the key to the Chinese Communist position while they await first bad weather and then reinforcements over the winter, Imo. The Japanese couldn't ignore a Nationalist supply source in their rear and it is a key rail junction to hold, particularly if Partisans or Nationalist raiding units begin to appear. It also has good defensive terrain if the Nationalists invest in the area. Should Japan choose a drive on Chang-Sha instead, they still can't ignore Chengchow and also let the ChiComms move any farther east.

Totally worth the slight risk to Japan, esp. with no chance of a 'Magic 14'

Only a 1/3 or so chance of outright eliminating Mao, but an excellent chance of pushing him out of the way of the other Japanese objectives. With a little 'Hitler Weather' for Japan on the first turn, the ChiComm position can be quite fragile.




warspite1 -> RE: 4 player E-mail: AAR (4/14/2016 6:14:47 AM)

quote:

ORIGINAL: peskpesk


quote:

ORIGINAL: AllenK

Always a bit of a Hail Mary move, reliant on a good degree of luck but the lone HQ was just too tempting.



Its very hard to beat the odds - it looks so much like something you earned, but in reality it was a stupid gamble that you should never try your luck with again.


warspite1

To be fair we know what life is like, whether sport or politics or military or whatever.

A general can take the biggest risk - and if it comes off he's an absolute genius; if it fails then everyone knew he was stupid for doing it - and are quick to tell him that [;)]

The attack was a gamble but it came off and so ultimately was worth it and AllenK will now reap the rewards. I hear he has been ordered back to Tokyo where, after some mind-numbingly dull meeting with the Emperor, he will be whisked off to the Hilton Hotel in downtown Tokyo where he will spend the night with 6 Geishas of his choice. Nice.

https://www.youtube.com/watch?v=FIFWXXaEEjY [:D]




warspite1 -> RE: 4 player E-mail: AAR (4/14/2016 6:54:48 PM)

Sep/Oct 1939
Impulse: 2


CW: Combined
France: Naval
China: Land
Soviet Union and USA: Combined

The RAF order a Hampden to Kiel for a port strike attempt.

I assume no submarines will be committed?

The surprise roll is a 4. The CW has 7 points to spend. How do they want to do this?

[image]local://upfiles/28156/73BDDB1B61284ADAA41E5CE46707774F.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/14/2016 7:03:32 PM)

You are correct, subs stay in safe.




Orm -> RE: 4 player E-mail: AAR (4/14/2016 7:05:28 PM)

quote:

I assume no submarines will be committed?

Can we have a standing order that no submarines will be included in port strikes? Until cancelled, that is? This will eliminate the need to as the question warspite1 just had to ask.

So what do you say?




warspite1 -> RE: 4 player E-mail: AAR (4/14/2016 7:06:41 PM)


quote:

ORIGINAL: Orm

quote:

I assume no submarines will be committed?

can we have a standing order that no submarines will be included in port strikes? Until cancelled, that is? This will eliminate the need to as the question warspite1 just had to ask.

So what do you say?
warspite1

Okay for France, USSR and the massive Communist China Fleet [:D]




Orm -> RE: 4 player E-mail: AAR (4/14/2016 7:07:13 PM)

quote:

ORIGINAL: warspite1

Sep/Oct 1939
Impulse: 2


CW: Combined
France: Naval
China: Land
Soviet Union and USA: Combined

The RAF order a Hampden to Kiel for a port strike attempt.

I assume no submarines will be committed?

The surprise roll is a 4. The CW has 7 points to spend. How do they want to do this?

[image]local://upfiles/28156/73BDDB1B61284ADAA41E5CE46707774F.jpg[/image]

All points to increase damage. You can select the Allied targets.

Edit: That is to increase the "naval combat column"




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/14/2016 7:09:31 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

I assume no submarines will be committed?

can we have a standing order that no submarines will be included in port strikes? Until cancelled, that is? This will eliminate the need to as the question warspite1 just had to ask.

So what do you say?
warspite1

Okay for France, USSR and the massive Communist China Fleet [:D]



OK to Germany and I would say is it OK to Italy and Japan too unless AllenK tells otherwise. He have never committed submarines in ports in our games.




warspite1 -> RE: 4 player E-mail: AAR (4/14/2016 7:23:09 PM)

Sep/Oct 1939
Impulse: 2


The increase in column means an expected loss / abort of 1/3. Let's see how that pans out. The first target is Graf Spee and she is sunk (bottomed) with a throw of 6.

Who do the Germans want the next throw against?

[image]local://upfiles/28156/6DF80C85EE9846F6B708B6C59B296D4D.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/14/2016 7:29:19 PM)

CA Deutschland, thank you.




warspite1 -> RE: 4 player E-mail: AAR (4/14/2016 7:34:39 PM)

Sep/Oct 1939
Impulse: 2


Okay, sorry guys but I am doing my best to make a total horlicks of this - but at least we kind of got there in the end even though I telegraphed the dice throws! [8|]

Mayhemizer I saw your request for Deutschland too late - but took your request for aborts from your e-mail so no real harm done.

Here are the scores on the doors following the RAF's first visit of the war to Germany

[image]local://upfiles/28156/1B90F6C71B7D4DB9942457032758E580.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/14/2016 7:40:22 PM)

All OK. I'm not planning any large naval operations for this turn.

Edit: Targeting A's to BB's would have been better idea.




warspite1 -> RE: 4 player E-mail: AAR (4/14/2016 7:42:53 PM)


quote:

ORIGINAL: Mayhemizer

All OK. I'm not planning any large naval operations for this turn.

Edit: Targeting A's to BB's would have been better idea.
warspite1

Sorry I must have read your e-mail wrong I thought it said A's to CA's?




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/14/2016 7:46:22 PM)

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Mayhemizer

All OK. I'm not planning any large naval operations for this turn.

Edit: Targeting A's to BB's would have been better idea.
warspite1

Sorry I must have read your e-mail wrong I thought it said A's to CA's?


You read it right. But A is safe to take with BB and it gets less likely disorganized. I realized it too late [:)]




AllenK -> RE: 4 player E-mail: AAR (4/14/2016 7:50:18 PM)

Good idea Orm on the standing order for submarines in port strikes. Happy with that.




warspite1 -> RE: 4 player E-mail: AAR (4/14/2016 7:50:54 PM)

Sep/Oct 1939
Impulse: 2


The Allies eschew naval air and the French put the 1st Cruiser Division to sea. I assume the Blucher does not want to intercept?

[image]local://upfiles/28156/C5DB91650201458FAAB4DC4FB3EE17FF.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/14/2016 7:56:16 PM)

No interception, thanks.




warspite1 -> RE: 4 player E-mail: AAR (4/14/2016 8:18:58 PM)

Sep/Oct 1939
Impulse: 2


The French Squadron sail into the Baltic, the Royal Navy put a fleet into the North Sea loaded with Gort, 2 x MOT and a division. The Poles sail their destroyer flotilla and merchant ships to the North Sea. I have taken the liberty of assuming no interception once again.

French Submarines take up station in the Med and the French send a corps from Syria to Metropolitan France. Finally a couple of ancient battleships head for Cape St Vincent.

I take it the CW wish to initiate combat in the North Sea? The French certainly do in the Baltic.




warspite1 -> RE: 4 player E-mail: AAR (4/14/2016 8:24:07 PM)

Gents I just clicked on the Axis only AAR by mistake. I immediately came out having seen nothing. Soz..[:(]




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