RE: 4 player E-mail: AAR (Full Version)

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Orm -> RE: 4 player E-mail: AAR (5/21/2016 2:11:49 PM)

quote:

Does the Chinese fighter wish to intercept?

Yes.




AllenK -> RE: 4 player E-mail: AAR (5/21/2016 2:35:25 PM)

A short and bloody air combat ensues.

[image]local://upfiles/47730/F782176CC47742FFB86A5B0CAC732001.jpg[/image]




AllenK -> RE: 4 player E-mail: AAR (5/21/2016 2:38:31 PM)

Pitiful.

[image]local://upfiles/47730/0D89F3A45A204939BAFCF26A2E6A2C47.jpg[/image]




AllenK -> RE: 4 player E-mail: AAR (5/21/2016 2:50:31 PM)

Japs rail Gen Umezu back to Tsingtao.

Germany rails MECH from St-Malo to Warsaw, artillery from Paris to Warsaw and MIL from Amsterdam to Lodz.

Italy rails Inf from Turin to Rouen.

Italy moves Mot to Venice.

Japan moves an Art back into the mountains near Yenan and a Mil from Chengchow to Nanyang.

Over to Mayhemizer.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (5/21/2016 8:20:10 PM)

Italy disembarks HQ to La Spezia. Japan disembarks Marine Div to Hanoi.

Only one land combat, Germany attacks CW MOT. I believe CW fires full def shore bombardment?

Germany can use attacking HQ support (4), two bombers and a fighter shown in picture.

[image]local://upfiles/39586/386807AA3C784740B4562EC9F5BD6690.jpg[/image]




Orm -> RE: 4 player E-mail: AAR (5/21/2016 8:22:30 PM)

quote:

I believe CW fires full def shore bombardment?

Yes.

But no air support.

CW go with assault.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (5/21/2016 8:32:40 PM)

Germany uses attacking HQ support.

Germany sends Stuka for ground support (3 points after weather). CW doesn't send any planes to intercept?




Orm -> RE: 4 player E-mail: AAR (5/21/2016 8:36:53 PM)

quote:

CW doesn't send any planes to intercept?

No.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (5/21/2016 8:44:26 PM)

Germany rolls 7 for attacking HQ support.

Attack is the opposite of success.

[image]local://upfiles/39586/13D95C87B3B34A139FB17478B8FE2E71.jpg[/image]




Orm -> RE: 4 player E-mail: AAR (5/21/2016 8:48:23 PM)

quote:

Attack is the opposite of success.

At least Finland is in the final. Against Canada.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (5/21/2016 8:49:46 PM)


quote:

ORIGINAL: Orm

quote:

Attack is the opposite of success.

At least Finland is in the final. Against Canada.


I might watch some TV tomorrow evening...




Orm -> RE: 4 player E-mail: AAR (5/21/2016 8:52:56 PM)


quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: Orm

quote:

Attack is the opposite of success.

At least Finland is in the final. Against Canada.


I might watch some TV tomorrow evening...

And I might cheer for Finland. [:D]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (5/21/2016 8:53:19 PM)

Germany rebase Ju88 to Poland, Bf109 by 2 hexes in France and 2 bombers in East Prussia by few hexes.

Japs rebase Nav on Formosa to Canton and Ftr at Canton to Hanoi.

Turn does not end (roll 9).

And here is new weather.

[image]local://upfiles/39586/5919D2552F3643E3B0A0D77B5D916F3E.jpg[/image]




brian brian -> RE: 4 player E-mail: AAR (5/21/2016 9:39:35 PM)

How did CW pick table on the land combat?




warspite1 -> RE: 4 player E-mail: AAR (5/21/2016 10:04:49 PM)


quote:

ORIGINAL: brian brian

How did CW pick table on the land combat?
warspite1

Because the 11th Motorised Corps is heroically defending the city of Nantes.




brian brian -> RE: 4 player E-mail: AAR (5/21/2016 10:51:14 PM)

Thanks. It's certainly doing a good job of it.




Orm -> RE: 4 player E-mail: AAR (5/22/2016 8:51:38 PM)

No declarations of war.

Land: China
Combined: USSR, USA, CW
Naval: Free France

No Port Strikes.

CW a send a Hurricane to the 0 box if the Bay of Biscay.

CW send a TRS from Plymouth to Bay of Biscay and evacuate Wavell from Bayonne. RMS Queen Mary and RMS Queen Elizabeth sail from the North Sea to Bayonne where they disembark a militia. The liners were escorted by HMS Valiant and a couple of cruisers.

CW bombs Essen for no effect.

[image]local://upfiles/29130/7DA4E0D98474463C912E84F7B00170F8.jpg[/image]
Picture from Jan/Feb '40 Impulse #15 (Allied) - Strategic Bombing




Orm -> RE: 4 player E-mail: AAR (5/22/2016 10:34:42 PM)

No ground strikes.

USSR rail a ENG from Baku to Vilna. CW rail a militia from Cairo to Haifa.

CW march into Benghazi, and move a territorial to Haifa.

USSR move; div to Cernauti, 5-3 in Persia one hex west, MECH to Zhukov, and AT to 53,54.

Communitst China move 3-3 Sian MIL to the hex northwest. Nationalist China move a few units one hex each, including the HQ.

No land combats.

USSR re-base Pe-2 to west of Cutatea-Alba, and Pe-8 to Cutatea-Alba.

CW rebase a bomber from Gibraltar to Malta, and a light bomber rebase to London.

No reorganization.

Turn ends on a 8 or less but since the die is a 10 the turn continues.

[image]local://upfiles/29130/152E5F6A1FAC42DF895915040DC87EF3.jpg[/image]
Picture from Jan/Feb '40 Impulse #15 (Allied) - Reorganization




warspite1 -> RE: 4 player E-mail: AAR (5/23/2016 6:18:30 AM)

quote:

ORIGINAL: Orm

Turn ends on a 8 or less but since the die is a 10 the turn continues.

warspite1

What! [X(]

Orm you are sacked




AllenK -> RE: 4 player E-mail: AAR (5/24/2016 8:38:25 PM)

J/F 40 Axis 17

No DoW or alignments.

Germany and Japan, Combined. Italy, Land.

Japan sails SNLF to Hanoi and Imp Guards to Canton. They both should have gone to Hanoi but some fool of a staff officer had the transports steaming around in too high a sea-box in the China Sea. Having had the error of his ways pointed out to him, he won't be making that mistake again or indeed any others, ever.

Germany sends 2 sub wolf-packs to the North Atlantic 1-box.

One area for naval combat.

[image]local://upfiles/47730/BDB23DD4A626483DB660523828F26FCA.jpg[/image]




AllenK -> RE: 4 player E-mail: AAR (5/24/2016 8:50:36 PM)

The subs come to periscope depth and take a peek.

ALARM!!! Crash dive. Destroyers bearing red 45 closing fast.

Searches Axis 4, Allies 2.

Allies have 5 surprise points.

Options

1. Avoid combat
2. Use all points to increase damage to D, 3A and take 2A in return
3. Use 2 points to increase damage to D, A and 2 points to reduce losses to NE.

How would the Royal Navy (and Honorary Polish additions) like to play this?





warspite1 -> RE: 4 player E-mail: AAR (5/24/2016 8:53:36 PM)


quote:

ORIGINAL: AllenK

The subs come to periscope depth and take a peek.

ALARM!!! Crash dive. Destroyers bearing red 45 closing fast.

Searches Axis 4, Allies 2.

Allies have 5 surprise points.

Options

1. Avoid combat
2. Use all points to increase damage to D, 3A and take 2A in return
3. Use 2 points to increase damage to D, A and 2 points to reduce losses to NE.

How would the Royal Navy like to play this?


warspite1

Well it looks like option 3 fits the bill in this scenario, if you please.




AllenK -> RE: 4 player E-mail: AAR (5/24/2016 9:01:56 PM)

A spread of depth charges inflicts severe damage to one of the wolf-packs as they try and dive for safety.

However, they elude their pursuers and return to periscope depth for another try ....

[image]local://upfiles/47730/8F8AC70AB40E4B24BC1D1A78E0E08E32.jpg[/image]




AllenK -> RE: 4 player E-mail: AAR (5/24/2016 9:05:40 PM)

The Little Bavarian Corporal extends his gracious invitation to the British Royal Navy to continue this particular difference of opinion as to who rules the waves. RSVP.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (5/24/2016 9:10:23 PM)

German subs will fight as long as possible. And if they find anything, they fire all torpedoes and try to collide after that...




warspite1 -> RE: 4 player E-mail: AAR (5/24/2016 9:11:04 PM)

Okay - depth charges set.... we're going in

[image]local://upfiles/28156/F14EF51E3CE047E3BB169AB53AAEAD7E.jpg[/image]




AllenK -> RE: 4 player E-mail: AAR (5/24/2016 9:20:44 PM)

It appears the only things being collided with may be the depth charges dropped by the RN.

Searches: Axis 7, Allies 1 gives 9 surprise points. Options:-

1. Avoid combat.
2. Increase damage to X, 2A. Take 2A in return.
3. Increase damage to 2D, 3A. No losses in return.




warspite1 -> RE: 4 player E-mail: AAR (5/24/2016 9:24:11 PM)

One question please. Who chooses which CW units take the hits?




AllenK -> RE: 4 player E-mail: AAR (5/24/2016 9:25:33 PM)

CW would choose.




warspite1 -> RE: 4 player E-mail: AAR (5/24/2016 9:26:51 PM)

Option Deux then please.




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