RE: 4 player E-mail: AAR (Full Version)

All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report



Message


Orm -> RE: 4 player E-mail: AAR (6/14/2016 6:59:15 PM)

Germany modifies deal with Italy: 8 resources, 1 oil minimum, 1 build point.

USA begins giving two oil to CW and France increase their trade deal and send two resources to CW.

USA and CW totally forget about China. They reopen the Burma Road and then does not send any resources. [X(][&:][:(]




Orm -> RE: 4 player E-mail: AAR (6/14/2016 7:00:07 PM)

The Chinese situation.

[image]local://upfiles/29130/8CAC62F451F1430EB508400F8EB71CCE.jpg[/image]




Orm -> RE: 4 player E-mail: AAR (6/14/2016 7:02:42 PM)

And France.

[image]local://upfiles/29130/0C66DB1F58E64DA6B8BEB71034A83F21.jpg[/image]




warspite1 -> RE: 4 player E-mail: AAR (6/14/2016 7:13:56 PM)


quote:

ORIGINAL: Orm

USSR (16):
PIL
FTR2
2 x INF
1 x GARR
MTN
warspite1

Is this last turn's build program? There should be an ARM, an INF HQ and no fighter or pilot.




Orm -> RE: 4 player E-mail: AAR (6/14/2016 7:15:03 PM)

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

USSR (16):
PIL
FTR2
2 x INF
1 x GARR
MTN
warspite1

Is this last turn's build program? There should be an ARM, an INF HQ and no fighter or pilot.

No. That is a error of mine. [:(]

Edit: Thank you for checking me. [&o] [:)]




Orm -> RE: 4 player E-mail: AAR (6/14/2016 7:18:04 PM)

Correct Soviet production.

USSR (16):
ARM
INF
GARR
HQI




warspite1 -> RE: 4 player E-mail: AAR (6/14/2016 7:19:03 PM)

Merci beaucoup [:)]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (6/14/2016 7:52:02 PM)

Allies can go first.




Orm -> RE: 4 player E-mail: AAR (6/14/2016 7:56:19 PM)

Thank you.

Then I selfishly decide that we accept the honour and move first this turn.




Orm -> RE: 4 player E-mail: AAR (6/14/2016 8:02:02 PM)

The new weather.

[image]local://upfiles/29130/4010FC74E1984104A1DB7405057C53CD.jpg[/image]




Protagoras -> RE: 4 player E-mail: AAR (6/15/2016 6:32:37 PM)


quote:

ORIGINAL: Orm

Germany modifies deal with Italy: 8 resources, 1 oil minimum, 1 build point.

USA begins giving two oil to CW and France increase their trade deal and send two resources to CW.

USA and CW totally forget about China. They reopen the Burma Road and then does not send any resources. [X(][&:][:(]

The deal has been altered... pray we do not alter it any further




Orm -> RE: 4 player E-mail: AAR (6/16/2016 9:20:27 PM)


quote:

ORIGINAL: Protagoras


quote:

ORIGINAL: Orm

Germany modifies deal with Italy: 8 resources, 1 oil minimum, 1 build point.

USA begins giving two oil to CW and France increase their trade deal and send two resources to CW.

USA and CW totally forget about China. They reopen the Burma Road and then does not send any resources. [X(][&:][:(]

The deal has been altered... pray we do not alter it any further

[:)]

I think all the recipients are quite happy with the 'trade' they receive so I do suspect they do not want any alterations.




Orm -> RE: 4 player E-mail: AAR (6/16/2016 9:21:55 PM)

May/Jun '40
Allied #1

No declarations of war.

Land: China
Combined: USSR, USA
Naval: France, CW

No Port Strikes. No naval air.

USA transport a naval bomber to Pago Pago.

CW send out almost the entire RN. And the French fleet leave the ports as well. (Although I note that the French BB in Morocco did not get the opportunity to become reorganized last turn during the oil step)

CW send a battleship fleet to the Bay of Biscay, West Med and East Med. France reinforce RN in the West Med.

CW also send a carrier fleet to the Bay of Biscay.

Plenty of convoy escorts leave port and join the convoys.

One transporter leave India, loaded with one fighter, for The Red Sea. The Queens leave Morocco for Bay of Biscay where they embark the 3rd Infantry from England. The last TRS to move is from Liverpool to Cape St Vincent and it is loaded with the brand new fighter type, Spitfire, that is hoped to be a match for the German fighters.

USSR rail Zhukov from Persia to Karelia.




warspite1 -> RE: 4 player E-mail: AAR (6/18/2016 10:02:46 AM)

May/Jun 1940
Impulse: 1


I will post pictures of China next, but in the meantime the Soviets allow their Chinese Communist brothers to horde the majority of the moves. The ChiComms consolidate their tenuous defences north of Wei Ho.

This leaves just two moves for the Soviets, who begin to pour men and material into Karelia....


Zhukov and his brown and white army!
[image]local://upfiles/28156/0A3872D26D0E424F93E7D2CE80E1C8F8.jpg[/image]




warspite1 -> RE: 4 player E-mail: AAR (6/18/2016 10:18:30 AM)

May/Jun 1940
Impulse: 1


The Communists have stabilised the situation somewhat - although if the weather holds and the turn is long, that could quickly change....


China (North)
[image]local://upfiles/28156/C69C833C642C4378972FD818BA83E29C.jpg[/image]




warspite1 -> RE: 4 player E-mail: AAR (6/18/2016 10:22:13 AM)

May/Jun 1940
Impulse: 1


The Chinese Nationalists begin to get some numbers into Central China, but the weather is going to be key here......


China (South)
[image]local://upfiles/28156/1473745AA0AC48A791FAC5066D192478.jpg[/image]




warspite1 -> RE: 4 player E-mail: AAR (6/18/2016 10:29:14 AM)

May/Jun 1940
Impulse: 1


Air re-base phase:

The British rebase
- a Spitfire to Gibraltar
- F2A to Suez.
- Blenheim bomber from Malta to Oran.

The US rebase the naval bomber to Pago Pago.

The Soviets rebase a bomber southwest of Leningrad


Back to the Axis.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (6/18/2016 11:38:44 AM)

Did Comminist Chinese forget to attack Japanese artillery in mountains?




warspite1 -> RE: 4 player E-mail: AAR (6/18/2016 12:16:14 PM)

No. Worst case we lose 2 units, opening up the route to Si-an/Tianshui even more. Unless we get stupid lucky we lose a unit and the other is disorganised.




Centuur -> RE: 4 player E-mail: AAR (6/18/2016 12:20:17 PM)

The calculations on that attack aren't what you call very pretty.

Even if the Chicomm have the highest combat factor unit under the 4 factor one, they will get 11 combat factors.

The Japanese ART defend with 1, doubled for mountains and than comes the Japanese airforce, adding another 2 factors on defense, making it a 3-1 at best, when you get the fractional die roll. And that is with the best Chicomm unit in the hex (which I wouldn't put in a mountain hex at all, since it is better used in a clear hex IMHO).

So, in reality, that which looks like a nice attack, isn't, since the Chicomm puts two units at risk and might not get anything back in return.

Personally, I believe not attacking the ART is a wise decision. Now, if it would have been in a clear hex, it's a whole different story...




Orm -> RE: 4 player E-mail: AAR (6/18/2016 12:27:24 PM)

quote:

ORIGINAL: Mayhemizer

Did Comminist Chinese forget to attack Japanese artillery in mountains?

That risky attack so early in a long turn. [X(] Against 4 in defence, so not much chance of success either. [:D]

Edit: Or what Peter, or Rob, just said. [:)]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (6/18/2016 2:14:47 PM)


quote:

ORIGINAL: Orm

quote:

ORIGINAL: Mayhemizer

Did Comminist Chinese forget to attack Japanese artillery in mountains?

That risky attack so early in a long turn. [X(] Against 4 in defence, so not much chance of success either. [:D]

Edit: Or what Peter, or Rob, just said. [:)]


Hmmmm. How am I going to make any progress? I will play tonight. If you change your mind before that, feel free to attack [;)]




brian brian -> RE: 4 player E-mail: AAR (6/18/2016 2:21:44 PM)

Good thing the Allies have Admiral Ackbar on their team:

[image]http://1un1ba2fg8v82k48vu4by3q7.wpengine.netdna-cdn.com/wp-content/uploads/2015/04/Admiral-Ackbar-Its-A-Trap.jpg[/image]




Courtenay -> RE: 4 player E-mail: AAR (6/18/2016 7:02:36 PM)

Are the file sizes of your game saves normal?




Orm -> RE: 4 player E-mail: AAR (6/18/2016 7:08:58 PM)

Yes.

But we play version 2.2.0.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (6/18/2016 8:18:30 PM)

About attacking artillery. I thought defense value is 1 (doubled in mountains) and ground support can only give 1 point. Apparently it gives 2 points. So odds are weaker than I expected.

I believe we do some planning today as AllenK is back and there is no impulse tonight.




Orm -> RE: 4 player E-mail: AAR (6/18/2016 9:08:09 PM)

quote:

ORIGINAL: Mayhemizer

About attacking artillery. I thought defense value is 1 (doubled in mountains) and ground support can only give 1 point. Apparently it gives 2 points. So odds are weaker than I expected.


It is the modified combat factor of the land units that are used to limit ground support and shore bombardment.




AllenK -> RE: 4 player E-mail: AAR (6/20/2016 9:06:17 PM)

M/J 40 Axis 2

No DoW or alignments.

Germany and Japan Land. Italy Naval.

Italy sends a Ftr to West Med 2-box and a Lnd to the 3-box.

Italian sub from Bordeaux to Biscay 3-box. CP sails from La Spezia to West Med. Do the Allies wish to intercept?




Orm -> RE: 4 player E-mail: AAR (6/20/2016 9:18:15 PM)

No, thank you.




AllenK -> RE: 4 player E-mail: AAR (6/20/2016 9:38:13 PM)

The CP stays in the West Med.

The Italians send 2 BB and 3 CA into West Med. Do the Allies wish to intercept?

[image]local://upfiles/47730/102A6345E65B490AAD181128F0B5B5F7.jpg[/image]




Page: <<   < prev  35 36 [37] 38 39   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.234375