RE: 4 player E-mail: A (Full Version)

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AllenK -> RE: 4 player E-mail: A (9/13/2016 6:59:24 PM)

I suspect the Swordfish may want to abort the combat?

[image]local://upfiles/47730/918577224FF0463CAE0800473C9228B7.jpg[/image]




Orm -> RE: 4 player E-mail: A (9/13/2016 7:02:55 PM)

quote:

I suspect the Swordfish may want to abort the combat?

Yes.




AllenK -> RE: 4 player E-mail: A (9/13/2016 7:07:47 PM)

The Swordfish escape into some handy clouds.

Axis use 2 points to reduce AA fire to NE and 2 points to increase damage.

2 CP's are sunk. Where do the Allies wish to place the D?

[image]local://upfiles/47730/F80C4E4FE167450B9B06359807104B8F.jpg[/image]




Orm -> RE: 4 player E-mail: A (9/13/2016 7:09:14 PM)

Bretagne.




AllenK -> RE: 4 player E-mail: A (9/13/2016 7:15:59 PM)

A series of near misses cause turbine shaft problems. To be on the safe side, Bretagne heads back to port to have it checked out (at the end of the combat, which port?).

Round 2?

[image]local://upfiles/47730/99A834E6E9624EFA9B1C817BA4C34788.jpg[/image]




Orm -> RE: 4 player E-mail: A (9/13/2016 7:30:48 PM)

quote:

Round 2?

Indeed.

CW send out the Gladiator (FTR2) to the 0-box.

I'll get back to you with the abort port.




Orm -> RE: 4 player E-mail: A (9/13/2016 7:32:47 PM)

Bretagne will abort to Canary Islands.




AllenK -> RE: 4 player E-mail: A (9/13/2016 7:42:48 PM)

The Gladiator scrambles to the defence of Cape St Vincent. The Italian sub skipper continues minding his own business.

Careless radio chatter on the part of the Italians allows the Allies to get a fix on them and estimate where they are headed. Searches: Axis 8, Allies 2. Do the Allies want to steam elsewhere or take advantage of their surprise to have a crack at the Axis?

[image]local://upfiles/47730/706FBABB52C543A897A1ADD9397B9FD4.jpg[/image]




Orm -> RE: 4 player E-mail: A (9/13/2016 7:44:10 PM)

Avoid combat it is.




AllenK -> RE: 4 player E-mail: A (9/13/2016 7:49:07 PM)

The Bretagne heads for the Canaries while the focus shifts to Biscay.

The Italian Atr initiates the searching. Do the Allies wish to add the Spitfire?

[image]local://upfiles/47730/CAE0BC36C68944AE9F430EBE97D267FD.jpg[/image]




Orm -> RE: 4 player E-mail: A (9/13/2016 7:50:32 PM)

quote:

Do the Allies wish to add the Spitfire?

No, thank you.




AllenK -> RE: 4 player E-mail: A (9/13/2016 8:00:08 PM)

Italian sub stays deep.

Searches: Axis 6, Allies 5. No combat.

What would the Allies like to do in the West Med?

[image]local://upfiles/47730/86DCA6090D1F4CD3BE75EC304B4A87F9.jpg[/image]




Orm -> RE: 4 player E-mail: A (9/13/2016 8:03:57 PM)

quote:

What would the Allies like to do in the West Med?

HMS Repulse initiates a search for the reputed Italian ships.




AllenK -> RE: 4 player E-mail: A (9/13/2016 8:10:12 PM)

As the Repulse initiates searching, uncommitted aircraft from both sides stay on the ground (Allies could only reach the 0-box so I assumed they wouldn't fly). The subs on the other hand ....?



[image]local://upfiles/47730/06A5FC18873D44B1BA7C25D814D77F56.jpg[/image]




Orm -> RE: 4 player E-mail: A (9/13/2016 8:11:33 PM)

Right you are with no aircraft.

I'll include the submarines for the first round.




AllenK -> RE: 4 player E-mail: A (9/13/2016 8:23:08 PM)

Searches Allies 4, Axis 5.

Which boxes do the Allies want to include? I presume the Stringbags will be taking the leading role?

[image]local://upfiles/47730/603C73114C0B425AAA59FFEA1EBCDA92.jpg[/image]




Orm -> RE: 4 player E-mail: A (9/13/2016 8:26:19 PM)

quote:

Which boxes do the Allies want to include?

3-box only.

No AA effect? If so then use the surprise points to increase the combat table.




AllenK -> RE: 4 player E-mail: A (9/13/2016 8:32:48 PM)

After blasting off all its AA ammo to no effect, the Fiume returns to port. Round 2?

[image]local://upfiles/47730/861A5708119A4A7DA7E73A49328013A1.jpg[/image]




Orm -> RE: 4 player E-mail: A (9/13/2016 8:33:30 PM)

quote:

Round 2?

Indeed.

Edit: No aircraft, sub included.




AllenK -> RE: 4 player E-mail: A (9/13/2016 8:47:55 PM)

Searches: Allies 10, Axis 5. No combat.

Me-110's and Stukas ground strike Gibraltar. Do any fighters fly to the defence?

[image]local://upfiles/47730/422A4AAEB8B64DCAAFA0E9243DF120AA.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: A (9/13/2016 9:02:09 PM)

In case of air to air combat, remember to compensate one pilot to Germany if pilot is killed.




Orm -> RE: 4 player E-mail: A (9/13/2016 9:08:59 PM)

Yes. The Nimrod (CVP).




AllenK -> RE: 4 player E-mail: A (9/13/2016 9:21:32 PM)

As reports come in of biplanes from the FAA inbound to Gib, the Germans scramble some Me-109's to add to the show.

It would take the Luftwaffe fighter jocks many months before they could live down being beaten off by Nimrods. I presume the Allies stay. Any additional air to fly?

[image]local://upfiles/47730/56F5C15D190F4F1DBA5E5CB2FB4FFFC4.jpg[/image]




Orm -> RE: 4 player E-mail: A (9/13/2016 9:26:21 PM)

Allies stay.

And we may not add new air at this point. [:)]




AllenK -> RE: 4 player E-mail: A (9/13/2016 9:38:48 PM)

No option to add anything anyway.

However, the Nimrods continue writing their own chapter in history by then causing the Me-110 bombers to scatter, jettison bombs and head for home. Finally out of ammo and low on fuel, they return to HMS Eagle.

[image]local://upfiles/47730/D9AA85C03C4047F9A50BD8A966C4B98F.jpg[/image]




AllenK -> RE: 4 player E-mail: A (9/13/2016 9:43:15 PM)

The Luftwaffe reaches a low point in its history [:(].

[image]local://upfiles/47730/9DB03FAA380945749B637CAB6844B635.jpg[/image]




AllenK -> RE: 4 player E-mail: A (9/13/2016 9:47:19 PM)

No rail moves.

Japs move the Garr out of Canton.

Over to Mayhemizer for the rest of the impulse.




Orm -> RE: 4 player E-mail: A (9/13/2016 9:50:07 PM)

quote:

ORIGINAL: AllenK

No option to add anything anyway.

However, the Nimrods continue writing their own chapter in history by then causing the Me-110 bombers to scatter, jettison bombs and head for home. Finally out of ammo and low on fuel, they return to HMS Eagle.

[image]local://upfiles/47730/D9AA85C03C4047F9A50BD8A966C4B98F.jpg[/image]

This has me confused. [&:] [:(]

Looks buggy.

The front bomber is a 'fighter bomber' and should have -1 in the air to air rating. So the air combat table should have been -1 and +1. Edit2: Note that the fighter-bomber is shown as three in air to air rating in the first combat round.

The two results should then have been DA and DA and doesn't change anything but MWIF showed one result as AA.

But if MWIF considered the air table +2 and -2 then the results would have been 'no effect' and AA.

So, in my opinion, the actual, practical, result is correct but as I see it there is a bug here.

Edit: Or there is something I am missing. [&:] [:(]




AllenK -> RE: 4 player E-mail: A (9/13/2016 10:11:33 PM)

It does look like a bug.

I've recreated the combat.

Here's the screenshot just before entering the Allied combat dice roll. It's going in correctly as -1/+1, with the Me-110 showing as having 3 points (reduced by 1).

[image]local://upfiles/47730/93B5196F2EE04206AE49F3E10AB5E78A.jpg[/image]




AllenK -> RE: 4 player E-mail: A (9/13/2016 10:15:16 PM)

Then, after the Me-110 is aborted and returns to base, the values change to -2/+2 for the Axis response. I'll post it to Tech Support.

[image]local://upfiles/47730/295EAED77470403E8C2CD2B1BF6B9A44.jpg[/image]




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