Combat mechanics (Full Version)

All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue



Message


Khanti -> Combat mechanics (5/18/2016 12:01:07 AM)

It looks like there's some working rule as "kill at least one human player's unit in every battle". It seems like this, because in many battles the odds are completely by my side (enemy has no readiness, little experience, no entrenches, etc). But even attacking with numerous advantage (100 vs.. 30 mostly) the result is loss of at least one our unit of infantry or tanks.
Where to change this?




Khanti -> RE: Combat mechanics (5/21/2016 10:15:07 PM)

Example of situation described above. 5 (my) German regiments attack 3 Soviet regiments (after air / artillery bombardment).
1 Pz regiment, 2 PzG regiments, 1 mot regiment, 1 infantry regiment vs 3 infantry regiments.
Results? They retreated with some losses, I lost 4 tank units ("20 tanks").
Detailed tables says "accident"

23rd Panzer

[image]http://i34.photobucket.com/albums/d134/khanti1/accident-1a_zpsaaxyarj0.jpg[/image]

[image]http://i34.photobucket.com/albums/d134/khanti1/accident-1_zpsq5iuwtbc.jpg[/image]


29th Motorized

[image]http://i34.photobucket.com/albums/d134/khanti1/accident-2_zps2fndmovh.jpg[/image]

[image]http://i34.photobucket.com/albums/d134/khanti1/accident-2a_zpsecyitvpj.jpg[/image]

.





Vic -> RE: Combat mechanics (6/28/2016 11:16:36 AM)

The accidents model mechanical failures, roadside incidents and what not. When on the offensive there is a certain wear and tear even if not being taken out directly by the enemy.

Best wishes,
Vic




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.828125