terje439 -> RE: Sid Meier’s Civilization VI (10/26/2016 6:29:42 AM)
|
Having spent some hours on Civ VI so far, theese are my three cons and pros about the game as it stands today; PRO 1. The new district system. Some "buildings" now has to be placed on the world map, which means those ehxes can not be worked for food anymore. The same goes for Wonders. This means that unlike in previous civ games, you tend to not build all the stuff in every city, nor do you end up with citied that spams out wonders. 2. Requirements for wonders. Some wonders must be built on deserts, some must be built on the coast, some needs to be built next to both a river and a economy district. This means that you now have to plan ahead for some wonders. Makes it feel more like a proper wonder to me. 3. Governments. You unluck certain types of governments (ogliarchy, monarhy, early republic, etc). These governments then have a set number of card slots within different categories (economy, military etc). You then chose from cards you have unlocked through research to place in those card slots. This means that a "monarchy" is not just a monarchy, you get to alter the bonuses you get from your monarchy to suit your own needs. A really good system imo. CON 1. Typos. A game as big as this, really should have typos removed before release. Not good enough. 2. Bugs. There are some in here. I've not encountered any game breaking ones yet, but there are some weird ones. I've seen myself being denounced by....myself. Appearantly this happens when an unmet civilization denounces you. But if they have not met me, how can they denounce me? 3. This one I am not sure if I should include or not, but I am adding it here nonetheless. The early AI agression. This has to be the first time in 20+ years of playing civilization that I have lost a city to the AI in the first 50 turns on marathon. Others report this as well. The AI will come at you in the early game if your defences are not good enough. Although it sort of makes sense (you should be able to protect yourself before expanding), I think that it might be somewhat crippeling in the higher difficulty games where the AI starts with an extra settler, and you need to start to expand somewhat early. Now that is a very good way to get attacked by the AI. So, I am not sure untill I have played more games, as to wether this belongs as a con or not, but right now, it feels like one. Terje
|
|
|
|