MrsWargamer -> RE: Sid Meier’s Civilization VI (12/17/2017 7:37:16 PM)
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Evolution is not always a plus in a game's design. I liked a lot of CivIV but hated the stacks of doom aspect. I hated having advanced modern weapons taken out by a dozen primitives. I'd have liked having a rational stacking limitation. Civ V going the opposite route and no stacking at all seemed extreme. I liked playing Civ for a bit on a Nintendo DS once upon a time, but it was scaled down so much for size, that it just didn't feel like the same game. Ok only if you needed to kill an hour on a bus/train/location where a real computer wasn't a choice. I also don't think a larger tablet would help. I'm still back at Civ V, not sure if it has any future with me though. There can be only one when it comes to games, and today, right now, if I'm going to play a 'just one more turn' type game, it's probably going to be Heroes of Might and Magic 3. I still play that game. I thought HoMM IV was good, just not as good as HoMM3. Close, but not enough to beat out HoMM3. I've got HoMM 5, but, I think they ruined it with the graphics. As a result, I have not played HoMM 6 and it is likely the same as Civ 6, just no longer as good as the ones that came before. Actually, just about every game from the 90s can usually outperform most games since the 90s. I love Battle Academy, but, I enjoyed Steel Panthers more. I'm very glad the Depot guys have made it function in 2017 properly. Sometimes even the greats screw up and forget, if it isn't broke, you don't fix it. I'm looking forward to Steel Tigers, but, I must be honest, I'm not expecting it to be as good. I will be shocked if it is better actually. Most great games, rarely survive excessive 'tweaking'.
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