obvert -> RE: Japanese ASW not toned down in stock? (11/13/2016 12:11:09 AM)
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ORIGINAL: adarbrauner quote:
ORIGINAL: BBfanboy quote:
ORIGINAL: adarbrauner forwarded that: 1-I've not updated yet to the last betas; 2-I've been running the game since 7thDec 1941 until beginning of February 1942 only, and 3- against the AI meanwhile, unfortunately; This said, i'm encountering EXACTLY the opposite issue; US-allied subs had been subject to countless, COUNTLESS, attacks by escort vessels and ASW air patrols, without almost any result; regardless the very low hit percentages by depth charges, the problem and the striking thing is the UNVULNERABILTY of the sub when hit; there was a case where a sub remained sea able AND SUBMERGED after having hit a mine; in another case, a sub, receiveda 120 cm shell direct hit, but still sea able and able to submerge; the very very few hits by DC caused some WATER FLOODING or intake (SIC), according to the report (BTW, why should I see, as opponent, the detailed and true report of the damage caused ??), but still the vessel could keep the submerged course and escape normally; I don't like that; I don't like unnatural unvulnerabilty not for US subs, nor for my Jap subs; I could have singled ONLY ONE effective hit by airplane bomb, in a time span of two months, out of some good hundreds of "a submarine has reported been hit" (yes,a joke); subs are seemingly never ever modeled to be operating at surface (how is that possibl, I have the impression i'm dealing with some Typhoon or Oscar II classes rather than Gato or earlier even), apart from the cases where the y attack , on surface; I couldn't discern any Sonar-ASDIC technology improvenment or development, nor Huff Duff, Metox or their Pacific equivalents, either, why? I think and feel this is a big flaw in the game model which should be corrected the earliest, and I'm sure many others have had the same thought - in spite of what described here by the original poster, who's describibg exactly the opposite issue (if possible) just happening, in game's model, some years later. Thank you for reading and relating to this The first IJN depth charge had a maximum depth of only 150 feet. That is why you will often get the message about the D/C exploding above sub depth. As for USN ships, their general crew experience is much lower than the IJN so they will have fewer detections and make fewer attacks. They DO get better sonar and other detection gear but this is not detailed separately on the ship devices (there are only so many device slots available, and most are needed for AA guns). Instead the upgrade happens within the game engine - in 1943 IIRC. And aircraft reporting hits that never happened is a sign of inexperience of the pilot. They get better at accuracy of bomb dropping and hit reporting as time goes on. Meantime, check your ship captains. ASW work requires high Naval Skill to carry out an attack successfully and high Aggression to be persistent in searching after losing contact. Dear Sir, I can understand everything, but not the high unvulnerabilty rate of such a frail frame like that of that era's submarine, nor the inabilty for abundant, available and more than normally trained air crews to ever hit this target - as if it was permanently submerged, really (although the movement rate is calculated on the base of permanent "cruise" or "mission" surface speeds), neither the fact that the ship is NEVER caught at surface - or at least, always succeed in emergency immersion without apparent resulting disadvantges in the following engagement; The terms in which you speak have no relation to the game you're playing. In the war USN subs had radar and did submerge regularly when a patrol was sighted, and were rarely caught on the surface. In game they're caught a lot, but later. ASW air in game is very effective, too effective once you have trained crews. You don't have effective air patrols for ASW yet. You can't in Feb 42. You have to train them in ASW skill to 70 to get a good percentage of hits. quote:
Do you realize that i've never EVER sank an allied sub in spite of countless, countless attacks (how is that possible), besides those sunk in port by air attacks (BTW, it takes 3-4-5 direct hits by a bomb to sink it, and no less but sometimes more)? How do you know how many hits are "direct" hitting a sub at all? DCs, yes, that you can see, but not aerial ordnance. For a DC attack you have to watch the replay to see if you're getting a direct hit. Usually 2-3 sink a sub. ASW air operates nt eh patrol phase and you don't get to see what happens there other than the messages. Those include FOW. quote:
Any shnorkel innovation (maybe yes, i don't know), or provision or allowance for high performing electric subs toward the end of the war? American subs got equipped with electronic calculators for torpedo firing control, by far the most advanced in the category, isn'it? But Germans also had their good achievements in the sector, and something or more than this may have been filtered to the Japanese. Attacking Allied subs early is tough, and you'll not have great success due to the poor Japanese equipment to start the war. If you want help post combat reports, not history lessons. We all know the history too. [;)]
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