Crackaces -> RE: End of History (6/28/2019 4:13:13 PM)
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Here was the turn 66 femto-management tasks: Turn 66 1. Once rail repair in West Ukraine no longer absorbs all the construction of AGA move the HQ to the Caucasus 2 AGB HQ should be moved to closer to its units, ideally when empty (or emptied) of SUs 2a: This is to allow reassignment of SU's back into Armies rather than wait for the SU to cycle to OKH. 3. III/JR 14 Fin. Infantry Battalion should be used as much as possible - this is the last turn it can be used before it withdraws, they should not be left to go quietly back to their families for this war! 4. VIII HQ needs to be moved to where rest of 9th army controls. 5. Reassign some units on the Oka to 4th Rumanian army. 6. Need to move at least 2 Rumanian unit back to garrisons to release the Hungarians in garrisons back to the front. Need to move at least 3 Rumanian units back to garrisons to release the Italians in garrisons back to the front. Need to move at least 4 Rumanian units back to garrisons to release 1LW regt, 2LW regt, 3LW regt and Moscow LW regt in garrisons back to the front - as they withdraw soon we want their ToE down to 75%. 7. Move some battered 6th army units North. Put them all into XXIX (von Obstfelder) HQ and make that an independent HQ for the north. 6th army has 4 corps HQs currently. We want to move the leader out of a priority corps and into a less important static area HQ and this will save points doing it. 8. North static areas to be reviewed to check every hex has a minimum cv/hexside (e.g. 9) 9. Assign any remaining SUs in 2nd Hungarian army/ 3rd or 4th Rumanian to any corps HQ on rails. 10. Make sure Air HQs have flak (especially FKVIII) 11. Reassign Rumanian Guards division to a German HQ - it has better morale and cv than many German units so should be considered alongside them? 12. Swap bad Rumanian units like 35 Reserve Rum division with good Rumanian units - 35 Reserve Rum should be in garrisons not others. 13. The 27th Panzer divisions arrived this turn and needs to be railed to frontlines - it can be moved one hex by rail at the start to make sure it does not miss out on rail cap. Keep it loaded so that it can carry on being railed next turn without needing to load again. Remember to not rail it towards the rail network still being repaired! 14. Must take and hold the area that will be rail repaired next turn by FBD2 to maximise rail repair 15. By manual swaps no more than 19 F4s left in pool from end of turn 67 onward. As F4 airgroups get small leave one on autoswap to G2 with its old F4 air frames redistributed to other F4 airgroups during logistics. 16. Deassign SUs from 3rd Finn Fort and switch from refit to ready mode 17. Switch full fighter air groups that swapped to FW190 to 109F4 18. Replace Lanz as corps commander 19. Rail 27Pz arrival - but chokes ToE to 20% until following turn 20. Gather the rest of the Allied Cav units for redeployment to the Caucasus. 20a: Shortening the lines should release more units to move south.
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