RE: Soviets Activated.... (Full Version)

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Lowpe -> RE: Soviets Activated.... (12/19/2017 12:00:00 AM)

Dern it. Darn it. [:'(]

[image]local://upfiles/44178/A41183EE4B4E402B816CA3668DAE3400.jpg[/image]




Lowpe -> RE: Soviets Activated.... (12/19/2017 12:04:32 AM)

Soviets.

[image]local://upfiles/44178/5975DFAF4CB14CC5BFE27C670EC39831.jpg[/image]




Lowpe -> RE: Soviets Activated.... (12/19/2017 12:11:30 AM)

Just full of good news. What joy! The dern Argonaut will become a SST and take bases.

[image]local://upfiles/44178/726250A7A0DB4E2B9EBFFD3B2F90D3FA.jpg[/image]




PaxMondo -> RE: Soviets Activated.... (12/19/2017 12:20:18 AM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo

So two weeks until A6M3 arrives and you say it will be in BIG production numbers. At this point in the war, it is very competitive aircraft. Not quite what George is if it arrives in early '43, but still pretty good. It should swing air war in your favor IF you can get enough built.



I can make anywhere from 90 to 210 from day one of activation. I probably really need the 210,probably for about 2 months, but then that would mean no r&d on the A6M3a which really isn't the end of the world with careful use of the KB. I have a ways to ponder it before deciding.

May 1 sees the Nick at 100 planes per month, a few days later the A6M3, and June the Tojo IIa arrives currently set at 60 planes per month (I am thinking of upping that to 90).

I am thinking the Frank A will arrive in May of 1943 if not sooner. For some odd reason this mod has the Frank arriving normally 1/44. The Sam is still 6/45 but I have a ton of r&d factories on it. A ton.

Obviously, I think if I frustrate the Allied air war then the game will devolve down to a night bombing campaign of Honshu and those darn Yankee bases in Manchuko. Allies will be able to night bomb far in advance of any night fighters showing up. I have gone Irving, Nick D, Frances and Peggy. Just the potential of it really changes the game.

I maybe able to sweep those bases and have air superiority there, but I suspect the Soviet AA will neuter the IJN bombers and the heavy bombers will be left to perform their horrors all of 1943. The question is can I mount an offensive against the Soviets in 1943? I guess we will find out.

Yeah, 210 to start. If you can't get control of the skies, the KB in Dec won't matter. [;)]

You will have no choice but to mount a MAN/SOV campaign in the very near future. I think the real question is how much of the DEI can you secure?

My rationale is: Fighting for Soerbaya is pointless if Honshu is getting bombed. You have no need for additional oil/resources if your economy is under attack.

To me, that means:

1. more VEH than normal. A lot more. your 3 tank div's are going to be in the thick of it for a long time.
2. Can the Nick hold up as a ground attack bomber? It is going to have to, but I fear your losses are going to be really high. That means a LOT of pilots trained at low ground/strafe. Helen's too.
3. If ground attack doesn't work, then you are going to need to bomb from +15K, and my exp is that it just takes SO many groups to inflict any damage. Besides the number of units needed to commit, the supply expenditure is massive.
4. If that fails, (I think both 2 and 3 will be only modestly successful), it means a lot more attacks at less than optimal odds ... and more ground losses.

Bottom line is that your supply expenditure is going to be way off norm; much higher and you have to plan for that as best you can. There aren't many ways to save supply for IJ, you know them all. My thoughts on that are:

Review and re-consider your aircraft plans. Some models may have to be tabled, that 100K supply to get them into production might be better used to feed your armies.
EX: NF's. Yeah you need them, but can you suffer with just 2 models? Irving and an early IJA model and then worry about late NF's if there is a late game. Face it, any NF will distract the bomb run and that is what you need. Kills are a bonus, but those are rare until late war anyway.

If you can map a way to get through '43, honestly, I think '44 will resolve itself which is really rare. I say that as I think to get through '43 means getting control of CHI/MAN/SOV and if you can do that a lot of things in 44/45 become easier.
But, can you get through '43? [sm=00000613.gif]
[sm=00000613.gif]




Lowpe -> RE: Soviets Activated.... (12/19/2017 12:22:21 AM)

Quite a few P40E around Singapore...and they are beefed up in this mod I think and quite nasty. I don't think the Oscar Ic at a blistering 308 mph can dance with these puppies and live to tell about it.

Allies are using Lightnings as CAP over Singers now...I think they are the high part of his layered CAP.

[image]local://upfiles/44178/9499395AFDF945078FA9DF5178B5EFC9.jpg[/image]




PaxMondo -> RE: Soviets Activated.... (12/19/2017 12:37:15 AM)


quote:

ORIGINAL: Lowpe

Quite a few P40E around Singapore...and they are beefed up in this mod I think and quite nasty. I don't think the Oscar Ic at a blistering 308 mph can dance with these puppies and live to tell about it.

Allies are using Lightnings as CAP over Singers now...I think they are the high part of his layered CAP.



quantity has a merit of its own, so with enough Oscar I think you could effectively sweep. But you are reporting +200 aircraft at Singers. I would want 2:1 min sweep ratio going against P40/P38 CAP, so ... that's a lot of Oscar that I'm pretty sure you don't have.
[8D]




Lowpe -> RE: Soviets Activated.... (12/19/2017 12:38:47 AM)


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo

So two weeks until A6M3 arrives and you say it will be in BIG production numbers. At this point in the war, it is very competitive aircraft. Not quite what George is if it arrives in early '43, but still pretty good. It should swing air war in your favor IF you can get enough built.



I can make anywhere from 90 to 210 from day one of activation. I probably really need the 210,probably for about 2 months, but then that would mean no r&d on the A6M3a which really isn't the end of the world with careful use of the KB. I have a ways to ponder it before deciding.

May 1 sees the Nick at 100 planes per month, a few days later the A6M3, and June the Tojo IIa arrives currently set at 60 planes per month (I am thinking of upping that to 90).

I am thinking the Frank A will arrive in May of 1943 if not sooner. For some odd reason this mod has the Frank arriving normally 1/44. The Sam is still 6/45 but I have a ton of r&d factories on it. A ton.

Obviously, I think if I frustrate the Allied air war then the game will devolve down to a night bombing campaign of Honshu and those darn Yankee bases in Manchuko. Allies will be able to night bomb far in advance of any night fighters showing up. I have gone Irving, Nick D, Frances and Peggy. Just the potential of it really changes the game.

I maybe able to sweep those bases and have air superiority there, but I suspect the Soviet AA will neuter the IJN bombers and the heavy bombers will be left to perform their horrors all of 1943. The question is can I mount an offensive against the Soviets in 1943? I guess we will find out.

Yeah, 210 to start. If you can't get control of the skies, the KB in Dec won't matter. [;)]

You will have no choice but to mount a MAN/SOV campaign in the very near future. I think the real question is how much of the DEI can you secure?

My rationale is: Fighting for Soerbaya is pointless if Honshu is getting bombed. You have no need for additional oil/resources if your economy is under attack.

To me, that means:

1. more VEH than normal. A lot more. your 3 tank div's are going to be in the thick of it for a long time.
2. Can the Nick hold up as a ground attack bomber? It is going to have to, but I fear your losses are going to be really high. That means a LOT of pilots trained at low ground/strafe. Helen's too.
3. If ground attack doesn't work, then you are going to need to bomb from +15K, and my exp is that it just takes SO many groups to inflict any damage. Besides the number of units needed to commit, the supply expenditure is massive.
4. If that fails, (I think both 2 and 3 will be only modestly successful), it means a lot more attacks at less than optimal odds ... and more ground losses.

Bottom line is that your supply expenditure is going to be way off norm; much higher and you have to plan for that as best you can. There aren't many ways to save supply for IJ, you know them all. My thoughts on that are:

Review and re-consider your aircraft plans. Some models may have to be tabled, that 100K supply to get them into production might be better used to feed your armies.
EX: NF's. Yeah you need them, but can you suffer with just 2 models? Irving and an early IJA model and then worry about late NF's if there is a late game. Face it, any NF will distract the bomb run and that is what you need. Kills are a bonus, but those are rare until late war anyway.

If you can map a way to get through '43, honestly, I think '44 will resolve itself which is really rare. I say that as I think to get through '43 means getting control of CHI/MAN/SOV and if you can do that a lot of things in 44/45 become easier.
But, can you get through '43? [sm=00000613.gif]
[sm=00000613.gif]


All good points that I have thought about, and agree with. I have three factories on Frances NF and won't change that, they are doing very well, and quite frankly come 4/44 IF I make it that far, will be needed. They do get kills once the 6/44 radar kicks in. Yeah, it is a splurge, but hey, I deserve one.[;)] Seriously, it is sooo depressing not having any new planes to look forward to as Japan....so much of the magic of the game goes away when that happens.

If I let my guard down, just one B17 strike at one of the big three can ruin my economy. Dern paper buildings.

Yeah, my thought was 210 or 180 on the A6M3. If you recommend 210, then I might need to think about increasing the production up to 250. Sheesh, you scare me.[:D]

Nicks will see a lot of action, another splurge I am researching Randy FB too. I just like Fighter Bombers. Once I get thru buying out the Honshu divisions, PP will go to converting LB to FB. No plans on building any other Nick FB...heck with them, A is good enough. Randy probably could go,,, but I won't.

Helen comes when she comes, until then Sally for a long time. I like Sally anyhow. Only non fighter I am r&d is the Grace (and only have one factory on it right now) so hard to even say that I am r&d'ing it. Frank, Jack, George and Sam, and really the George is only 4 r&d factories. I don't want to tell you how much I have invested in Sam, Frank and Jack.

[image]local://upfiles/44178/16AB6A6EF9044B77B9906FC5E2B49F6C.jpg[/image]




Lowpe -> RE: Soviets Activated.... (12/19/2017 12:45:21 AM)


quote:

ORIGINAL: PaxMondo

quantity has a merit of its own, so with enough Oscar I think you could effectively sweep. But you are reporting +200 aircraft at Singers. I would want 2:1 min sweep ratio going against P40/P38 CAP, so ... that's a lot of Oscar that I'm pretty sure you don't have.
[8D]



No thanks, can't afford Oscar Ic sweeping... Oscar Ic won't sweep anywhere outside of Soviets or LRCAP likely bases.

The tide will turn, for a while.




PaxMondo -> RE: Soviets Activated.... (12/19/2017 12:59:16 AM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo

So two weeks until A6M3 arrives and you say it will be in BIG production numbers. At this point in the war, it is very competitive aircraft. Not quite what George is if it arrives in early '43, but still pretty good. It should swing air war in your favor IF you can get enough built.



I can make anywhere from 90 to 210 from day one of activation. I probably really need the 210,probably for about 2 months, but then that would mean no r&d on the A6M3a which really isn't the end of the world with careful use of the KB. I have a ways to ponder it before deciding.

May 1 sees the Nick at 100 planes per month, a few days later the A6M3, and June the Tojo IIa arrives currently set at 60 planes per month (I am thinking of upping that to 90).

I am thinking the Frank A will arrive in May of 1943 if not sooner. For some odd reason this mod has the Frank arriving normally 1/44. The Sam is still 6/45 but I have a ton of r&d factories on it. A ton.

Obviously, I think if I frustrate the Allied air war then the game will devolve down to a night bombing campaign of Honshu and those darn Yankee bases in Manchuko. Allies will be able to night bomb far in advance of any night fighters showing up. I have gone Irving, Nick D, Frances and Peggy. Just the potential of it really changes the game.

I maybe able to sweep those bases and have air superiority there, but I suspect the Soviet AA will neuter the IJN bombers and the heavy bombers will be left to perform their horrors all of 1943. The question is can I mount an offensive against the Soviets in 1943? I guess we will find out.

Yeah, 210 to start. If you can't get control of the skies, the KB in Dec won't matter. [;)]

You will have no choice but to mount a MAN/SOV campaign in the very near future. I think the real question is how much of the DEI can you secure?

My rationale is: Fighting for Soerbaya is pointless if Honshu is getting bombed. You have no need for additional oil/resources if your economy is under attack.

To me, that means:

1. more VEH than normal. A lot more. your 3 tank div's are going to be in the thick of it for a long time.
2. Can the Nick hold up as a ground attack bomber? It is going to have to, but I fear your losses are going to be really high. That means a LOT of pilots trained at low ground/strafe. Helen's too.
3. If ground attack doesn't work, then you are going to need to bomb from +15K, and my exp is that it just takes SO many groups to inflict any damage. Besides the number of units needed to commit, the supply expenditure is massive.
4. If that fails, (I think both 2 and 3 will be only modestly successful), it means a lot more attacks at less than optimal odds ... and more ground losses.

Bottom line is that your supply expenditure is going to be way off norm; much higher and you have to plan for that as best you can. There aren't many ways to save supply for IJ, you know them all. My thoughts on that are:

Review and re-consider your aircraft plans. Some models may have to be tabled, that 100K supply to get them into production might be better used to feed your armies.
EX: NF's. Yeah you need them, but can you suffer with just 2 models? Irving and an early IJA model and then worry about late NF's if there is a late game. Face it, any NF will distract the bomb run and that is what you need. Kills are a bonus, but those are rare until late war anyway.

If you can map a way to get through '43, honestly, I think '44 will resolve itself which is really rare. I say that as I think to get through '43 means getting control of CHI/MAN/SOV and if you can do that a lot of things in 44/45 become easier.
But, can you get through '43? [sm=00000613.gif]
[sm=00000613.gif]


All good points that I have thought about, and agree with. I have three factories on Frances NF and won't change that, they are doing very well, and quite frankly come 4/44 IF I make it that far, will be needed. They do get kills once the 6/44 radar kicks in. Yeah, it is a splurge, but hey, I deserve one.[;)] Seriously, it is sooo depressing not having any new planes to look forward to as Japan....so much of the magic of the game goes away when that happens.

If I let my guard down, just one B17 strike at one of the big three can ruin my economy. Dern paper buildings.

Yeah, my thought was 210 or 180 on the A6M3. If you recommend 210, then I might need to think about increasing the production up to 250. Sheesh, you scare me.[:D]

Nicks will see a lot of action, another splurge I am researching Randy FB too. I just like Fighter Bombers. Once I get thru buying out the Honshu divisions, PP will go to converting LB to FB. No plans on building any other Nick FB...heck with them, A is good enough. Randy probably could go,,, but I won't.

Helen comes when she comes, until then Sally for a long time. I like Sally anyhow. Only non fighter I am r&d is the Grace (and only have one factory on it right now) so hard to even say that I am r&d'ing it. Frank, Jack, George and Sam, and really the George is only 4 r&d factories. I don't want to tell you how much I have invested in Sam, Frank and Jack.

A6M3: 210 = 7/day. That's 1 group/week upgrading. You need to be at least that fast ....
You've got to get those Claude's retired and as many A6M groups into the fray as you can. A6M is a lot better than Oscar until late Oscar (IIb or so). Your A6M groups are just needed every where. Oscar for me at this point would be escort only for Sally. A6M for sweeps/CAP. Once you can get enough 49 plane A6M groups sweeping the SOV, you will break his fighters.

I agree vis-à-vis Sally. I too am perfectly happy with it compared to Helen. I want as many 2E groups ASAP, 4x the bomb load min per plane. It matters getting those 1E's replaced.





Lowpe -> RE: Soviets Activated.... (12/19/2017 1:29:17 AM)

So, I broke down and started a new tracker file today.

I exported a spreadsheet, did a few formulae, and I am down 436 fighters from a peak possible of 1303. Now probably 130 of them will go Nick A, but it is still a lot. I haven't done any supersizing of fighter groups, I think the largest I have expanded them was to 27 (I confirmed this). I suspect I will revisit that decision, but without the planes, it is a moot point (except for pilot training). So that gives me two size 45 Zero squadrons, then four 36 with the rest size 27 or smaller.

Claudes and Nates perform quite a bit of function for me even at this date...mostly providing the Allies with easy kills.[:D]

I was going to go Nell over Betty in this game and the incredibly long legged G3M3 arrives next month[:)]. She takes the Ha33 engine, while the Ha32 (Betty) is being reserved for Jack! I have 401 of those puppies in the pool, engines not Jack, and will easily have 500 for the engine bonus on Jack, and will get the J2M5 super early -- easily early 1943.

A quad cannon, 400+mph fighter lets say in 12 months -- should arrive with the Frank or a little earlier or later depending on the repair. The base Jack should arrive Dec of 42 I think or earlier, and I supersized one of the facilities so production will start at 200 a month. I might decide to accelerate the J2M3 with its SR2 instead of jumping right to the J2M5. Not sure, the J2M5 is better at altitude, a one hex better normal range (but shorter drop tank ranges).







Alfred -> RE: Soviets Activated.... (12/19/2017 4:05:39 AM)


quote:

ORIGINAL: Lowpe

Quite a few P40E around Singapore...and they are beefed up in this mod I think and quite nasty. I don't think the Oscar Ic at a blistering 308 mph can dance with these puppies and live to tell about it.

Allies are using Lightnings as CAP over Singers now...I think they are the high part of his layered CAP.

[image]local://upfiles/44178/9499395AFDF945078FA9DF5178B5EFC9.jpg[/image]


Not necessarily true.[:)]

I regularly read posts which claim that speed is the only variable that really matters in air to air combat. These disciples will always view a 308 mph max plane as being dead meat against a 374 mph max plane. This however is not how the combat algorithms operate. The importance of the other variables is always downplayed by these advocates.

The most important thing to note is that an aircraft's max speed is simply that, the maximum potential speed at the point of combat. It is not necessarily the speed flown at the point of combat. There is absolutely no guarantee that at the point of combat the Warhawk will be flying faster than the Oscar. The other variables will impact on the actual speed achieved by both planes at the point of combat. Also do not forget that the other variables are factored in to the combat algorithms to determine whether a hit is actually achieved and the degree of impact which results.

Experten can fly aircraft which on paper are inferior and still hold their own against far superior enemy airframes which are not flown by enemy experten. Even the most "inferior" airframe will usually have some design features which are not completely outclassed by the comparable design features of the enemy "superior" airframe. Maximising the design features together with the pilot attributes can go a long way to reducing (or even inverting) the speed at the point of combat.

Alfred




Alfred -> RE: Soviets Activated.... (12/19/2017 4:17:10 AM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo

quantity has a merit of its own, so with enough Oscar I think you could effectively sweep. But you are reporting +200 aircraft at Singers. I would want 2:1 min sweep ratio going against P40/P38 CAP, so ... that's a lot of Oscar that I'm pretty sure you don't have.
[8D]



No thanks, can't afford Oscar Ic sweeping... Oscar Ic won't sweep anywhere outside of Soviets or LRCAP likely bases.

The tide will turn, for a while.


Sweeping is overrated by too many players. Air superiority can be achieved without sweeping.

From a tactical POV what is important in this game is that Lowpe minimises his pilot losses, both fighter and bomber pilots. Air combat should be restricted to occur only over Japanese owned bases or Japanese task forces. When operating against enemy bases priority should be accorded to enemy coastal bases where a parked sub can pick up downed pilots. A side benefit of the parked sub is that it will also adversely impact on enemy industrial production.

Alfred




Lowpe -> RE: Soviets Activated.... (12/19/2017 4:43:43 AM)


quote:

ORIGINAL: Alfred



Not necessarily true.[:)]

I regularly read posts which claim that speed is the only variable that really matters in air to air combat. These disciples will always view a 308 mph max plane as being dead meat against a 374 mph max plane. This however is not how the combat algorithms operate. The importance of the other variables is always downplayed by these advocates.

The most important thing to note is that an aircraft's max speed is simply that, the maximum potential speed at the point of combat. It is not necessarily the speed flown at the point of combat. There is absolutely no guarantee that at the point of combat the Warhawk will be flying faster than the Oscar. The other variables will impact on the actual speed achieved by both planes at the point of combat. Also do not forget that the other variables are factored in to the combat algorithms to determine whether a hit is actually achieved and the degree of impact which results.

Experten can fly aircraft which on paper are inferior and still hold their own against far superior enemy airframes which are not flown by enemy experten. Even the most "inferior" airframe will usually have some design features which are not completely outclassed by the comparable design features of the enemy "superior" airframe. Maximising the design features together with the pilot attributes can go a long way to reducing (or even inverting) the speed at the point of combat.

Alfred


I agree with everything you said, I should have been more specific...I don't think the Oscar Ic can successfully sweep against a P40E unless you have overwhelming numbers or with some other major advantage (i.e. hitting bleeding CAP, or LRCAP).

You definitely can use the Oscar Ic successfully against much faster planes...as I recently showed over the skies of Heiho where they faced over 50 Mig-3 and inflicted good losses to other Soviet planes.




Lowpe -> RE: Soviets Activated.... (12/19/2017 4:45:34 AM)


quote:

ORIGINAL: Alfred
A side benefit of the parked sub is that it will also adversely impact on enemy industrial production.

Alfred


You have to elaborate on that comment! That is news to me! Please, with sugar on top.[:)]




Alfred -> RE: Soviets Activated.... (12/19/2017 8:24:16 AM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Alfred
A side benefit of the parked sub is that it will also adversely impact on enemy industrial production.

Alfred


You have to elaborate on that comment! That is news to me! Please, with sugar on top.[:)]


I've kept quiet about that one for almost 3 years now as I wanted it in reserve for the day I might engage in a PBEM.[;)] However your predicament is such that I thought why not provide a Santa present.[:)]

Look up the patch notes for the official patch #7. There are certain conditions which must be met so simply parking a sub at any enemy port will not necessarily produce the desired outcome. Remember the primary point of me suggesting you park a sub is to recover downed pilots, interfering with industry is a secondary bonus.

Alfred




Encircled -> RE: Soviets Activated.... (12/19/2017 10:38:56 AM)

"Alexa, post all my subs into enemy industrial centres and ports IMMEDIATELY"




PaxMondo -> RE: Soviets Activated.... (12/19/2017 12:03:47 PM)

quote:

ORIGINAL: Lowpe

So, I broke down and started a new tracker file today.

I exported a spreadsheet, did a few formulae, and I am down 436 fighters from a peak possible of 1303. Now probably 130 of them will go Nick A, but it is still a lot. I haven't done any supersizing of fighter groups, I think the largest I have expanded them was to 27 (I confirmed this). I suspect I will revisit that decision, but without the planes, it is a moot point (except for pilot training). So that gives me two size 45 Zero squadrons, then four 36 with the rest size 27 or smaller.

Claudes and Nates perform quite a bit of function for me even at this date...mostly providing the Allies with easy kills.[:D]

I was going to go Nell over Betty in this game and the incredibly long legged G3M3 arrives next month[:)]. She takes the Ha33 engine, while the Ha32 (Betty) is being reserved for Jack! I have 401 of those puppies in the pool, engines not Jack, and will easily have 500 for the engine bonus on Jack, and will get the J2M5 super early -- easily early 1943.

A quad cannon, 400+mph fighter lets say in 12 months -- should arrive with the Frank or a little earlier or later depending on the repair. The base Jack should arrive Dec of 42 I think or earlier, and I supersized one of the facilities so production will start at 200 a month. I might decide to accelerate the J2M3 with its SR2 instead of jumping right to the J2M5. Not sure, the J2M5 is better at altitude, a one hex better normal range (but shorter drop tank ranges).



Agreed on supersizing, I think you need to think that through now for pilot training ... you are going to burn through an incredible number of pilots in Nicks ...
Then as you note, as you get A6M into production, more groups. I generally won't size a group over 49 but that's me .vs. AI ... Anyway ... keep a watch on your A6M air groups.

Per Alfred's note on Oscar, he greatly elaborated on my thoughts. Oscar can work (it does work of course), but A6M is generally superior (at least not worse). You're set up to crank out a bunch, and you should.

Nell: I love it too. Night Bomber par excellence.




Lokasenna -> RE: Soviets Activated.... (12/19/2017 5:15:30 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna

I think pilots are selected randomly, with some check for fatigue. More fatigued pilots are less likely to fly missions, at the least. Assuming you have more pilots than planes.

Also, it's hard for you to tell which pilots are being selected each turn in a CAP 20/Train 80 squadron. You can look at which ones increased that turn, but it's also possible some lower-skill pilots flew but didn't increase skill. I also suspect pilots with lower overall skill numbers are more likely to gain an increase in a skill, so lower-skilled pilots may appear to be flying more often when really it is just that their skills are increasing more often (because it is more likely to increase).


Thanks, I think that jives with my observations. I will keep an eye on it, and perhaps post another screen shot of the unit down the road. The number of missions flown will show the selection of pilots.



I'm not convinced that a training "mission" counts as a mission. Flying CAP definitely does, however.




Lokasenna -> RE: Soviets Activated.... (12/19/2017 5:19:21 PM)


quote:

ORIGINAL: Lowpe

Afternoon strike, very few planes sortied here, because of the nasty weather in both the departure hex and the arrival hex.

[image]local://upfiles/44178/1D2A112D6A7C4A7188A647FD14B15227.jpg[/image]


That's the kind of thing I've been wanting to see [sm=00000028.gif]




Lowpe -> RE: Soviets Activated.... (12/20/2017 12:30:48 AM)

April 23, 1942

May can't come fast enough....here we catch a stray, and dodge several torpedo attacks from subs.

[image]local://upfiles/44178/CA6C04CEF30F4F1DB2A54D87CB43ACD9.jpg[/image]




Lowpe -> RE: Soviets Activated.... (12/20/2017 12:32:39 AM)

A few more night torpedo runs. For the last few days Nells have been trying, but they are on other duty now. Betty's try and miss. But, at least they are targeting the big girls. Average experience is 69 for the squadron -- one one pilot over 80.

[image]local://upfiles/44178/5772A532ACC54617B0868A05779F01D3.jpg[/image]




Lowpe -> RE: Soviets Activated.... (12/20/2017 12:36:13 AM)

Par for the course.

[image]local://upfiles/44178/90E2CFF679B84A1D87B09ABE25E7B34C.jpg[/image]




Lowpe -> RE: Soviets Activated.... (12/20/2017 12:37:40 AM)

Well, there are three subs in her hex, and we avoided attacks all night screening the Mutsu, but during the morning one gets thru. Will there be an air attack?

[image]local://upfiles/44178/067C0AECBB04481EA93A5B9667D80819.jpg[/image]




Lowpe -> RE: Soviets Activated.... (12/20/2017 12:38:40 AM)

Singkep finally falls....and there are no air attacks on shipping.

Looking grim here.

[image]local://upfiles/44178/37B71BF80F0A4BE78FBE8A73C70664ED.jpg[/image]




Lowpe -> RE: Soviets Activated.... (12/20/2017 12:55:07 AM)

A few days ago I posted the pilots of a Rufe squadron, set to 20% CAP, and 80% training.

The best pilots are definitely getting a workout flying a lot of missions...about 10 pilots improved their air skill yesterday.

I find this very interesting, despite the very low N of 1.[;)]

[image]local://upfiles/44178/6CD87C3E70BA491AB275C148B1C23B99.jpg[/image]




Lowpe -> RE: Soviets Activated.... (12/20/2017 12:58:08 AM)

I got to thinking about the screw up with Mutsu, and I seem to recall learning this lesson previously.

If you want to engage an enemy bombardment task force and flee back to your base, you might be better off to move to within one hex of the base with a reaction number set, rather than moving into the base as the task force can stick around at your base instead of returning home.





Lowpe -> RE: Soviets Activated.... (12/20/2017 1:03:33 AM)

These guys have been nasty all game.

[image]local://upfiles/44178/4560223948394EF2AB33E5DA8D9943D7.jpg[/image]




Lowpe -> RE: Soviets Activated.... (12/20/2017 1:06:13 AM)

A banner day, 2 Mig losses. 5 Months into the game, so Soviets probably have about 64 Migs flying around. Which is the rough count of what was flying around Heiho a week ago. Hm.



[image]local://upfiles/44178/06778A5CA9224C4A8EF86649C9E458CD.jpg[/image]




Lowpe -> RE: Soviets Activated.... (12/20/2017 1:39:18 AM)

Replacements on works pretty well with planes on carriers, but don't use it with land based air lest this happen to you.

[image]local://upfiles/44178/A90ECE55A6CE4B39A1CA994D13B7E573.jpg[/image]




witpqs -> RE: Soviets Activated.... (12/20/2017 4:30:20 AM)


quote:

ORIGINAL: Lowpe

These guys have been nasty all game.

[image]local://upfiles/44178/4560223948394EF2AB33E5DA8D9943D7.jpg[/image]

Looks like they are coming in at 1,000 ft so little or no advance detection hence no intercept before their runs.




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