Lowpe -> RE: Soviets Activated.... (12/18/2017 5:23:34 PM)
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ORIGINAL: PaxMondo So two weeks until A6M3 arrives and you say it will be in BIG production numbers. At this point in the war, it is very competitive aircraft. Not quite what George is if it arrives in early '43, but still pretty good. It should swing air war in your favor IF you can get enough built. I can make anywhere from 90 to 210 from day one of activation. I probably really need the 210,probably for about 2 months, but then that would mean no r&d on the A6M3a which really isn't the end of the world with careful use of the KB. I have a ways to ponder it before deciding. May 1 sees the Nick at 100 planes per month, a few days later the A6M3, and June the Tojo IIa arrives currently set at 60 planes per month (I am thinking of upping that to 90). I am thinking the Frank A will arrive in May of 1943 if not sooner. For some odd reason this mod has the Frank arriving normally 1/44. The Sam is still 6/45 but I have a ton of r&d factories on it. A ton. Obviously, I think if I frustrate the Allied air war then the game will devolve down to a night bombing campaign of Honshu and those darn Yankee bases in Manchuko. Allies will be able to night bomb far in advance of any night fighters showing up. I have gone Irving, Nick D, Frances and Peggy. Just the potential of it really changes the game. I maybe able to sweep those bases and have air superiority there, but I suspect the Soviet AA will neuter the IJN bombers and the heavy bombers will be left to perform their horrors all of 1943. The question is can I mount an offensive against the Soviets in 1943? I guess we will find out.
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