RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (Full Version)

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thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/28/2017 12:23:10 AM)

All right. I'll do my best. Can I use the parachute units?




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/28/2017 2:05:44 PM)

No this is Wallas's unit.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/29/2017 12:11:19 AM)

Sorry this is taking so long. Hope to have it up this evening.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/29/2017 12:35:34 AM)

OK, turn up. I wasn't too sure where the dividing line between Center and South was, so I moved down to Chernigov and re-assigned as many of those guys as I could to Bryansk Front. I've left you 50-odd AP for the south. I expect Ordhonokidzegrad and Bryansk will fall this turn, probably also Kaluga and Kalinin. Moscow factories can wait until next turn, I'd say. Looks a little dicey in the north-center region with only the paras holding the line there. Hopefully, the Germans are out of gas. I did manage to cut off a panzer corps in the center, one in the north, and a division in Rzhev so at least those guys aren't going far.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/30/2017 2:14:37 AM)

Alright great work !!

Just one thing though, if you want to remedy to that, Im not sure if you did it on purpose, but we have entrenched position that you left empty. at X 102, Y 46 ( In front of moscow, directly in front of the blue divisions ).

Alright, so its Kratsch's turn to do in the south.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/30/2017 4:02:15 AM)

Ah, sorry, that might have been an oversight. If you can see a division that is mobile and can get into that position probably best to occupy it with something to at least prevent the forts from deteriorating. Thanks.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/30/2017 11:49:38 AM)

Alright, no problem.




Kratsch -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/30/2017 8:25:02 PM)

Dear God, what happened??? Had a look at the file.....

Will have a look in detail at things, and need to read up in this folder on 300+ messages....

How is the etiquette of using APs, back area reinforcements etc? And how do we use tactical air, i.e. bombing runs before attacks?

Speaking of which: why is almost all the air in the national reserve, and all the air bases a gazillion miles away from the front??? We need to contest the air ASAP. It should be possible to have local air superiority in parts of the front my late autumn, but for that we actually need to use the planes!

My gut feeling in the south is to largely run, abandon Kiev etc, try to cut off some spearheads.
Southern front retreats onto the Crimea. I will need some troops though as in the Stalino / Rostov area I have next to nothing. Might be able to release some of those guys back northwards once my major retreat with green front will move eastwards enough (like, Kharkov east!), so will yellow and purple. But for a few turns I need extra stuff so even get a holding front ahead of his tanks, otherwise he will just keep turning my flank again and again, and create pockets we cannot afford.

Down there are a lot of manpower centres, so we can't give it all up too easily.

I haven't checked, but are all the crucial factories being evaced? Urgently, Leningrad needs to get out of dodge, Kalinin, etc

Am I the last in the sequence? I.e. shall I use whatever rail is left to get as much stuff away as possible?




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/31/2017 12:57:01 AM)

What happened.... The Germans took us by surprise -_- haha. yeah its pretty chaotic right now...

We use to keep track of AP and give each person an allowed amount. But that kinda went out, so basically, just ask here before using the AP, talk about it with the other commanders, and Il make the final decision, just write how much you need and wait for my verdict basically.

Back area reinforcement is all me. All STAVKA units are mine. For your front, all the reinforcement that is in the south is currently yours to take, so you can appoint all STAVKA units in the south to any armies you would like. There is not much left because we took tons to reinforce that were diverted to Moscow. We lost almost our whole frontline in the center these last 2 turns.

Im not sure if we should abandon any more position, especially the south is well defended, we only need to stop the breakthrough. But for now anyway, the defense of the invasion is very free, meaning that its up to you. Do you have lots of experience with the game ? If not, lets ask Doctorking what he thinks what should be best. If you are much experienced, then do as you think is right.

We have no more reinforcement to give South, or North. They all went in the middle. Il give you a portion of the next reinforcement as we receive them but I really want to stop the push in the middle as top priority. I believe the factories has been evacuated, this is up to you, to take care of the factories of your area.

You are indeed the last in the sequence. After you are done your turn, you save, and then I do a final check, and its the enemie's turn.

All air units, including the paratroopers, are at the control of Wallas. You can PM him if you want to organised some air attacks before doing your own attacks.
The sequence is : Supreme Commander ( me ). Air Commander ( Wallas ) Central Commander ( Doctorking for now, but we are looking for a central commander ), Northern Commander ( Doctorking ) ,Southern Commander ( you ) and then me again.

So if you need anything done by air, just contact Wallas and he should be able to help you out. Yes, you can use whatever rail is left. But... again, Im not sure if you should retreat everything, but, also, as I said, its entirely up to you at this point. Its when we will be on the offensive that I will give strict orders to follow.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/31/2017 2:35:38 AM)

Yes, Kratsch, I'm with you on the air. We should be fighting every day and everywhere. Giving the Germans a free pass in the air makes it very difficult to reposition to cut off or prevent breakouts and means that we will never reach air parity. But I'm not the air commander. I'm just the guy who gets to bitch when unescorted German bombers slow down his tanks when the Soviet fighter pilots are drinking vodka and amusing nurses back in Khabarovsk.

Don't forget about tactical isolation of his armored spearheads. If a unit is isolated in the supply phase, it doesn't get any more gas. If the HQ is not in the pocket with the isolated unit, it won't get any gas from that side either. Transport of fuel directly to units by air is very inefficient, and if we had fighters anywhere around (hint) the Ju-52 squadrons would rapidly get attrited. Playing as the Germans against an aggressive Soviet defender, my armored spearheads are rarely above 25 MP's because of fuel shortages and my Ju-52 squadrons are down to 10 or so operational planes. It is probably worth a division or two to isolate a panzer division for a turn.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/31/2017 2:46:14 PM)

Alright so can you guys deal with that with Wallas ?




Kratsch -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/31/2017 7:07:37 PM)

Hi Chaps,

ok a few points:

1) There are around 6 div or different types in the Saratov area that are unused and would be invaluable to try to put something in front of the furthest German breakthrough near Stalino. Little to nothing otherwise can reach that area.

Am I ok railing them down there?

2) Regarding air use, and PBEM feasibility:

Can I suggest the following:
The air commander grants use of some tactical assets at his discretion to the different fronts. Air units on these bases can be used by the front commanders to help with local attacks etc.
The air commander can still keep strategic units at his disposal for the air campaign, strikes against German airfields, fighter sweeps etc.

Can I strongly urge that we use the Red Air Force far more aggressively. We are outbuilding the Germans by a lot, so an air campaign with 5-10 to 1 losses still works for us. We need to use that!

In particular, we need to interdict the Ju-52 on their supply drops, and attacks against their air bases and fighter bases should have a high priority.

We need to set a high number of interdiction, as any MPs it zaps is worth a lot on the ground!

Also, we have far superior air numbers, so we can rest units with morale say of 30 or less, or fatigue of 20 or more, whereas the German can not. So with time, we will gain air superiority.

Attacking and taking large losses with planes is irrelevant: they get replacements, but keep their experience! With time, we will be en par with the Luftwaffe.

3) A suggestion to the sequencing:
The Air commander goes second in the turn, and last in addition:

in his second in the turn, he can allocate air units, swap them, and do his attacks to win the air war. This helps then later by fatiguing the local fighters when the tactical forces are being used.

In the last one, he can reposition air bases at a suitable distance behind the newly created frontlines.

E.g.:
end of this turn, airbases get moved,
then the German does his thing,
our turn again, airbases get populated, the front commanders can use their assets, rebuild the front,
at the end, the bases get moved again to a suitable position (as they may be now not behind the newly formed line anymore!.

In 41, the Russians need all the help they can get, otherwise, it is curtains. Any friction will heavily tilt the game, which in 41 is heavily favouring the Germans anyway, further their way.

So, roleplaying in 41 only goes so far, otherwise, there is no 42, or certainly no prospect of a longer war...

Now, to my Southern front:

There is nothing between Kiev and Kharkov worth losing troops for. Retreat has little negative consequence, not doing so, and ending in pockets, does.
Furthermore, moving troops eastwards might with time hopefully allow getting ahead on his spearhead, instead of being 200 miles westwards of them.
We gain nothing by a west-east frontline. We need to keep it North-south as much as possible, i.e. the front as short as possible. And please, we must stop getting pocketed.

Trading space for time is the Russian name of the game. Moscow and Leningrad limit that, agree, but in the centre south of Moscow and the Oka line, and in the south I can run quite far before it matters.
This conserves strength which then can be used further north instead.

Once the major river line breached, it serves no further purpose (as is here the case). I just pray you got enough industry out of Kharkov and the tri-cities near Stalino...

So, if you agree, then I will do my move tomorrow to keep things rolling.

So, to the Supreme and Air commander for comment, as their opinion obviously will affect what I can do.

Another suggestion:
given the lack of one player, would it be better to have the fronts split up, and Supreme and air under one player's umbrella instead of combining fronts, and keeping air and supreme separate?




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (12/31/2017 10:57:34 PM)

1) Every division in the south is yours. So yes, take them.

2) This is all with Wallas, Il send him a PM so he look at the comments made here.

3) Air commander is already second in turn. I have no problem if he also goes last, in addition.

As for the south : If thats the way you want to do it. do it. Its your call since we are defending.
I dont particularly agree with abandoning more ground though, personally.

We will keep air commander and supreme commander as two different person though. Wallas is not interested in taking a front to himself. He wants to be the air commander and we employed him as such in the beginning.

Industry in the south is your responsability ;) so move them if you want.

I guess we will wait for Wallas's answer about the whole air situation.




Kratsch -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/1/2018 11:44:16 AM)

Ok, thanks, will have a look then later on and await our air commander’s comments on the granting of tactical assets.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/1/2018 6:10:07 PM)

Remember that populating bases with new air units from the national reserve comes last. That is, you move your air bases, then fly new air units into them before ending the turn. If you fly them in at the beginning of the turn, they will reduce the movement points of the air base to no purpose, because newly-arrived air units are set to 100% of miles flown anyway.

The best way to move air bases is empty. If you have empty bases assigned to an air HQ, you move them to the new base area in the first air phase, before any air missions have been flown. Then you air transfer your units from the old air bases to the new ones. Then you do your air strikes, recons, etc, using the now-empty bases as the intermediate base to reduce the number of miles the planes get charged for each mission. Then, you move the old air bases, now empty, back to positions either 4 hexes or so behind the front line (to serve as intermediate bases) or back with your main airbase group to repeat the process the next turn. Then, you fill up your bases with newly-refreshed guys from the national reserve, keeping a couple of them empty so you can repeat the process next turn if needed. The main airbase group should be about 10-15 hexes behind the lines, with a couple units in front to prevent overrun by Axis armor. The front-line bases should be four hexes or so behind the lines to permit interception of enemy air strikes. If there is going to be an isolated enemy unit that will be receiving air resupply, make sure there is a base with a fighter unit on it (that has miles remaining, so not a newly-arrived air transfer from the national reserve) and make sure the interception percentage is set to maximum (300%).

And enjoy watching our experience levels climb and the loss ratio stabilize. If we can get it up to 2:1 consistently (no more than 2 USSR losses for every Axis loss), we are winning.




Kratsch -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/1/2018 9:19:15 PM)

Ok, will upload my file in a moment.

Can I suggest a few points to my comrades:

1) please can we start moving air assets close to the front. I get interdicted all the time, costing me units which can't make it back, and all with impunity for the invaders. We should be interdiciting them!!

2) Can we please bomb all the leading mech and tank divisions each turn x2 to increase their fatigue, increase damage, and cut down their MPs. Air losses matter little, particularly of hte older I-types

3) Along the same lines, we need fighters close to them to intercept and punish the airdrops. Pretty please!!!!

4) Units in refit don't dig! Well, a tiny bit, but not much. I see a lot of units in the centre and around Leningrad which should be digging as their main job, but as they are on refit, they won't do that. Please switch 'refit' off anything that needs to dig!

5) Several units are very likely to be surrounded next turn but are on refit. They will get replacements which then will walk straight into the POW camps of the fascists! Please switch off to normal ready mode.

6) Wherever there are defence lines, please put some units in reserve behind the front lines. This is a game changer in tight attacks, and greatly makes matters worse and unpredictable for the attackers!

7) With a brave heart, I see HQs manning near-front positions in a number of places, particularly on the road to Leningrad, or with the airborne forces. At the same time, strong units are kept far back. Could we maybe have a good look and see if those HQs (which will do nothing in defence but give the attacked an empty hex to walk through) cannot be moved back and be replaced by proper troops. Leningrad is touch and go, so we need to get things there as good as only possible! Also, if the fascists drive north-east there, there are several strong inf div which have still MPs left which could shuffle a bit further east to make it less likely to get bagged!

8) We need to send a few more units to the far north Finnish no -attack line. They cannot attack across it, but if unoccupied, they can move across it. So a perfect place for those crappy and useless AT-units, and SEC regiments. Let's send enough up there so that all those divisions there can be used further south. In essence, those Finns become suddenly useless as long as we hold Leningrad. That is a whole Army we of ours currently opposing those eastern Finns which we get in effect for free!!! And we bitterly need those troops!

9) Have we considered to put something into Kalinin? Any div will do, as it should have a reasonable chance against a mech/tank units with little MPs left.

10) Several HQs and Div in the centre of our lines have MPs left, which they could use to move to a safer area and making it less likely to get bagged/ overrun. This costs trucks etc each time, even if the HQ doesn't get bagged.

11) We have 3 forts in the island off the Finnish coast. They have the manpower etc of a full Inf div! Can we please disband them, and rather have the troops where we need them?

12) I evacuated Leningrad, Bryansk, and some stuff in the south. We have a lot of APs left. I have left them for the discretion of our esteemed supreme commander to use them as he sees fit. Could I suggest to use them to disband useless stuff, and stuff that will likely get bagged, and to promote as many front and army leaders of the important armies to better leaders (min Init 5, Adm 5); crucial ones higher, and Fronts ideally 5/6 or better.
Stuff to go are any tank or mech divisions which cannot make it to safety, all those motorcycle regiments etc. But primarily, use it to promote good leaders into the important roles.

13) I haven't looked at the planes, but are we upgrading the best of the I-type units with built Yak-1s, Il-2s etc? And once lend-lease starts, with all those Hurricanes, P-40s etc. In the air we can and should be on the offensive - losses are irrelevant as we outbuild the Luftwaffe by far!

Comrades, let's work hard together to liberate our glorious country from the pest coming our way!




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/1/2018 11:30:40 PM)

All of your air request as been granted.
We do not have any reserve. The central front was pocketed, all units were lost, and we had to use all reinforcement to recreate the front line in front of Moscow.
It seems like you know the game a whole lot more than me so Im not arguing on any request here. Lets do what is best for the USSR and lets forget about ranks for a while.


If only we could get an answer from our air commander....




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/2/2018 1:44:15 AM)

If you can see any improvements that can be made in my positions in north or center please go ahead and make them. One thing I'm doing with HQ's is keep them within 5 spaces of all units subordinate to them so that they can give support. Also I think the closer they are the better chance they have of activating reserves. I thought I turned everybody near the enemy off refit but if you see any that are on refit you are fine to turn them off. I set a bunch of my rear-line guys to reserve, are you sure you're not seeing that? Maybe I made a mistake and set some of them to refit instead of reserve as they should have been. If you see that, please fix it. HQ's as a rule should be stacked with a combat unit so they don't get overrun easily.

I thought that fighting for the Lake Ladoga line was worth doing because otherwise there are many hexes along the Finnish no attack line that have to be filled to keep the Finns off. I thought one army would be cheaper. Also, I have a better chance of getting victories up there and producing Guards units that can then be shifted down to the fronts against the Germans.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/2/2018 2:08:49 AM)

And those NKVD regiments are all being disbanded anyway. When I tried in one game to hold the line north of Leningrad with NKVD regiments I got a nasty surprise when two of them disbanded and the Finns marched into the city from the north.




wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/2/2018 2:35:13 AM)

You guys have asked before for the parachute units and I keep saying no. They will make no difference in the battles of 1941, but you have worn me down so use them as you see fit. I release all para divisions to North, South And Centre Commanders. Squandering these units is dumb but knock yourself out. I hope everyone had a wonderful Christmas.




Kratsch -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/2/2018 11:53:00 AM)

Hi all,

Sorry wasn’t clear. Not like major operational reserves, but the local ones I meant:
Units can be in ready, refit or reserve mode.
The first digs the best by far,
The second gets filled up first with new recruits,
And the last, dependant on leader rolls, can get added if other units of the same army get attacked within 3 hexes, which is a huge help. The more MPS the reserve marked unit has, the better.

So, in my humble view, frontline and anything crucial we mean to hold should be ready and digging, refit is really for the back areas for new units coming in which are understrength etc.
And reserve is for local chaps in second or third row, but need to be within 3 hexes of the battle, and in range of the HQ.

Para units are actually quite good in defence, as the little buggers don’t get routed easily, which is all we are asking them to do : being good speed bumps. So some cities a bit back, crucial river lines etc. Not cannon fodder in the first line, but they are very useful in side areas where they punch above their weight!

Another observation btw:
I noticed all the HQs being locked. Was that intentional?

I would suggest the following:
Armies at 3, then the higher HQs automatically send them the right number of stuff they can use at no AP cost!
Front at 0 or 1, but not locked, as otherwise SU can’t flow through them from STVKA to the armies. The 1 is for fronts which have a lot of units directly attached to them, and not to armies. Tough arguably, units not attached to fronts directly should be minimised.
Corps at 0- the armies should have them!
STAVKA at 0 - the stuff is needed at the front!
Every army should have at least 1 sapper regiment attached, important digging areas like Leningrad or Moscow even more! Worthwhile to spend APs on that ASAP if they don’t have them!
Air HQs should have a few AA units, also set to 3.
Otherwise just a mix of different artilleries.
No tank bats, AT stuff, or motorcycle troops. Not worth the trucks or APs.

No units meant to fight should be attached to STAVKA, as they get a hefty penalty in combat.

For air setting, could I suggest:
Little to no ground support, as apparently in 41 it is almost pointless via hard coded game settings
Full interception to burn our worthless fighters against their better ones
Full ground and airfield attack with escorts

Regarding the Finnish front:
Yes, not a problem, fight up there, but don’t get anything bagged. If your defence gets broken, best to stay at the no attack line. And yes, some of those things can get auto-disbanded, so we need two or three more up there at all times to plug holes should they open up.

Comrades, these are just some humble suggestions. I would not dare to tell my friends in this titanic struggle what they need to do, as I am by no means any form of expert. Just a similar scholar of the art of war who may or may not have read a bit more about the game mechanics, and read some AARs to improve his own skills.

I think role play will be much more a feature once we survive into the autumn mud. Then we have time, until then it is pure survival despite hefty losses, and using every tiny bit of help we can to try to cling on with our fingernails....




Kratsch -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/2/2018 8:53:01 PM)

Comrades,

I have uploaded a further file for review which has a number of changes to the previous last file in it as per suggestions in the email above.

Mostly:
- some tweaking of positions in front of Leningrad
- widespread removal of unit status of refit to allow better digging
- some tweaking with locally set unit status of reserve
- starting to move airbases forward
- promoting 3 crucial leaders in front of Leningrad and Moscow to much higher quality
- disbanding the useless Finnish island forts
- starting to move some useless SEC units towards the north to create a second line in case the struggle of the 7th Ind Army in the far north cannot continue there
- tweaked some para unit positions in the area between north and centre to create at least one line of speedbumps
- tweaked some air doctrine settings
- repositioned (i.e. evaced) several HQs out of the pockets. This way they have a chance to keep their SUs, and hopefully, the HQs will not get pocketed again (note: a player has no influence as to where the HQ goes to when repositioned!)
- adjusted the HiCom/Front/ Army/ Corps support level to 0/0/3/0 to increase the flow of the assets to the front-line
- adjusting a number of TOE settings; the aim is more flow of men and supplies to the Inf Div, and less to SEC/AT/forts/mech/tank etc. They are largely not effective on the defence in 41


What I have not done:
- allocate any air units to the airbases
- used existing air units near the front to bomb the leading or most threatening mech/tank formations

I do not want to, nor want to be seen to take over the game. This is and remains a group effort. The changes are purely my suggestions, and it is up to you all, and the supreme leader if those suggestions are taken on board or not.

I noticed that we have piles of much better airplanes stocked, e.g. Yak-1s etc. I would suggest to replace the best formations with any I-type places to be replaced step by step with better airframes.

Several fronts have few to no airbases., but we have plenty of DBAD ones. These could be re-assigned to facilitate local tactical plane support.

We have a large number of leaders that should spend more time on their datcha instead of running combat affairs. I would suggest we systematically exchange them with better ones over the coming turns as per their priority.

Please have a look, and please tell me to shut up if you want as well!! I will cut back significantly on my mails again from now on, as I do not want to monopolise the discussion/running of the game.





wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/2/2018 11:18:57 PM)

Last 3 turns I have been converting air squadrons from 153 i16 to yak 1, lagg3, and mig 3 this does cost admin point and are not free. As for AA I have been adding it to the HQ but again this cost admin point that we all have to share and it limited. We cannot build new air squadrons yet and just because it says we have a 100 yak 1 for example in reserve does not mean we should build 5 more squadrons because there is replacements to think about. You are 100% correct air support is empty because I have focused most of it behind moscow in the moscow air command. Scattering air assets will be a later strategy but ftm it is not. Level bombers will never see deployment as long as I am in charge of air command or we have a luxury on vehicles and logistics as a whole. As for air close to the front heck no I do not need air bases be over run costing us more logistics. Actually the more I think about this I really do not feel like defending my decisions about air strategy, so I propose the Front commanders take over all air command.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/3/2018 4:48:31 PM)

"Actually the more I think about this I really do not feel like defending my decisions about air strategy, so I propose the Front commanders take over all air command. "

Alright so.... We have no more air commander then.

Doctorking and Kratsch, you are now in command of the air war. Divide the air into three parts.

I want 40% going to the central front. And 30% for the other fronts.




wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/3/2018 4:58:35 PM)


quote:

ORIGINAL: Neogodhobo

"Actually the more I think about this I really do not feel like defending my decisions about air strategy, so I propose the Front commanders take over all air command. "



Thanks Neo and have fun guys.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/3/2018 5:27:48 PM)

Have a good new year !




Kratsch -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/3/2018 5:41:44 PM)

Oh no, sorry to hear that. Have a Happy New Year nonetheless.

To our supreme commander then:

Can I suggest that you send air units to the bases in a proportion as you see fit, and we use them then locally as part of our front activity?
Upgrading air units, exchanging or building new ones also probably should be done centrally. The same goes for air doctrine settings.

Para units: use them by whoever is running their parent front?

Personally, I will each turn send any air unit with a morale of 30 or less and/or a fatigue of 20 or more back to the national reserve, so once recovered our supreme leader ought to cycle units back to the front as or when he sees fit.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/3/2018 7:56:36 PM)

I dont mind doing that for the air , I just dont have any idea how to do it. As for the para, the ones in the central front, stay there, same with south and north, who ever is commander of that front, gets the para that are in his sector.




Kratsch -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/3/2018 8:37:36 PM)

click on an airbase, then on the left-hand side, click 'assign'

you get a long list of all eligible air units that can be assigned, and that's it!

for upgrading units:
yes, it costs 1AP.

click on an air unit, then bottom right you can see the upgrade button, where it gives you the possible choices which plane this unit can be upgraded to, and in brackets it shows you how many we have in the pool of that plane type

building air units:
clicking on a city hex gives you at the top the button with the tank in it:
click that one, and you get the option of what can get built
air units have a max of 8 / turn; each costs 1AP

If you don't want to or not clear, am happy to take over role of air commander, as poor doctor has to deal with 2 fronts already; I am easy.
Then I will assign air units as per your general guidance, will rotate them to reserve etc.

Doctor will retain control of all air units in any bases assigned to his fronts, and he can do what he wants with them. All I would do is the cycling, upgrading, doctrine settings etc, and possibly keep long-range bombers in the backfield which are not assigned.
All paras belonging to his fronts are his to use as he sees fit as well.

Your choice, I am easy.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (1/3/2018 9:11:52 PM)

No its okay Il do it, might as well learn something ;)




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