Mamluke -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (3/3/2018 12:04:21 AM)
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ORIGINAL: thedoctorking BTW, do we really want all these divisions at less than 100% TOE max? There's a whole page on the commander's report that have 20% maximum. Anybody on my front is going to get set to 100%. quote:
ORIGINAL: Darojax Noticed this as well, I set all my units at 100%. That is ill advise. its a common and logical strategy to funnel manpower, Armaments and Armour fighting Vehicles (AFV) to the combat units that will make the difference. we simply don't have enough manpower, and soon armaments to equip all we have in the field. allow me to demonstrate. we gain about 119 000 manpower per turn for now and a average a 20K to 40K return wounded. in turn 15 the reinforcements of skeleton units are as fallows: 11 Rifle divisions, 10000 men per division: 10000*11 = 110 000 5 tank Brigades, 1800 men per unit: 1800*5 = 9000 3 cavalry divisions, 4000 per division: 4000*3 = 12000 a total of 131000 men are needed to fully equipped out the reinforcements. in turn 16 the reinforcements of skeleton units are as fallows: 13 Rifle divisions, 10000 men per division: 10000*13 = 130 000 14 tank Brigades, 1800 men per unit: 1800*14 = 25 200 12 Rifle Brigades, 4000 men per brigade: 4000*12 = 48 000 a total of 203 200 manpower is needed to equip all reinforcements for turn 16 alone! and a might have miss a couple of units. and I not even counting the units that are still at low TOE, commanders report shows we have at least 30 rifle divisions at 20% ToE. and of course, there is still the tons of reinforcements for the fallowing turns until, during and beyond winter. I encourage my comrades to calculate the manpower needs for future reinforcements, it helps to know the situation for the future red army. Let's not forget that we need manpower reserves to fill out casualties on the front lines. If we look at Army Status, in the bottom of the logistic Event log (shift-e) it will show under balance: -720 000, we still lack 720 000 manpower to have TOE at 100% and reinforcements are still coming. in my opinion. we should try to have the good divisions, the +40 morale +40 experience have 100% or at least 90% TOE. those units, under great leaders are the ones that make the real difference, not only do they have higher CV, they take less loses in combat. have high construction value because of the experience. the good rifle division can build a level 2 fort in 3 to 4 turns. while a below average division (25 exp. 35 morale) can take 3 turns just to build a level 1 fort!! Speaking of experience. I think its important long term. to try and have as many combat units on training as possible. right now, experience raises like this: fresh formations start at 10 to 15 experience, normally the experience goes up by 1, if the units is 10 hexes away from an enemy unit, the experience can raise by 3 per turn until it reaches half of national morale. For us right now, its about 22/23 experience. a decent division should have at least 30 exp. but as you can see, it can take many turns to reach it. that is why its important to fill up those skeleton formations to at least 70% TOE. so they can train up and have a decent amount of these trained units ready for Blizzard. quote:
ORIGINAL: thedoctorking OK, mission accomplished. Bombed every hex that had Finns in it twice, established a solidish line. If the Germans don't push my way I'll stay where I am and see if I can tempt the Finns into attacking. I'll make inflicting losses on Finns my principal objective. I have an extra HQ now. If there are a half-dozen divisions coming in that we can spare for it, great, if not I'm prepared to let Rokossovsky go to some good home farther south. I CALL DIBS ON ROKOSSOVSKY! have a lot of good divisions that need good leadership. and the South is the prime place for an winter offensive. quote:
ORIGINAL: Darojax South Commander! Please relocate Moscow Military District HQ for me, it is completely exposed. Been trying for 2 turns to get it out of harms way, but alas... Also a reminder, please move the Center Air Bases to safety, I did not touch them so some of them are exposed. meh, the Moscow M.D its kind of pointless. it never gets mobility I think. the only useful feature of the Military districts HQ is they can transfer command of units for free. I already removed the SU from it. just ignore it, it will run away from the enemy on it's own.
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