RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (Full Version)

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Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/22/2018 7:13:19 PM)

Alright everyone, the Axis has done their North center and South file, so expect the turn to be ours within the day or the next one Id say.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/23/2018 5:41:56 PM)

Alright well... Things went good this turn. No advance on the Central Front. Not significant advance on the Northern Front as well.
There was however, some problems down south. I need you to retreat and create a defensive line between Voronezh and Rostov.


There is definitely an opportunity in front of Tula and Kursk to make a push, but we wont do it. We cant spare the units for it.


Central and Front commanders, keep doing what you are doing, slowly retreats to the new defensive line.
Southern Commander, get out of encirclement, and retreat, we CANNOT risk losing any more troops to encirclements. I think you also have the opportunity to isolate the mechanized division behind Belgorod, but thats entirely up to you.


I have sent some reinforcement South, Nothing North, and massive reinforcement in the Central front. Most reinforcement are unfit and unready divisions that will need some time to replenish, so keep in mind.
Gentleman...Good Luck.


I did my turn, so it is now the Air Marshall Turn.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/23/2018 8:50:15 PM)

It goes against the grain to run away from Security Regiments. Still, I think you are correct that we should retreat and reform our armies.

Are we playing with sudden death victory conditions?




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/23/2018 9:10:46 PM)

Since we have newcomers as well, Il just copy paste this

quote:

ORIGINAL: Telemecus

2by3+ Person Team Game

Signup for a game of War in the East with a team of three or more people for each side.

There is already one team game going on ( http://www.matrixgames.com/forums/tm.asp?m=4245675 ), and there have been others in the past. There may now be enough interest in starting another. If you are interested please do post here or feel free to PM me. Players from the other team game who wish to participate in this one are welcome.

The idea is that both novices and more experienced players can be team members. It is not meant to be a coaching game, although if players are happy to do that that is fine. Generally though each player should have their own area of responsibility and succeed or fail by their own efforts. However it is an opportunity to see how others play from the same side and play collaboratively a side of War in the East. Some things that are easy for a single player game to do are harder for a group, and that is part of the challenge.

As a wargame it should be approached by all in the spirit of fun.

Set Up

PBEM

Campaign 1941-45 [Edit: changed from Bitter End in original post]

Latest public beta version and update at least when steam does
-some flexibility though when you update from V1.11.00 to v1.11.01 [Edit: added by suggestion from thread for both sides with no objections]

Game options, unless there is a consensus otherwise among those who join, will be
-fog of war
-random weather
-+1 Soviet bonus [Edit: changed from no bonus in original post]
-mild blizzard [Edit: changed from full blizzard in original post]
-better cv maths [Edit added since original post]

House rules
-no suicide mission para drops or naval invasions (e.g. sacrificed to displace airbases or rail repair), such missions should be realistic with a plan to keep them in supply and with relief forces to join them.
-Axis Supreme Commander will not perform any combat missions (e.g. air missions) [Edit added since original post to reflect perceived experience imbalance, if there is no imbalance this needs to be revisited]
If there is a consensus for other house rules these can be added, but it is best kept to a minimum

Team and Roles

Each team should include
- 1 Supreme Commander: decides the allocations to each of the other commanders (e.g. units, points, rail cap, manpower, leaders etc.) and their responsibilities (e.g. boundary maps, objectives). This can include protocols on how different players can use the same units during the same turn (e.g. air groups, SUs), strategy many turns ahead etc. The supreme commander could also undertake strategic aspects of warfare (air missions, industry etc.) but should not be another ground commander. Anything relevant to only the responsibilities of one commander should be left to that commander. As well as aiming to win the game, the Supreme commander is also responsible for ensuring all their team players have the substantial game they expect.
- North, Centre/West, South and (optionally) other ground commanders: they cannot also be the Supreme Commander and are responsible for "pushing the units" for all ground forces in contact with the enemy as well as any other roles the team decides
- Others (optionally): if the team agrees and other roles can be found. Suggestions have included air commanders, deputy ground commanders and even ministers of production and propaganda!

Each team must have
-1 Team Manager (who can also have one of the roles above and does not have to be the Supreme Commander): makes sure that the save file is with somebody to take their go, that there is no ambiguity whose go it is, and it is not left idle during their sides turn. When a player cannot take their go and there is no way to swap the sequence round for someone else to take their go, the team manager should arrange for someone to cover that players go for that turn. Their aim is for that team's turn to be finished as quickly as possible. They should also recruit replacments when a vacancy occurs. [My experience of the other team game is this is a substantial side job - even hardcore wargamers have real lives and getting multiple calendars coordinated is not easy. And getting a replacement for a vacancy entails more than posting once in the forums that there is a vacancy. Having someone responsible for this helps!]

Teams that opt for further ground commanders or other roles should take care to not unduly increase the length of the game as a result.

To start the game each team must have at least a different person as Supreme, North and South commander (Centre/West can be allocated between North and South).

If the team does not at least have a different person as Supreme, North, Centre/West and South commander they must post they are looking to fill this vacancy in this thread and be open for another joining the team to fill these roles.

When teams have no vacancies and extra roles are not possible for those expressing an interest here they will be added to the reserves list and invited to join when the next vacancy occurs.

A player vacates their place in the game when they post so in this thread, or if they have been incomunicado since their last turn and are not availiable to take their turn when it comes again.

Anyone who has played on one side cannot later play on the other side (they will know the other team's password and plans).

Sequence of Play

Play consists of each commander taking their go and uploading their save files at the end of their go to dropbox for the next commander in this sequence
1. Supreme Commander receives end of turn file from opposing team and takes their go at the start
2. Other team commanders take their go in an agreed sequence, if necessary altered by the team manager to make sure there are no idle periods
3. After all other commanders on a team have finished the Supreme Commander takes a further go at the end
4. The end turn button is pressed for the end of turn save and the result is uploaded to dropbox for the other side to take their turn

All players should be members of and upload their end of go saves to a single game dropbox and use a common file name schema (e.g. "2by3+ 010-Axis.02 North Finished" where 2by3+ is the name of the game, 10-Axis would be the turn number-side, 2 the go for that side during the turn and the last part their description of the go). Players of the other team will be able to see the progress but not open the files without the password.





Mamluke -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/23/2018 11:21:45 PM)

Hello guys, sorry I'm taking so long, were are approaching more critical turns and I don't want to screw up. Now on to my report.

Air supply.

Unfortunately, I only had about 96 LB regiments for use and about 15-20 of then were severely depleted, I decide to focus exclusively on Moscow.
more regrettably, only LB regiments that have 0% miles flown can be used for air supplies operations. and the Transports I made on turn 12 can only be available for action on turn 14.
Still, happy to announce, was able to bring 5 divisions to Beachhead supply (orange outline) and increase the defensive CV of Moscow from 44 to 89! and north Moscow from 20ish to 56!

report on Tula.
it's unfortunate, because of the low rail capacity. it's only possible to save 11 armaments points, doing so well leave us with just 556 rail capacity.
recon shows that at least 5 or more mobile divisions and several infantry are posed to attack along the Oka river and with Axis rail head already at Vyazma, a long organize retreat is imperative.
So, the remaining 13 Armaments + the 2 at Kursk should now be considered beyond saving.

Defense of North Leningrad.

In Order for the Axis to use the Finnish army OFFENSIVELY beyond the "no Finnish attack Line". the Germans must clear both Leningrad and North Leningrad.
I recommend to North commander to remove those 2 HQ out of the city and to put 198th Rifle division and 1st tank Division on the Ladoga coast inside North Leningrad.
also, using the NKVD regiment in the marshes to clear the enemy control hex would be best.
with those units in the city, as well with the divisions on the Coast with level 1 fort, perhaps we can buy North Leningrad one more turn.
Another recommendation: you should evacuate all of Korelia, once behind the Svir river and if North Leningrad holds, the Finns won't be able to attack( can still move in to unoccupied hexes so keep that in mind.

also, I felt compelled to move some units in the South, happy to report that the inner pocket was breach once again, (those rifle divisions I use to attack had low chance of escape anyway), and with the sacrifice of just one airborne brigade, I was able to isolate one Motorize division.
Our units at Kharkov can march East, they will still be at risk of further encirclement, I will do my best.

PS: can I immediately evacuate the Industry of Tula? pointing out that doing so will leave us with just 556 rail capacity for the rest of the turn.
ALSO, I ask all Commanders to avoid leaving units on trains, occupying precious rail capacity, we must save as much as possible to evacuate all that we can.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/24/2018 12:17:04 AM)

Yes, use all rail that you need, Iv already used mine. Evacuate the industry at Tula. And by the same time, Central commander will be able to abandon the defensive position at Tula.




Mamluke -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/24/2018 12:37:45 AM)

Turn finish, I put more air units in the center mostly and removed some from the North.
By the Emergency powers granted to me by supreme Commander, I ask all commanders to NOT TOUCH the air force, don't move airbases around and do NOT perform air missions with the only exception being recon.

I urgently ask for the replacement of 9th Army leader (average rating of 3.4) in the Crimea with GM Kazakov Mikhail, the Axis can now attack my last defense at the Isthmus. if it is breach now I will have to fall back to Sevastopol.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/24/2018 1:33:08 AM)

Alright I grant you the replacement, I will do so on my turn.




Mamluke -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/24/2018 6:59:06 AM)

THE IMPORTANCE OF GORKY

In the last defensive plan issue by the supreme commander, Gorky and Yaroslavl were not consider important objectives and supposedly are to be abandon if necessary.
As well that all forces are too fall back behind the Volga River.
This can NOT and should NOT be done! Gorky is a major Industrial Center. you can do the math your selfs, the total cost of evacuation is a whooping 470 816 rail capacity!!
that is 5 turn worth, I repeat 5 turns!! and it implies we don't transport ANY troops what so ever during those 5 turns.
I'm not even mentioning Dzerzhinsky(e), 2 hexes west of Gorky with a LaGG-3 factory, 2 Armaments and 2 Heavy Industry with an evacuation cost of 53056, about half a turns worth of rail cap.
[image][IMG]http://i1289.photobucket.com/albums/b501/Mamlukethe1/WITE/Gorky%20Industry_zps2jlv1h90.png[/IMG]

For all intents and purpose, Gorky is the new Soviet Capital, with its Industry and 25 manpower and should be defended as such, AT ALL COST!! I propose the fallowing plan for the final defense of Gorky.

[IMG]http://i1289.photobucket.com/albums/b501/Mamlukethe1/WITE/Central%20Defense%20plan_zpse1w2vmal.png[/IMG][/URL]
the black lines represent a general defensive perimeter, red lines are "NOT a STEP back!", the blue lines are a bonus objective to try to hold if possible with weak units.

Do NOT despair! at the final front lines with low supply, a strong defense can not be overcame, Central commander! gather Zhukov, Rokossovky, Zhakarov, Tolbokhin and any others if you have too!!
and the Volga itself can and should be guarded by weak formations in areas at risk of crossings, a simple tank brigade or AT-brigade is enough for the peaceful areas(they require an actual attack by the enemy).
and at least 1 decent division should Garrison Gorky and Yaroslavl at all times.

WHY a defense in front of the Volga is important.

The last defensive plan called for the eventual retreat behind the Volga, while it is true we have far to few troops for a pro-active defensive, we should try at the very least the form a "outer ring" in Yaroslavl.
1st off, the worst out came, the Germans forming a "Volga line" is the most ideal for the Axis! they have zero reasons to go beyond the Volga, the Germans would just fortify along the river until Blizzard.
that way, only once the Volga river is completely frozen, and no longer effects movement or combat, do the Axis calmly withdraw, while we try at best to catch up. Remember infantry in blizzard takes 3! MP to move to any hex, motorize is worse.
Ice levels go from 0 to 10, at snow weather, ice levels go up by +1 per turn. during blizzard its +4 for North Soviet zone, +3 for central soviet zone, +2 for south soviet zone and +1 for Europe zone.
with presumed 3 sown turns that is ice level 3, in the 1st blizzard turn is now ice level 7. giving huge penalties to movement and thus a valuable turn of blizzard is wasted.

there is also the point that any redraw must be executed with care. the Industries of Ivanovo, Yaroslavl and Rebisk can NOT be forgotten.
Ivanovo - 3 Armaments, 3 Heavy Industry = 38400 rail cap.
Rebisk - 2 Armaments, 2 Heavy Industry = 25600 rail cap.
Yaroslavl - 3 Armaments, 2 Heavy Industry, 5 Vehicles = 56400! rail cap.

while Ivanovo and Rebisk can be evacuate and are acceptable losses, as long as the Outskirts are defended until the evacuation is complete.
Yaroslavl must stand proud! not only is it quite expensive to evacuate, it has the Volga at its back! an excellent counter to encirclements!!
and the Outer Ring aspect of the plan is Important because it is necessary that our forces are not easily contain, in order to conduct an effective Blizzard offensive of course.

to make the situation more easy for the central front. this area in particular can be lightly defended.
[IMG]http://i1289.photobucket.com/albums/b501/Mamlukethe1/WITE/are%20to%20be%20ignored_zpsbj0ts5ky.png[/IMG]

I'm willing to bet that because of the Terrain, this area is likely to be ignored by the enemy, a push here will not harm our situation much.

and to compound why we should adopt this strategy, remember there is still the industry in the South. too much demand for rail capacity.




Darojax -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/24/2018 2:49:15 PM)

I am in agreement with Marshal Mamluke on this plan, but await Supreme Commands word if they agree with it before I commence my turn.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/24/2018 4:04:03 PM)

I agree with that plan Mamluke ! ....But watch your step, Im still in charge here............ [8|] ;)


But yeah, we will shift to that plan. You can start applying it now Darojax !




Mamluke -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/24/2018 5:51:59 PM)

quote:

ORIGINAL: Neogodhobo

I agree with that plan Mamluke ! ....But watch your step, Im still in charge here............ [8|] ;)


But yeah, we will shift to that plan. You can start applying it now Darojax !

thinking back, my tone was way more confrontational that it should have been, sorry Supreme leader, I promise great Victories!....in future

(pls, my skills would be wasted chomping wood in Siberia [sm=fighting0056.gif] ).


Just want to make sure we don't do any unnecessary mistakes, a rare beauty of this game is that the consequences of all our actions only became truly clear many turns ahead.




Darojax -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/24/2018 8:13:06 PM)

Central Front Turn 13 done.

Two of our very best generals, Zhukov (Western Front) and Vatutin (20th Army) have been charged with the defences of Gorky. However, our units in the rear are very weak and in an unready state, they have been assigned refit priority. Needless to say, we need more men. Our hopes must lie with the Fascist logistic capabilities being overly strained.

(In the screenshot Moscow M.D. Command is completely exposed, it has however been taken care of in the save file.)


Air Marshal:
* Despite the emergency powers assigned to you the Air bases had to be moved, they were too exposed at their current locations.

Supreme Command:
* If more reinforcements arrive next turn, please divert some of them towards the defensive line between Tambov-Kustarevka.
* I also must request that General Pronin of the 34th Army (charged with the Volga defenses east of Kostroma) is replaced before engagements with the enemy.

Да здравствует родина!

Click image for full size
[img]https://i.imgur.com/uHIwMSzl.jpg[/img]




Mamluke -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/24/2018 9:20:40 PM)

Is the North next?




Darojax -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/24/2018 9:44:06 PM)

Yes

1st : Logistics
2nd : Supreme Commander
3rd : Air Marshal
4th : Central Commander
5th : Northern Commander
6th : Southern Commander
7th : Air Marshal 2
8th : Supreme Commander Final




Mamluke -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/25/2018 7:00:12 PM)

it seams thedoctorking is not online today, can I do my turn just before nightfall so we don't waste any time?




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/26/2018 12:04:26 AM)

Yes.




Darojax -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/26/2018 12:06:55 AM)

Don't forget to edit the text file with a message so we can see the file is busy. Otherwise you might find two people working on the save file at once (happened to me).




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/26/2018 3:57:16 AM)

Marshall Darojax, expect this much reinforcement arriving by the 25th September. :

-29 Rifle Division
-6 Cavalry Division
- 17th Moscow Rifle Division. ( https://en.wikipedia.org/wiki/17th_Rifle_Division )

Marshall Doctorking, expect this much reinforcement arriving by the 2nd October :

-23 Rifle Division
-Misc of Construction, Naval Brigades, Sappers, AT Artillery, Motorized and Cavalry divisions


Marshall Mamluke, expect this much reinforcement arriving by the 9th October:

-18 Rifle Division
-30 Tank Brigade



On the 16th October. Reinforcement will be shared between North and South.
On the 23rd and 30th October, Reinforcement will be sent in the Central Front.
On the 6th November, reinforcement will be given to the South
On the 13 November, reinforcement will be given to the North.

On the 20th, 27th and 4th December, ALL reinforcement will be given to the Kursk Front. The Kursk front will be somewhat of a Active/Sleeping Commando Army that can be activated whenever I decide. This is a new Front I want to open, with, POSSIBLY, a new human commander. If not by a new commander, It will be taken by Thedoctorking in sleeping time and taken by either Central or Southern Commander during Active time. During Active time, the Kursk Front will have for objective to execute pincer movement where an opportunity arise, either going North towards Smolensk, or South towards Kiev. During Sleeping time, it will try to go and capture back Chernigov and Gomel.

This is the reinforcement you will all receive. ALL Moscow Rifle divisions will be sent to Moscow Front. All Leningrad Rifle Division will be sent to Leningrad Front.
Keep in mind Marshalls, that those forces are going to be the one you will have at your disposition for the Winter Offensive I am currently planning. The date of the attack has not yet been decided but during mid October, I will communicate with each of you, the objectives I want to achieve, and you will need to draw me a strategic plan. I may change some details , but if accepted, you will all be expected to achieve those objectives so be realist in your execution. Each Front will need to be in pair with each other, we cant have the central front advancing 50 miles, while North and South advance 10 miles.


I am just letting you guys know whats about to happen in a few months. NO MORE ENCIRCLEMENT. We cannot afford any more encirclement. The Southern Pocket are a disaster, Both Northern and Southern front are slowly disappearing and Central Front is still in shock. And reinforcement will stop coming around the start of 1942.

Marshalls. I count on you for your understanding and for your determination. I know, in these hard times, it can be difficult to believe in victory. It can be difficult to wake up in the morning, if you have had any sleep at all. I know it can be hard to look at your wife, and children, and tell them that everything will be okay. Me, more than any men alive in this great country of the USSR, know how difficult it can be to bear the consequences of our actions. Every single day, I put men to death. I understand the feeling of leaving a division behind in order to buy some time for others to retreat. I see the pain in your eyes when you receive orders to abandon the pocketed armies. The sweat and blood of our soldiers, who had to abandon their comrades in Moscow.

But with great sacrifices, and great determination, and hard fighting, comes great victories. Let us not forget, that soon, the German Rats will be frozen in the streets. Our tanks will thread on their skulls, our shells, will fall on their officers and commanders. YES !! MARSHALLS !! I KNOW TIME ARE HARD. I KNOW THE CRUSHING FEELING WE ALL FEEL. BUT LET THIS NOT, BE MY LAST WORDS, LETS MEET AGAIN IN MOSCOW FOR CHRISTMAS !!!

My great comrades in arms, we will ALL share the burden of war together, like true communist fighters !! From now on, THERE WILL BE NOT ONE STEP BACK FROM OUR NEW DEFENSIVE LINES, BUT ALL STEPS FORWARDS !!! COMRADES, TO GREAT VICTORIES AHEAD !!!! KILL THE FASCIST SWINES WITH HONOR AND GLORY !!!! REPULSE THE INVADERS AS DID OUR ANCESTORS !!!

[img]https://i.imgur.com/bbg2bzO.jpg[/img]





Darojax -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/26/2018 5:37:11 AM)

[img]https://3.bp.blogspot.com/-K3R2bNR0Srk/V6_M4YldF7I/AAAAAAAB17U/ywzKy7ZUXDoF3DXkcQKEpv8N_uqBppesACLcB/s1600/Soviet_Posters_worldwartwo.filminspector.com_1.jpg[/img]




Mamluke -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/26/2018 3:49:28 PM)

I've done the South, I did my best to ensure they didn't encircle ALL of those divisions.

Frankly right now I can only guaranty that Rostov stays in Russian hands, Voronezh fate will depend on how many units don't get encircled in the next turn.
I decided, will evac only 2 factories of IL-2 from Voronezh, meaning that for at least 32 turns literally all production of IL-2 will cease. we will have to depend on the biplane UV-2 for bomber strikes for the next 5-6 months.

I will still give priority for Heavy Industry, see to it that we don't fall below 170.

Thedotorking still hasn't report back, if he doesn't do his turn by tonight, can I do it?




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/26/2018 5:56:00 PM)

Il send an email to Doctorking.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/26/2018 11:23:28 PM)

North is done, it is now the turn of the Air Marshall.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/26/2018 11:27:27 PM)

Sorry about the delay. I did my turn. I call it "Operation Krolik" - it sounds better in Russian...[:D]

I snagged a decent air leader for NW Air Command since my original guy had an air value of 3 and a morale value of 4. We appeared to have surplus points. If this is a problem, I'll go back and re-execute without the leader replacement. I also gave him two decent fighter squadrons so that we can put up some sort of a fight against the (unescorted) German airbase bombing missions and interdictions.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/26/2018 11:41:23 PM)

I would have prefer you take General Rokossovsky out of the encirclement, but I will do it myself if there is any admin points left after the air turn.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/27/2018 12:43:11 AM)

I looked at the save game and my defense in N. Leningrad is like 80. Don't know if that is going to be enough.

I could also use the relocate unit command to send Rokossovsky's HQ over to the mainland. He would be in a hex ahead of my current line so he would for sure get overrun there. Or we could wait for him to get overrun in the Leningrad pocket and relocate and maybe go farther. I'll leave it to the supremo. But I don't think it is worth it to spend AP to replace him as leader. For one thing, as long as he is inside the pocket, his troops will fight better for Leningrad.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/27/2018 1:02:11 AM)

I'm still unclear about the division of labor between us front commanders and the overall air commander as regards the air units in our theaters. I just moved my planes around and did stuff as if I was in charge but if that is a violation of the Air Marshal's jurisdiction, my apologies and I will not do it in the future.

My goal is to get the two air armies in my sector behind the river/swamp line that is to be my main line of resistance. I'm keeping a staging base for each group out front. I want to make sure that the bases have sufficient fighter cover to prevent enemy air raids (at least 100 fighters per hex, by preference). I'm not too concerned about bombers, though I'd like to bomb the enemy's spearhead units, both to slaw them down and to gain experience for our boys.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/27/2018 1:11:19 AM)

Also, it would be nice if each air HQ had six AA regiments, though I realize that we probably have higher priorities for our AP. But if we are to regain our air strength, we will need to prevent audacious German raids on our bases.




Mamluke -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/27/2018 1:38:41 AM)

you weren't suppose to move the airbases or perform missions other then recon, I explicitly sated this in a post :(.

well just don't do it again for the next turn. after Leningrad falls, you can use your air force however you want but you will get few air regiments until snow.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/27/2018 1:44:05 AM)

That's all right. I'll go back and re-do my turn. I'm doing it now.




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