asl3d -> RE: Core of Heroes and Leaders mod (10/7/2018 7:02:52 PM)
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OK, now I understand. The answer is yes. In the image below there is, first of all, by way of example, the Sprite "HaL_German_Vehicles_Sheet-04", where the counter of the StuH 42 assault cannon is located. If you look at the Sprite you will see that it appears so much the unit that usually it is represented in the game as well as the same unit in conventional counter format (with all the numbers), which is what appears when you mouse over. To always see the conventional counter, simply invert the coordinates in the corresponding row in the Excel Units file. It's a bit tedious but it can be done. However, I think that doing that is going backwards in the spirit of Heroes and Leaders mod. If we return to examine the attached image, we see that the game AI provides exhaustive information. In fact, when the Russian T-34 point the target StuH 42, it tells us that it has a 24% chance of causing a damage. Also, if you click on the StuH 42, we have information about the caliber of your main gun, your Fire Power, your range, the protection of your front, side and rear armor, the FP of your bow machine gun and your range and, especially, the performance of your main gun (To-Hit and Penetration) depending on the target range. This is much more than the information provided in the StuH 42 counter. I have done that when hover your mouse over any unit/weapon and it flip to its information format, revealing its main characteristics of combat (the classic counter), only as a deference to those many players who for a lot of years have played with counters and boards of cardboard (like myself). But, I am convinced that this information is absolutely unnecessary and redundant. [image]local://upfiles/56084/95BC37813F494F38B2A4B378CACB4A47.jpg[/image]
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