z1812 -> RE: Field of Glory II (11/6/2017 9:39:37 PM)
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Hi Rico, Thank you for your reply and the answers to my questions. quote:
ORIGINAL: rico21 quote:
ORIGINAL: z1812 Hi All, I wanted to post on the Slitherine site but it does not recognize my username with the unified log in. However Matrix does so I am posting here. I have a few questions about FOG2 that I hope someone can answer. 1. Does terrain have an effect on combat and movement. If so is it "realistic" as games go. 2. Is there block movement for multiple units and if so does it work well. 3. What range do archers have. Are they effective. 4. As turn based is it wego? 5. Does the combat resolution seem reasonable to the periods and armies? 1- terrain has an effect on combat and movement. I do not know if it's realistic, all the witnesses of that time are dead. 2- The block movement is used to move a set of units if they are far from the enemy. This accelerates positively the parts. 3-Archers have a maximum range of 4 squares with effective range of 2 squares. 4- IGOUGO only. 5- Overall yes, but I have also seen abbots like Roman legionaries who darken on Phalangists, killing 145 for the month of ten losses. The Triari are broken arms in the game! 6- The rest is fabulous. If you like the time, this game is unavoidable!
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