warspite1 -> RE: Campaign For North Africa 40D-43 (11/22/2017 5:42:20 AM)
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Turn 2 - Phase III - 7th Armoured Division 14th December 1940 Let's look a little closer at one of the battle's. This battle involved: Battle of El Hamra Italian OOB Marmarcia Division 115th Infantry Regiment HQ 1st Bn, 115th Regiment Cirene Division 158th Infantry Regiment HQ 1st Bn, 158th Regiment 2nd Bn, 158th Regiment 3rd Bn, 158th Regiment 44th Artillery provides support to the defenders of the fort. Commonwealth OOB 7th Armoured Division 4th Armoured Brigade HQ 1st Royal Tank Regiment 3rd Hussars Regiment 8th Hussars Regiment 3rd Royal Horse Artillery 202 Group Royal Air Force 3rd Sqn RAAF (Hurricanes)* 45th Sqn RAF (Blenheims) Free French contingent (Moranes) * As with some of the Royal Navy ships - and even army formations, I don't think this is correct. At the time of Compass I thought the RAAF had Gladiators but I may be wrong. The Combat Chart below seems pretty straightforward, with a nice legend available for understanding the lettering. This shows that the battle started in Round III (or Phase III as I call it before I realised). No further explanation required for this (see above). I did the early battles with units that were high in movement allowance and didn't need to move or move much. For this third phase, the battles started in rounds 3 (and 1 miscalculation on my part in round 4) reflecting the movement required and or movement allowance remaining - or as the manual states far more elegantly: Each player Turn is divided into ten Tactical Rounds, and individual battles begin on the Round that most closely corresponds to the proportion of the attacking units’ Movement Allowance expended before the combat. Example: A unit with a remaining Movement Allowance of 12 and an initial Movement Allowance of 18 begins its Attack on Round 3. The battle only lasted one round before the British units broke off, four of the Italian units retreated but two held their ground. After each Round, all involved units check for “break off ”. The chance that a unit will break off depends on losses, Orders emphasis, coordination difficulty, and the duration of the individual Attack. Attacking units that break off simply cease their participation in the Attack. Defending units that break off attempt to disengage and retreat. At the end of each combat round, units that have not dropped out of the attack or retreated from the defence will be used to determine the current Assault Strength Ratio. This ratio is then further modified by terrain and deployment scalars of the defender’s position appropriate to the equipment types in that defence. This final ratio then scales the quality of each defender for purposes of Retreat from Combat (RFC). So, the higher the ratio, the greater the chance of RFC, and vice-versa. Units set to Minimise or Limit Losses must face further tests due to any losses they suffered. [image]local://upfiles/28156/C1B25C4A82EA42C4BEA3EEB15A2C6143.jpg[/image]
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