witpqs -> RE: Rookie II - Saving MacArthur (7/3/2018 6:13:09 AM)
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ORIGINAL: Leandros quote:
ORIGINAL: Chickenboy quote:
ORIGINAL: Bif1961 So if you decide to play this game with reliable allied torpedoes on you are changing history. Yes. Agreed. But the purpose of this game / exercise is to sandbox reliable torpedoes' & aggressive submarine captainship's impact on early war outcome. [8D] Not exactly - and I think you guys are a little blinded by the "reliable torpedoes" issue. The game shall still decide, according to its parameters, how effective even "reliable" torpedoes are. My point, as stated earlier, is that the game is over-playing the "non-reliable" part - that is, making them even worse than they, in reality, was. This is only my personal impression after a few trial games - I may be wrong. That the US submarine force's commanders, initially, were somewhat feeble in character is also supposed to be somewhat countered by "better" torpedoes - and the "topping" of US submarine commanders. The topping of leaders, ship's commanders and pilots, is another part of the game I am not particularly fond of, I find it a little too easy and therefore unrealistic. However, my opponent is of the opinion that we should do it so that is how it shall be. The most important aspect I am aiming at was the US ability to move forward large forces much earlier than they did and so, among other things, to "save" MacArthur. In a way, even this shall be sabotaged a little by the game in that most of these units are restricted, making it difficult to go through with this policy as much possible. On the other hand, this shall also give some realism to the resistance Roosevelt (he is the aggressive actor here) would have met from his military leaders, particularly the Navy. Finally, the United States choose (press through) a different sort of cooperation with its allies, giving priority to use its resources to reinforce The Philippines, rather than supporting the defense of Malacca/Singapore. The British shall, of course, do their best to achieve their own goals - still with a reasonable support from the Dutch. Hope this clarify my views - and that we now can go ahead with the game according to its decided basic principles. Both parties are supposed to post regular bulletins from their different sides. That should be fun! Fred A few years ago I aided another forum member and amateur historian who felt the same way about the USN unreliable torpedo parameters and set out to research the issue. My aid was a little software help with conversion and compilation. What he did was go through the war patrol records for all the USN subs in the Pacific and compile attacks, hits, targets, targets sunk, and so on to gain an idea of the numbers involved in malfunctions. He put tons of work into the project. At the end, as I recall, the forum either did not hear about it or heard very little about it. Why? Because (as I recall) his research confirmed they had the numbers pretty much right. In real life the torpedo issues were much more complicated than the game treats them as there were a number of malfunctioning features and the game simply gives two dates were the dud rate is reduced. That means any comparison with history will show differences with the game, but taken in the big lumps the game presents for the dud rate, the game is pretty accurate. Quite impressive, IMO.
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