Gunner98 -> New Scenario for testing Med Fury 1 The Road to Byzantium (1/2/2019 6:28:37 PM)
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Here is the next scenario. 1st scenario in the Mediterranean series. Its big and requires Chains of War because there is a lot of cargo action. In the zip file are some rough load tables for the Soviet forces you will be delivering: Mediterranean Fury 1: Banging on the Bosporus. 13 Feb 1994, 1215 Zulu, 1415 Local The opening day of World War Three; this is a companion to the Northern Fury series and the Northern Fury background document will give you much of the detailed history. You are the Commander of the South Wester Direction HQ in Vinnitsa in Central Ukraine. You report directly to the Soviet High Command in Moscow and you have many responsibilities; however, today in the opening moments of the war you have one focus – Turkey. You’ve been aware of the upcoming campaign for some weeks now, and your key staff for the past month, but your subordinate commanders have only had a week to prepare and the formations involved were only notified in the past days. Division commanders were told yesterday and soldiers were being rounded up even now, minutes before the fighting begins. Your deputy is now at Yalta taking personal charge of the operation, you need to be in Moscow tonight to brief the President. His job, if not his life, depends on seizing the Bosporus in the next 48 hours, then reinforced by mechanized forces from the 32nd Army Corps (Crimea Corps), supported by the 24th Air Army and the Black Sea Fleet – the Dardanelles within the week. There are many supporting activities which will be exposed as required, but rest assured – you are not alone in this fight. Even now the wheels are in motion to help you achieve what many have tried and failed in the past. Take your hammer and bang on the door – the Russians are coming! Ver 1.4 -fixed some Lua bits -put in some NoNav Zones to try and help Turkish ships -numbered the Spetz forces -tweaked the briefing a bit -moved the hovercraft closer and put in an AO to help -a couple other minor bits. Ver 1.5 -moved Turkish naval base to avoid pathing problems -adjusted Turkish naval ROE -disabled the 'Cleared' events -Put some notes in the scenario description -a couple other bits Ver 1.6 uploaded Ver 1.7 uploaded Name changed Ver 1.8 uploaded
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