RE: Folly a deux: AllenK vs Warspite1 AAR (Full Version)

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warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 4:58:53 AM)


quote:

ORIGINAL: RickInVA

I don't think I've ever seen Germany as tief in die Tinte at the end of the first turn.

warspite1

Well quite.... [;)] But we're not panicking yet. Stiff upper lip, we're British and all that... no wait hold on....[X(]




warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 4:59:47 AM)

Sep/Oct 1939
Impulse: End of Turn


So I can do my end of turn planning I've done the partisans for AllenK. AllenK. I won't be sending you a revised game but I've set the results out in the table below for ease of reference and inputting the nos.

Partisans: Two partisans were drawn - one in India and one in French Indo-China. These have been placed on resource hexes in central India and Hanoi respectively.

[image]local://upfiles/28156/BE8676302E234DD5BCF2FDCBC639E7CC.jpg[/image]




warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 5:37:15 AM)

I can't get the Turkish resource to a German factory. Is this right? Yugoslavia doesn't affect this surely?

There is a rail line through neutral Bulgaria, Romania, Hungary and also Czechoslovakia.

EDIT: I can get either Turkey OR Hungary to produce in Bratislava but not beyond.

Also, the only place I am allowed to save the Romanian oil is in Bratislava???

Am I missing something here or is this right?

[image]local://upfiles/28156/F21E2C4755614BB1B447E7C413C2910B.jpg[/image]




warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 6:23:23 AM)

These orders are on the basis that MWIF is right. If not then we will need to to a work around in future.

Sep/Oct 1939
Impulse: Axis End of Turn Orders


Neutrality Pact Markers:
Both Defensive

Preliminary Production:
Germany: Both Ploesti oil need to be saved in Bratislava. The two other Soviet trade can be saved in Berlin. This leaves the German/Austrian oil which goes to production. Either the Hungarian or Turkish resource goes to production in Bratislava. This gives 26 Build Points and 4 saved oil (2 oil in production and 1 idle).

Italy: Sadly I did not spot that the rail link from Pola goes through Yugoslavia so that leaves just 2 BP and 1 saved oil in Milan. However when it comes to the finalise production phase the oil resource is idle. It looks like I've lost that for the same reason as the Turkish resource.

Japan: Save one traded oil to Tokyo leaving 10 BP's

Stay at Sea: None

Return to Base:
Germany

He-115c Baltic to Kiel

Oil Usage:

Germany
Reorganise all units for 3.4 (2 oil points from Prague and 1 from Berlin).

Italy
Reorganise HQ for 1 oil point

Japan
Reorganise all for 1 oil point in Hiroshima

Scrapping: None

Build Program:
Germany
FTR (3)
LND (2) x 2
Pilot (2) x 3
MIL (2) x 2
INF (3)
SUB (1) x 2 (2nd Cycle)
MTN (4)

Italy
Mountain DIV (2)

Japan
MECH (5)
MIL (2)
TERR (2)
Takao Naval Repair (1)

Factory Destruction: None




AllenK -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 6:35:20 AM)

Where does Germany place its pact chits?




warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 6:36:21 AM)


quote:

ORIGINAL: AllenK

Where does Germany place its pact chits?
warspite1

Both will be defensive please.




Mayhemizer_slith -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 6:56:19 AM)

quote:

EDIT: I can get either Turkey OR Hungary to produce in Bratislava but not beyond.

Also, the only place I am allowed to save the Romanian oil is in Bratislava???

Am I missing something here or is this right?



I think it’s correct. Germany need to take one hex in Poland to get rail road commection from there. Yugoslavian units block railing resources beyond Bratislava.




warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 7:13:29 AM)


quote:

ORIGINAL: Mayhemizer

quote:

EDIT: I can get either Turkey OR Hungary to produce in Bratislava but not beyond.

Also, the only place I am allowed to save the Romanian oil is in Bratislava???

Am I missing something here or is this right?



I think it’s correct. Germany need to take one hex in Poland to get rail road commection from there. Yugoslavian units block railing resources beyond Bratislava.
warspite1

The Germans own the rail line in Poland and the Yugoslavs do not have ZOC into unoccupied rail lines.




AllenK -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 7:14:54 AM)


quote:

ORIGINAL: Mayhemizer

quote:

EDIT: I can get either Turkey OR Hungary to produce in Bratislava but not beyond.

Also, the only place I am allowed to save the Romanian oil is in Bratislava???

Am I missing something here or is this right?



I think it’s correct. Germany need to take one hex in Poland to get rail road commection from there. Yugoslavian units block railing resources beyond Bratislava.


Looks correct to me.




warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 7:22:06 AM)


quote:

ORIGINAL: AllenK


quote:

ORIGINAL: Mayhemizer

quote:

EDIT: I can get either Turkey OR Hungary to produce in Bratislava but not beyond.

Also, the only place I am allowed to save the Romanian oil is in Bratislava???

Am I missing something here or is this right?



I think it’s correct. Germany need to take one hex in Poland to get rail road commection from there. Yugoslavian units block railing resources beyond Bratislava.


Looks correct to me.
warspite1

Can you confirm where you believe the rail link is broken?




warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 7:32:17 AM)

Nov/Dec 1939
Impulse: Start of Turn


Reinforcements:
Germany

Hs-123 in Frankfurt
4-2 ART in Frankfurt
6-3 INF in Munich
2-6 ARM in Munich

Italy

Z1007 in Naples
5-4 MOT in Trieste

Japan

TERR in Pyongyang (if Korean) in Kirin (if Manchurian)

Initiative: If I don't get the initiative but can ask for a re-roll then I will please.




AllenK -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 7:52:01 AM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Mayhemizer

quote:

EDIT: I can get either Turkey OR Hungary to produce in Bratislava but not beyond.

Also, the only place I am allowed to save the Romanian oil is in Bratislava???

Am I missing something here or is this right?



I think it’s correct. Germany need to take one hex in Poland to get rail road commection from there. Yugoslavian units block railing resources beyond Bratislava.
warspite1

The Germans own the rail line in Poland and the Yugoslavs do not have ZOC into unoccupied rail lines.



The key hex out of Czechoslovakia (54,48) is showing as CW controlled. This is the block.

Also, it's coming up as 3.4 oil needed, not 2.4. Du you want to spend the Berlin saved oil as well or revised reorg plans?




warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 7:58:22 AM)


quote:

ORIGINAL: AllenK


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Mayhemizer

quote:

EDIT: I can get either Turkey OR Hungary to produce in Bratislava but not beyond.

Also, the only place I am allowed to save the Romanian oil is in Bratislava???

Am I missing something here or is this right?



I think it’s correct. Germany need to take one hex in Poland to get rail road commection from there. Yugoslavian units block railing resources beyond Bratislava.
warspite1

The Germans own the rail line in Poland and the Yugoslavs do not have ZOC into unoccupied rail lines.



The key hex out of Czechoslovakia (54,48) is showing as CW controlled. This is the block.

Also, it's coming up as 3.4 oil needed, not 2.4. Du you want to spend the Berlin saved oil as well or revised reorg plans?
warspite1

Something weird going on here. I don't have time to look at it (work calls) so in the interests of moving the game along then take the 3.4 (3 oil expended). Thanks.




AllenK -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 8:12:54 AM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: AllenK


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Mayhemizer

quote:

EDIT: I can get either Turkey OR Hungary to produce in Bratislava but not beyond.

Also, the only place I am allowed to save the Romanian oil is in Bratislava???

Am I missing something here or is this right?



I think it’s correct. Germany need to take one hex in Poland to get rail road commection from there. Yugoslavian units block railing resources beyond Bratislava.
warspite1

The Germans own the rail line in Poland and the Yugoslavs do not have ZOC into unoccupied rail lines.



The key hex out of Czechoslovakia (54,48) is showing as CW controlled. This is the block.

Also, it's coming up as 3.4 oil needed, not 2.4. Du you want to spend the Berlin saved oil as well or revised reorg plans?
warspite1

Something weird going on here. I don't have time to look at it (work calls) so in the interests of moving the game along then take the 3.4 (3 oil expended). Thanks.



I think its right. This is the pre oil spend screen I get.

[image]local://upfiles/47730/E7ACF0892CA6430F8F97328D3EAF6681.jpg[/image]




AllenK -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 8:22:26 AM)

Just want to check, Graziani is disorganised. Do the Italians want to spend their oil to reorganise him?




Orm -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 8:25:23 AM)


quote:

ORIGINAL: warspite1

I can't get the Turkish resource to a German factory. Is this right? Yugoslavia doesn't affect this surely?

There is a rail line through neutral Bulgaria, Romania, Hungary and also Czechoslovakia.

EDIT: I can get either Turkey OR Hungary to produce in Bratislava but not beyond.

Also, the only place I am allowed to save the Romanian oil is in Bratislava???

Am I missing something here or is this right?

[image]local://upfiles/28156/F21E2C4755614BB1B447E7C413C2910B.jpg[/image]

Yes, this is right.

The reason is that resources, and oil, may not be transported through ZOC. They may be transported into ZOC, and out of ZOC. But not through ZOC. Hence the resources, and oil, can be transported into Bratislava, but not further.




AllenK -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 8:28:54 AM)

S/O 39 End of turn

USSR puts its marker to offence.

US puts its chit in the Japan pot. No options are chosen.

Various CW and French cruisers stay out on escort duties.

CW TRANS return from Biscay to Plymouth and Liverpool. Queens return to Aden. BB in Biscay returns to Plymouth. The East Med TF returns to Gib.

US TRANS back to San Diego.





brian brian -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 2:51:55 PM)

Yes, it is the ZoC lock at Bratislava.

Italy likely loses an oil completely, too, depending on Convoy Point placement.




brian brian -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 3:18:35 PM)


quote:

ORIGINAL: warspite1

Partisans: Two partisans were drawn - one in India and one in French Indo-China.



this could not happen in paper RaW7 World in Flames. The change to the partisan process makes it a little more likely the Partisans "arrive in bunches" and MWiF is good for the Independence movements in South & East Asia.




AllenK -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 4:32:36 PM)


quote:

ORIGINAL: brian brian


quote:

ORIGINAL: warspite1

Partisans: Two partisans were drawn - one in India and one in French Indo-China.



this could not happen in paper RaW7 World in Flames. The change to the partisan process makes it a little more likely the Partisans "arrive in bunches" and MWiF is good for the Independence movements in South & East Asia.


When I did the run through, no partisans appeared [8|].




warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 6:52:17 PM)


quote:

ORIGINAL: AllenK


quote:

ORIGINAL: brian brian


quote:

ORIGINAL: warspite1

Partisans: Two partisans were drawn - one in India and one in French Indo-China.



this could not happen in paper RaW7 World in Flames. The change to the partisan process makes it a little more likely the Partisans "arrive in bunches" and MWiF is good for the Independence movements in South & East Asia.


When I did the run through, no partisans appeared [8|].
warspite1

In case of corruption I used the file I sent AllenK yesterday and both partisans appear. No idea what is going on. I tried to check it to the rule and I don't see how India or Poland even had to throw for a partisan unit (at least French Indo-China makes sense). The rule talks about a modified partisan (presumably reduced by garrison?). If so then India has even less chance of a Partisan as does Poland.....

Anyway, just got in from work so probably won't get a turn in tonight. I'll try and look at the oil reorganisation nonsense later after I've had something to eat - but clearly I didn't dream the program told me 2 oil.....or maybe I did - but after the Partisans fiasco maybe... who knows.




warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 6:58:58 PM)


quote:

ORIGINAL: AllenK

Just want to check, Graziani is disorganised. Do the Italians want to spend their oil to reorganise him?
warspite1

Not according to the game which said that there are no Italian oil dependent units to reorganise.....

Fun this innit?




AllenK -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 7:32:00 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: AllenK


quote:

ORIGINAL: brian brian


quote:

ORIGINAL: warspite1

Partisans: Two partisans were drawn - one in India and one in French Indo-China.



this could not happen in paper RaW7 World in Flames. The change to the partisan process makes it a little more likely the Partisans "arrive in bunches" and MWiF is good for the Independence movements in South & East Asia.


When I did the run through, no partisans appeared [8|].
warspite1

In case of corruption I used the file I sent AllenK yesterday and both partisans appear. No idea what is going on. I tried to check it to the rule and I don't see how India or Poland even had to throw for a partisan unit (at least French Indo-China makes sense). The rule talks about a modified partisan (presumably reduced by garrison?). If so then India has even less chance of a Partisan as does Poland.....

Anyway, just got in from work so probably won't get a turn in tonight. I'll try and look at the oil reorganisation nonsense later after I've had something to eat - but clearly I didn't dream the program told me 2 oil.....or maybe I did - but after the Partisans fiasco maybe... who knows.


Sorry, I meant when I did the partisans using MWiF generated rolls. Following the table you put up got the results you posted. Can't help on the oil and reorg issue though.




brian brian -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/23/2019 7:38:27 PM)

[my comment was re: WiF and MWiF using different table structures for the Partisan generation. Indo-China and India appear on different lines on the table, on paper, and though one PART could sometimes appear in each in 39, they couldn't on the same turn.]




warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/24/2019 5:49:57 AM)

Right, I've downloaded the file I sent to AllenK and it looks like the issue is resolved. I was using 'test' files for various scenarios and in order to save time I obviously hadn't made all moves. However the thinking that Italy had its oil was confirmed - I am allowed to save the oil in the preliminary production step - but then this is taken away (moved to idle) in the final step (presumably this gets blocked at Bratislava) - although why that should be when Italy and Yugoslavia aren't at war I can't imagine but whatever.

So I've re-done the End of Turn stuff. There are a few changes - not many.

That leaves the partisan throws. I have read RAC and a couple of threads on partisans from previously. I have to say, having done so, I've absolutely no idea how partisans are calculated and what the 'throws' generated has to do with the Partisan Numbers and Probabilities chart in the info screen. Essentially low is bad (if you don't want partisans) but that is as much as I can get from that. If you are okay with it AllenK then we can just assume its right - if not, then someone with a bigger brain can try and make sense of the calculation.




Mayhemizer_slith -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/24/2019 5:55:38 AM)

quote:

That leaves the partisan throws. I have read RAC and a couple of threads on partisans from previously. I have to say, having done so, I've absolutely no idea how partisans are calculated and what the 'throws' generated has to do with the Partisan Numbers and Probabilities chart in the info screen. Essentially low is bad (if you don't want partisans) but that is as much as I can get from that. If you are okay with it AllenK then we can just assume its right - if not, then someone with a bigger brain can try and make sense of the calculation.


What is the problem with partisans? You don't get same results with same rolls?




warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/24/2019 6:06:52 AM)

quote:

ORIGINAL: Mayhemizer

quote:

That leaves the partisan throws. I have read RAC and a couple of threads on partisans from previously. I have to say, having done so, I've absolutely no idea how partisans are calculated and what the 'throws' generated has to do with the Partisan Numbers and Probabilities chart in the info screen. Essentially low is bad (if you don't want partisans) but that is as much as I can get from that. If you are okay with it AllenK then we can just assume its right - if not, then someone with a bigger brain can try and make sense of the calculation.


What is the problem with partisans? You don't get same results with same rolls?

warspite1

No, there is no problem with the results - AllenK confirmed in post 113. There is probably not a problem at all in the way the partisans are coded and calculated. The only 'problem' is that I am too thick to understand how that calculation is made; specifically, why did India, Poland and French Indo-China have to throw for Partisan>Garrison as a result of throwing 8,6 and 6 in the initial Partisan Active stage? What are 8,6 and 6 being compared to? What is the test? I think I understand why the partisans were then picked/not picked i.e. I think the throws of 2,10,5 respectively are compared to the 5,1,6 modified Partisan number in the Partisan Numbers and Probabilities table in the Info screen. But then I don't understand the third element; why did India and French Indo-China make TWO Pick a Partisan throws when the table suggests there was no chance of a second partisan?




Mayhemizer_slith -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/24/2019 6:16:38 AM)


quote:

ORIGINAL: warspite1

quote:

ORIGINAL: Mayhemizer

quote:

That leaves the partisan throws. I have read RAC and a couple of threads on partisans from previously. I have to say, having done so, I've absolutely no idea how partisans are calculated and what the 'throws' generated has to do with the Partisan Numbers and Probabilities chart in the info screen. Essentially low is bad (if you don't want partisans) but that is as much as I can get from that. If you are okay with it AllenK then we can just assume its right - if not, then someone with a bigger brain can try and make sense of the calculation.


What is the problem with partisans? You don't get same results with same rolls?

warspite1

No, there is no problem with the results - AllenK confirmed in post 113. There is probably not a problem at all in the way the partisans are coded and calculated. The only 'problem' is that I am too thick to understand how that calculation is made; specifically, why did India, Poland and French Indo-China have to throw for Partisan>Garrison as a result of throwing 8,6 and 6 in the initial Partisan Active stage? What are 8,6 and 6 being compared to? What is the test? I think I understand why the partisans were then picked/not picked i.e. I think the throws of 2,10,5 respectively are compared to the 5,1,6 modified Partisan number in the Partisan Numbers and Probabilities table in the Info screen. But then I don't understand the third element; why did India and French Indo-China make TWO Pick a Partisan throws when the table suggests there was no chance of a second partisan?


This is how I understand this:

First you roll d100 for partisan if you don't have enough garrison as you can see on "partisan numbers and probabilities".

Then you roll d10 for garrison. If you have 2% chance for partisan, this is where you test your garrison. I can't remember do you have to roll 1-2 or 9-10 to get partisan in case of 2% chance.

Then you pick partisan unit. For some reason I don't understand, at least in version 2.7.1, I have to roll two times pick roll even if I get one partisan.





warspite1 -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/24/2019 6:25:26 AM)

quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: warspite1

quote:

ORIGINAL: Mayhemizer

quote:

That leaves the partisan throws. I have read RAC and a couple of threads on partisans from previously. I have to say, having done so, I've absolutely no idea how partisans are calculated and what the 'throws' generated has to do with the Partisan Numbers and Probabilities chart in the info screen. Essentially low is bad (if you don't want partisans) but that is as much as I can get from that. If you are okay with it AllenK then we can just assume its right - if not, then someone with a bigger brain can try and make sense of the calculation.


What is the problem with partisans? You don't get same results with same rolls?

warspite1

No, there is no problem with the results - AllenK confirmed in post 113. There is probably not a problem at all in the way the partisans are coded and calculated. The only 'problem' is that I am too thick to understand how that calculation is made; specifically, why did India, Poland and French Indo-China have to throw for Partisan>Garrison as a result of throwing 8,6 and 6 in the initial Partisan Active stage? What are 8,6 and 6 being compared to? What is the test? I think I understand why the partisans were then picked/not picked i.e. I think the throws of 2,10,5 respectively are compared to the 5,1,6 modified Partisan number in the Partisan Numbers and Probabilities table in the Info screen. But then I don't understand the third element; why did India and French Indo-China make TWO Pick a Partisan throws when the table suggests there was no chance of a second partisan?


This is how I understand this:

First you roll d100 for partisan if you don't have enough garrison as you can see on "partisan numbers and probabilities".

Then you roll d10 for garrison. If you have 2% chance for partisan, this is where you test your garrison. I can't remember do you have to roll 1-2 or 9-10 to get partisan in case of 2% chance.

Then you pick partisan unit. For some reason I don't understand, at least in version 2.7.1, I have to roll two times pick roll even if I get one partisan.

warspite1

Exactly. Why did India, and Poland have to make the second roll when the first roll (even though low at 8 and 6) was still higher than the Base Partisan, Garrison or Partisan numbers? What is different to that and Korea rolling 75?

[image]local://upfiles/28156/2C9DEE20FD5146598259599324F4D870.jpg[/image]




Mayhemizer_slith -> RE: Folly a deux: AllenK vs Warspite1 AAR (1/24/2019 6:35:30 AM)


quote:

ORIGINAL: warspite1

quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: warspite1

quote:

ORIGINAL: Mayhemizer

quote:

That leaves the partisan throws. I have read RAC and a couple of threads on partisans from previously. I have to say, having done so, I've absolutely no idea how partisans are calculated and what the 'throws' generated has to do with the Partisan Numbers and Probabilities chart in the info screen. Essentially low is bad (if you don't want partisans) but that is as much as I can get from that. If you are okay with it AllenK then we can just assume its right - if not, then someone with a bigger brain can try and make sense of the calculation.


What is the problem with partisans? You don't get same results with same rolls?

warspite1

No, there is no problem with the results - AllenK confirmed in post 113. There is probably not a problem at all in the way the partisans are coded and calculated. The only 'problem' is that I am too thick to understand how that calculation is made; specifically, why did India, Poland and French Indo-China have to throw for Partisan>Garrison as a result of throwing 8,6 and 6 in the initial Partisan Active stage? What are 8,6 and 6 being compared to? What is the test? I think I understand why the partisans were then picked/not picked i.e. I think the throws of 2,10,5 respectively are compared to the 5,1,6 modified Partisan number in the Partisan Numbers and Probabilities table in the Info screen. But then I don't understand the third element; why did India and French Indo-China make TWO Pick a Partisan throws when the table suggests there was no chance of a second partisan?


This is how I understand this:

First you roll d100 for partisan if you don't have enough garrison as you can see on "partisan numbers and probabilities".

Then you roll d10 for garrison. If you have 2% chance for partisan, this is where you test your garrison. I can't remember do you have to roll 1-2 or 9-10 to get partisan in case of 2% chance.

Then you pick partisan unit. For some reason I don't understand, at least in version 2.7.1, I have to roll two times pick roll even if I get one partisan.

warspite1

Exactly. Why did India, and Poland have to make the second roll when the first roll (even though low at 8 and 6) was still higher than the Base Partisan, Garrison or Partisan numbers? What is different to that and Korea rolling 75?

[image]local://upfiles/28156/2C9DEE20FD5146598259599324F4D870.jpg[/image]

Now I see. I think we talked about this long time ago with one of our games.

I think it works so that if Poland has 2% chance for partisan you need to roll 10 or less to get garrison test. And in garrison test you have 20% chance to get partisan. 10% x 20% = 2%.

So I think all is good.




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