Bozo is back from retirement and has lots of questions (Full Version)

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Bozo_the_Clown -> Bozo is back from retirement and has lots of questions (2/19/2020 12:09:52 AM)

Picked up this game again after 3 years. Still so good!

I am wondering what's going on with version 1.12.03. I did the usual encirclements and in the north some units are still in supply even so I took all the Baltic ports (sorry no screenshot).

Out of supply enemy units no longer show up in red? Is that intentional?

German cavalry unit has movement points like a Panzer division (46 MP). That can't be right.



[image]local://upfiles/45102/790A6B04599348F59380BE8270CEE6F1.jpg[/image]




xhoel -> RE: Bugs? (2/19/2020 12:35:12 AM)

There is a small bug in 1.12.03 which doesn't show isolated unit in red. It will be fixed in the next patch. For now, just mouse over the enemy units. If it says SP -1, they are isolated.

The Cavalry Division MPs have been changed before this version.




eskuche -> RE: Bugs? (2/19/2020 1:22:33 AM)

Wow prescient, I was coming here to post the exact same thing thinking I was crazy.




Bozo_the_Clown -> RE: Bugs? (2/19/2020 1:33:34 AM)

Thanks for the quick response. One more question about fueling HQs with Ju-52. There now seems to always be a penalty no matter whether an airbase is adjacent or not.




eskuche -> RE: Bugs? (2/19/2020 1:57:14 AM)

16.3.5.1 Only 25-75% of supplies and 16-50% of fuel dropped reaches the target successfully. From Jan 1942 this Airdrop Penalty loss can be
negated significantly by airdropping cargo to hexes that contains or are adjacent to a friendly airbase unit provided that airbase is
located in a hex that was under friendly control at start of turn (reduced losses occur as they are assumed to land). Movement of a unit
plays no part in the eligibility of the unit to receive airdropped cargo.

You're probably too early in the game.




xhoel -> RE: Bugs? (2/19/2020 11:51:20 AM)


quote:

ORIGINAL: Bozo_the_Clown

Thanks for the quick response. One more question about fueling HQs with Ju-52. There now seems to always be a penalty no matter whether an airbase is adjacent or not.


Sure thing. Are you in 1942? Is the airbase in a hex that started the turn in friendly control? Is the terrain not swamp, not heavy wooded and not urban?

Also notice that fuel requirements for the Panzers have almost doubled, from 300+ to 600+, which will make refuel by air less effective.




Model1950 -> RE: Bugs? (2/20/2020 1:37:37 AM)

quote:

ORIGINAL: Bozo_the_Clown

Thanks for the quick response. One more question about fueling HQs with Ju-52. There now seems to always be a penalty no matter whether an airbase is adjacent or not.


Allot of big changes.

Trucks are meaningless at least when it comes to Germany - check out SS turn 7 181K trucks and only (86K) required.
Its more about distance to Germany + distance to RH = MP's. Trucks are really not an issue anymore for Germany or Russia.

Also Ju-52 fuel drops were nerfed by 50% because of the changes to trucks.

I play both sides and think the truck changes will make steam rolling into Germany summer of 44 more like blitzing in 42, but that's just what
I think and have yet to find a german to make it past summer 42 under 1.11.03. Mybe I can find 1 under 1.12.03?






[image]local://upfiles/67646/B7131B4E6A9943C6A56D5134F5E63584.jpg[/image]




Model1950 -> RE: Bugs? (2/20/2020 1:46:57 AM)


quote:

ORIGINAL: xhoel


quote:

ORIGINAL: Bozo_the_Clown

Thanks for the quick response. One more question about fueling HQs with Ju-52. There now seems to always be a penalty no matter whether an airbase is adjacent or not.


Sure thing. Are you in 1942? Is the airbase in a hex that started the turn in friendly control? Is the terrain not swamp, not heavy wooded and not urban?

Also notice that fuel requirements for the Panzers have almost doubled, from 300+ to 600+, which will make refuel by air less effective.


If you make a few changes you can still get 4 German MoT divisions (1 PC) over 35 MP's not 40 MP's. As long as you think ahead the change is not that big a deal.




Bozo_the_Clown -> RE: Bugs? (2/20/2020 2:49:04 AM)

Thanks for all the answers. Lots of new things to try out.

I have this following situation in Odessa that seems strange to me. Why do I get a hold with these odds?



[image]local://upfiles/45102/05C6056EC6F449589C6D6785A3CEFC47.jpg[/image]




eskuche -> RE: Bugs? (2/20/2020 3:11:53 AM)

1.12.00 rule 19:
Defending units will not retreat from battle that ended with odds 2.00 to 1 or better for the attacker if the fort in hex will be at level 4 or better. For heavy urban, mountain terrain or working port level 10+ add 2 to fort level, for light urban, rough terrain or working port level 5+ add 1 to fort level.




Bozo_the_Clown -> RE: Bugs? (2/20/2020 12:59:10 PM)

Thanks! This is actually a pretty cool change and adds realism.




Bozo_the_Clown -> RE: Bugs? (2/22/2020 12:34:54 AM)

Hm, the garrison in Odessa held several times even at level 3. Hope that is intended.




Bozo_the_Clown -> RE: Bugs? (2/22/2020 12:41:36 AM)

@eskuche, great minds think alike. [:D]




xhoel -> RE: Bugs? (2/22/2020 10:58:34 AM)

quote:

ORIGINAL: Bozo_the_Clown

Hm, the garrison in Odessa held several times even at level 3. Hope that is intended.


It is intended. To get those fortress cities/ports down, you need a lot of pioneers and artillery. Once you get the fort level at 2, the city will fall.




Bozo_the_Clown -> RE: Bugs? (2/22/2020 5:41:44 PM)

Thanks for the answer. Will plan for it next time.




Bozo_the_Clown -> RE: Bugs? (2/29/2020 1:35:50 AM)

Why is this unit in supply?



[image]local://upfiles/45102/D59FEA6147D445608E0649ADEFEF8E24.jpg[/image]




eskuche -> RE: Bugs? (2/29/2020 1:47:19 AM)

Did you just take Liepaja? Did you take Ventspils to the north last turn? Both are ports that can give supply.




Bozo_the_Clown -> RE: Bugs? (2/29/2020 2:15:11 AM)

I took both ports the previous turn.




Bozo_the_Clown -> RE: Bugs? (2/29/2020 2:19:50 AM)

And another question. Why is the northern unit in command range. I count 7 hexes. Or is that because it's a pocket?



[image]local://upfiles/45102/07E39EC700A7499CB07050DB9602454A.jpg[/image]




56ajax -> RE: Bugs? (2/29/2020 4:19:18 AM)


quote:

ORIGINAL: Bozo_the_Clown

Why is this unit in supply?



[image]local://upfiles/45102/D59FEA6147D445608E0649ADEFEF8E24.jpg[/image]

Beachhead supply SP 150.

(Obviously the effort of the glorious workers from the 19th, 56th and 109th kayak factories)




morvael -> RE: Bugs? (2/29/2020 6:11:47 AM)

Command range is counted as the crow flies. They have radio!




xhoel -> RE: Bugs? (2/29/2020 7:48:53 AM)


quote:

ORIGINAL: Bozo_the_Clown

I took both ports the previous turn.


Did you take Riga?




morvael -> RE: Bugs? (2/29/2020 9:30:49 AM)

Riga will be damaged and will not project enough strength to close beachhead supply here. Also, Helsinki & Tallin are a bit weak and are unable to close Leningrad completely. I was pointing this out to Denniss at one time, when lookig for a bug which wasn't there.




EwaldvonKleist -> RE: Bugs? (2/29/2020 11:00:08 AM)


quote:

ORIGINAL: Bozo_the_Clown

And another question. Why is the northern unit in command range. I count 7 hexes. Or is that because it's a pocket?



[image]local://upfiles/45102/07E39EC700A7499CB07050DB9602454A.jpg[/image]


The distance is measured "as the Reichsadler flies".




Bozo_the_Clown -> RE: Bugs? (2/29/2020 2:37:51 PM)

quote:

Did you take Riga?


Yes, I took Riga




Bozo_the_Clown -> RE: Bugs? (2/29/2020 2:39:45 PM)

quote:

Riga will be damaged and will not project enough strength to close beachhead supply here. Also, Helsinki & Tallin are a bit weak and are unable to close Leningrad completely. I was pointing this out to Denniss at one time, when lookig for a bug which wasn't there.



Thanks, forgot about beachhead supply.




Bozo_the_Clown -> RE: Bugs? (2/29/2020 2:40:21 PM)

quote:


The distance is measured "as the Reichsadler flies".


Has it always been like this?




xhoel -> RE: Bugs? (2/29/2020 2:41:44 PM)


quote:

ORIGINAL: Bozo_the_Clown

Has it always been like this?


Yep.




Bozo_the_Clown -> RE: Bugs? (3/1/2020 9:09:19 PM)

Another question regarding air lifting fuel in 41. After air lifting fuel the HQ's MPs go down which is normal. However, none of the fuel shows up in the unit. What happened to it?



[image]local://upfiles/45102/3408023A30FA414FBD385FDB0CA164A7.jpg[/image]




xhoel -> RE: Bugs? (3/1/2020 9:26:19 PM)

They show up as fuel when you open the HQ details screen. Check Fuel/Needed.

However, I think you are going by old rules here. In the new patches, dropping fuel to HQs won't help you. You need to do drops to the units themselves.




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