RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (Full Version)

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Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/1/2020 10:59:22 PM)

Hosho will live to fight again!



[image]local://upfiles/44178/1961680B9FD14CBE8F92A244567FF560.jpg[/image]




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/1/2020 11:01:22 PM)


quote:

ORIGINAL: Jorge_Stanbury

The AI will know if there is no CAP, and will act accordingly

hence against the computer it is good to have anything, even float planes, doing CAP




Your commanders do to, it is just almost everybody picks high aggression commanders that always fly instead of more reasonable guys that know it is better to scrub the flight.




RangerJoe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/1/2020 11:09:38 PM)


quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: Jorge_Stanbury

The AI will know if there is no CAP, and will act accordingly

hence against the computer it is good to have anything, even float planes, doing CAP


Your commanders do to, it is just almost everybody picks high aggression commanders that always fly instead of more reasonable guys that know it is better to scrub the flight.


Discretion is the better part of valor unless the troops want to run home to mama - without their shield. Or as Thomas Hobbes called it, feminine courage. [;)]




Jorge_Stanbury -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/1/2020 11:14:59 PM)

congrats on Hosho!!

that ship has the durability of a rubber duck; but what is important is that it survived




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/2/2020 12:44:30 PM)

June 20, 1942

New map art for a change.

I think the Allies were trying to either resupply or rescue the Dutch forces near Sorong.

The 6th Carrier Division is very weak...good thing there was no Qboat present.



[image]local://upfiles/44178/D414FF97EB254D8B87ACE80B33C979C9.jpg[/image]




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/2/2020 12:53:47 PM)

Ambon invasion goes weird...

Troops ashore and ships untouched by CD guns...but then the Dutch subs strikes and for some odd reason the 38th division reverts to their old plans.

Odd mix up for sure.

[image]local://upfiles/44178/F901EED30E7F4765AEEC53D16B4FD6DE.jpg[/image]




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/2/2020 1:02:30 PM)

China

Can't decide if I like this map or not.[&:]

Progress is slow due to IJA High Command and the decision to keep the Manchuko garrison strong lest the Soviets activate.



[image]local://upfiles/44178/35401CE9054C472AAC5BEB9B68F1861D.jpg[/image]




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/2/2020 2:29:43 PM)

June 21, 1942

A monster shows up at Batavia....the Jellicoe![sm=00000116.gif] I expect only low night experience on the Jellicoe saved me.

Night Time Surface Combat, near Batavia at 49,98, Range 2,000 Yards

Japanese Ships
CA Atago
CA Suzuya
CA Kako, Shell hits 2
DD Okikaze
DD Hakaze, Shell hits 1
DD Yukaze, Shell hits 1
TB Kari

Allied Ships
DD Meredith
DD Walke
DD McCall, Shell hits 1
DD Shaw, Shell hits 6, on fire
CL Defiant, Shell hits 4, on fire
CA Jellicoe, Shell hits 12, Torpedo hits 2, and is sunk

Poor visibility due to Rain with 42% moonlight
Maximum visibility in Rain and 42% moonlight: 3,000 yards
Range closes to 20,000 yards...
Range closes to 14,000 yards...
CONTACT: Allies radar detects Japanese task force at 14,000 yards
Range closes to 8,000 yards...
Range closes to 4,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
Tanaka, Raizo crosses the 'T'
CA Suzuya engages CA Jellicoe at 2,000 yards
CA Suzuya engages CL Defiant at 2,000 yards
CA Suzuya engages DD Shaw at 2,000 yards
CA Suzuya engages DD McCall at 2,000 yards
DD Walke engages DD Hakaze at 2,000 yards
DD Okikaze engages DD Shaw at 2,000 yards
CL Defiant engages TB Kari at 2,000 yards
CL Defiant engages CA Kako at 2,000 yards
CA Suzuya engages CL Defiant at 2,000 yards
DD Shaw engages DD Hakaze at 2,000 yards
DD Okikaze engages DD McCall at 2,000 yards
DD McCall engages DD Hakaze at 2,000 yards
DD Walke engages DD Okikaze at 2,000 yards
Range increases to 7,000 yards
CA Suzuya engages CA Jellicoe at 7,000 yards
CA Suzuya engages CL Defiant at 7,000 yards
CA Atago engages DD Shaw at 7,000 yards
DD Yukaze engages DD Shaw at 7,000 yards
DD Hakaze engages DD Walke at 7,000 yards
DD Hakaze engages DD Meredith at 7,000 yards
CL Defiant engages TB Kari at 7,000 yards
Range increases to 10,000 yards
CA Kako engages CA Jellicoe at 10,000 yards
CL Defiant engages CA Suzuya at 10,000 yards
DD Okikaze engages DD Shaw at 10,000 yards
DD Yukaze engages DD Meredith at 10,000 yards
DD Okikaze engages DD Walke at 10,000 yards
DD Shaw engages DD Okikaze at 10,000 yards
CL Defiant engages TB Kari at 10,000 yards
CA Jellicoe engages CA Kako at 10,000 yards
CA Suzuya engages CA Jellicoe at 10,000 yards
CA Jellicoe engages CA Atago at 10,000 yards
DD Okikaze engages DD McCall at 10,000 yards
DD Shaw engages DD Hakaze at 10,000 yards
DD Yukaze engages DD Meredith at 10,000 yards
CA Jellicoe engages TB Kari at 10,000 yards
Range closes to 8,000 yards
CA Kako engages CA Jellicoe at 8,000 yards
Magazine explodes on CA Jellicoe
CA Jellicoe sunk by CA Suzuya at 8,000 yards

[image]local://upfiles/44178/A31A518600EF4E1783664C5FFF31E416.jpg[/image]




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/2/2020 9:37:45 PM)

Action east of Wake Island

I have yet to get my artillery and rapidfire AA guns here to anchor the defense. Therefore I have Fuso and Maya leading very small SAG to protect the base, with the very weak Carrier Division 7 responding north from the Marshalls.

I don't think President Taylor can escape[:)]

[image]local://upfiles/44178/54531DBB8DD5439ABCFA512340FE32ED.jpg[/image]




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/2/2020 9:43:52 PM)

Lots of intel warnings here...

And what timing, one fleet carrier stricken by a torpedo, two in upgrade, and Hosho in drydock.

Not to mention Allied fleets are getting better, and naval engagements don't favor Japan nearly as much...quite a few Japanese surface ships are in repair too.

If they come for Wake, we shall see how well the defense can hold I think and we will conserve our ships for a counter attack.



[image]local://upfiles/44178/7B9A85E603CE44548276264298359DEF.jpg[/image]




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/3/2020 1:12:22 PM)

June 23, 1942

Clark AFB falls...will finish cleaning up Luzon and then think about the rest of the Philippines.

Fighter production has caught up and replenished all frontline fighter squadrons, A6M3 squadrons are now at Truk and Bangkok. A6M8 should arrive in October sometime. Nicks are a game changer at defending against B17...7 beasts destroyed this day.

Ambon's forts are lessened to 2...should fall shortly. One 7 vp IJN xak sunk there.

2 Heavy volume of radio intercepts at Anchorage, Umnak Island is almost totally overbuilt..the Allies are building fast towards the Kuriles.

Dorniers still present a threat:

Afternoon Air attack on TF, near Balikpapan at 64,97

Weather in hex: Partial cloud

Raid spotted at 35 NM, estimated altitude 13,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
A6M2 Zero x 4

Allied aircraft
Do-24K-2 x 2

No Japanese losses

No Allied losses

Japanese Ships
xAK Kanko Maru, Torpedo hits 1

Aircraft Attacking:
2 x Do-24K-2 launching torpedoes at 200 feet
Naval Attack: 2 x 21in Mk VIII Torpedo


[image]local://upfiles/44178/1A37561FF3A94B96A601690D9EBA63FD.jpg[/image]




RangerJoe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/3/2020 1:18:47 PM)

You are going very slow in this game . . . [8|]




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/3/2020 1:30:59 PM)

quote:

ORIGINAL: RangerJoe

You are going very slow in this game . . . [8|]


I am not sure how I could go much faster without really suffering lots of losses without really abusing the AI. Pax might know how.

I might be able to amphibiously invade Burma and grab Magwe...which I didn't think possible when I started the game. It would be nice to destroy all the Allied troops in Burma. Depends how fast I can clean up Java.

Final elements of 1st and 2nd Tank Divisions arrive in a day or two in Korea. They will be shipped to Java/Burma to combine and be present for the Burma operation. Normally they go to Hong Kong and drive north to Chungking.






PaxMondo -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/3/2020 3:07:43 PM)

Faster:
Against the AI, not that easy to do and not break the AI.
Faster to most PBEM players means a deep landing, encircle, and destroy. It works very well against the AI, sufficiently so that you can end the game by mid-42 if that is your goal.
EX: Taking either/both Karachi and Pearl Harbor will end the game amazingly fast. A human can adapt, but the AI cannot, at least how the scripts are currently written. Technically you might be able expand to cover these, but then the AI gets very long and involved, and of course testing is very, very time consuming …

Against the AI, to keep the game going you need to be methodical and continue a line of expansion until its end, or be prepared to withdraw. Either way. The middle choice is also where the AI can struggle.
EX: Going south in the DEI and stopping at Ternate. If you stop there, a script might continue to fire trying to take back Ternate, but with insufficient force, continuously, until the AI is dead. (This one does not exist, at this time in this scen, but I hope you can follow the concept). If you continue through Ambon to Darwin, then all is well. the script is dead and won't come back until Darwin is freed, but that is another script using different force ratios. Then later when the new move north script fires, it will be using MUCH bigger force ratios.
It's all about the script writer, what he thinks the player will do and what he can do against him.




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/3/2020 7:23:45 PM)

Ambon falls, and lots of enemy planes are left on the runways.



[image]local://upfiles/44178/33E134EE3F36457A9EDD3D106E095A0D.jpg[/image]




PaxMondo -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/3/2020 8:09:54 PM)

I suspect either damaged or not enough supply for DT's and had no place to move to … the AI is actually pretty good at moving planes in danger ...




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/3/2020 8:28:12 PM)

June 28, 1942

Some naval actions in the Kuriles, south of Ambon, and at Lae have finally knocked down the Allies Major Victory to Minor!



[image]local://upfiles/44178/4B0CDF61D59C44C2AA0ABF3E347FF1DB.jpg[/image]




RangerJoe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/4/2020 5:48:37 AM)


quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: RangerJoe

You are going very slow in this game . . . [8|]


I am not sure how I could go much faster without really suffering lots of losses without really abusing the AI. Pax might know how.

I might be able to amphibiously invade Burma and grab Magwe...which I didn't think possible when I started the game. It would be nice to destroy all the Allied troops in Burma. Depends how fast I can clean up Java.

Final elements of 1st and 2nd Tank Divisions arrive in a day or two in Korea. They will be shipped to Java/Burma to combine and be present for the Burma operation. Normally they go to Hong Kong and drive north to Chungking.


Not a complaint, merely an observation. Maybe the Japanese side needs a little tweeking in some areas be it more supply and/or more aircraft built or higher production. I don't understand why the Kate factory has to be built up since they were already in production.




PaxMondo -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/4/2020 7:40:24 AM)


quote:

ORIGINAL: Lowpe

June 28, 1942

Some naval actions in the Kuriles, south of Ambon, and at Lae have finally knocked down the Allies Major Victory to Minor!


Let's See:
2:1 in AC losses. Quite good, and now that your fighter production has caught up, it should improve a bit more depending upon how much you produce of this gen of fighters … the AI should still be ok yet.

5.5:1 in Naval loss pts (4:1 in in ships). Quite good, even in Ironman, these losses will be telling in what the AI can do going forward … a lot depends upon the ship types lost and what the scripts need. If a ship type is not available, that's where the issue usually shows first, not total ships.

20:1 Army loss. Good and about normal. AI should still be in good shape.




PaxMondo -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/4/2020 7:45:42 AM)


quote:

ORIGINAL: Lowpe

Economy.

I have expanded my naval builds a bit.

I have kept my vehicle product on the lowish side.

I have not really been running around all over with the IJN.

I am building all ships (even merchants). Accelerating some CVs as points allow.

I have had to spend a lot on rebuilding oil and some shipyards. Not rebuilding anything else generally speaking.

My Manchuko garrison is strong really only pulled some engineers out.

China is much quieter than normal.

[image]local://upfiles/44178/3C7EDBF5063042FAA0AA4EE97AD7C268.jpg[/image]

Can you post end of June update on this?





Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/6/2020 12:02:45 PM)

June 29, 1942

I think I will move some troops into Mindanao, I fear it might be causing the Allies to throw some ships away.

I have one AD at Manus, and I built the airfield up to size 3. The AD can repair system damage from destroyers making fast transport missions into Umboi and rearm torpedoes...I am sending a second there to speed the repairs up. AOs are keeping everyone fed.

I really enjoy using the funnies...I generally make lots of them. It is nice to eventually have 5+ ARs acting as emergency repair yards in some small port in the SRA by fuel...a place I generally use a lot of flank speed runs, or small skirmishes with SAGs set to low threat.





[image]local://upfiles/44178/254B8548E8E6429A8055D4793FBAE766.jpg[/image]




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/6/2020 1:21:06 PM)

June 30, 1942

Tough day for Nells...a Qboat provides air protection.



[image]local://upfiles/44178/C4A39A95A0E2465290D565EF42A8E707.jpg[/image]




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/6/2020 1:24:20 PM)

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

Economy.

I have expanded my naval builds a bit.

I have kept my vehicle product on the lowish side.

I have not really been running around all over with the IJN.

I am building all ships (even merchants). Accelerating some CVs as points allow.

I have had to spend a lot on rebuilding oil and some shipyards. Not rebuilding anything else generally speaking.

My Manchuko garrison is strong really only pulled some engineers out.

China is much quieter than normal.

[image]local://upfiles/44178/3C7EDBF5063042FAA0AA4EE97AD7C268.jpg[/image]

Can you post end of June update on this?




July 1, 1942

A look at the damaged oil wells. Boela is simply getting pounded by beasts, but they rotate their target from oil to port to runways to ships. The Rufes can barely keep up.

A lot of supply spent on engine production this month. A lot.


[image]local://upfiles/44178/A920950F74FD40CA8583F07C77ABC231.jpg[/image]




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/6/2020 1:31:41 PM)

When you don't resize air squadrons filling out the CV are very difficult. For the most part this is a very welcome development.



[image]local://upfiles/44178/D9B0749F01AB4DDBAA719B4DF9B9A986.jpg[/image]




PaxMondo -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/7/2020 5:23:55 AM)


quote:

ORIGINAL: Lowpe


July 1, 1942

A look at the damaged oil wells. Boela is simply getting pounded by beasts, but they rotate their target from oil to port to runways to ships. The Rufes can barely keep up.

A lot of supply spent on engine production this month. A lot.


[image]local://upfiles/44178/A920950F74FD40CA8583F07C77ABC231.jpg[/image]

Oh … that's looking tight on supply. You must be down to ~250K or less in Tokyo …
Everything else looks pretty good ...




PaxMondo -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/7/2020 5:25:41 AM)


quote:

ORIGINAL: Lowpe

When you don't resize air squadrons filling out the CV are very difficult. For the most part this is a very welcome development.



[image]local://upfiles/44178/D9B0749F01AB4DDBAA719B4DF9B9A986.jpg[/image]

Yep, one of the very best dates in '42 in every game … getting rid of those undersized groups.




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/7/2020 11:00:47 AM)

quote:

ORIGINAL: PaxMondo





Oh … that's looking tight on supply. You must be down to ~250K or less in Tokyo …
Everything else looks pretty good ...



The worst is over, as oil wells are building from Palembang now and the great engine program (primarily for A6M8) is over. This is new to me, as I never really built the A6M8 before (except in one pdu off game).

I make Nagasaki the supply hub for the empire, rather than Tokyo early on.





PaxMondo -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/7/2020 12:12:30 PM)

AI rarely ever attacks oil centers, luckily for you it is Boela, not Palembang!




Lowpe -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/7/2020 12:49:30 PM)


quote:

ORIGINAL: PaxMondo

AI rarely ever attacks oil centers, luckily for you it is Boela, not Palembang!


Yes, the AI could use help in how they use their planes.




PaxMondo -> RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers)) (7/7/2020 2:53:44 PM)

Sadly, nothing can be done in the scripts that I know of ...




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