jwarrenw13 -> RE: Open Beta Patch v1.04-beta2 (last update 2nd july!) (7/6/2020 4:34:11 PM)
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ORIGINAL: zgrssd quote:
ORIGINAL: W8taminute I don't want a pull system for my logistics otherwise I'll just play other boring games that have this system. The original out of the box logistics system in Shadow Empires is an enigma but once you get used to how it works it is so refreshing compared to other games. I really hope that there is an option to keep this original logistics system in the game. I don't want a pull system. Don't spoil my fun for this game please. I'm sure I'm not alone. Just turn it off for your Empire. I still have no idea why you find "making a maze of traffic sign" a engaging mechanic, but do not expect a lot of people willing to play without it. It is called preference. Some of us find the "maze" system engaging and compelling, something else to crack in the game, a logistics model that is virtually unique in wargames. I know I for one am somewhat OCD, and the system naturally appeals to that part of me. There is no accounting for preference. And it appears Vic is listening to both sides, has recognized the division, and has built another system with options to accommodate both sides in the logistics divide. I'm glad he has gone that way. Frankly, if he had scrapped the current system and gone with what is apparently a simpler system, I would still play the game because it is just so good, though I would miss the current sytem. And I will try the new system when it comes out of beta. In other games with complex systems that can be fully or partially automated, I sometimes play fully manual (Distant Worlds Universe) and sometimes automate some systems. The air war in WITW is one I can think of, where I automate and then make some manual adjustments. But it comes back to preference.
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