jwarrenw13 -> RE: Open Beta Patch v1.04-beta8 (last update 15th july!) (7/18/2020 5:34:11 PM)
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Question. Will there be a basic primer on how the new logistics system works when it goes final? I finally broke down and started playing a game with the betas. I don't fully know what is going on because I honestly play without getting too deep into all the numbers behind the log system. I try to use mainly the bottleneck overlay and then after any adjustments the preview points overlay to manage logistics, mainly just by eyeballing those overlays and the supply status of units instead of counting lug nuts on trucks. I've found that the new system seems for me at least to be easier to use with less management than the 1.04 sytem, but it is still complex and requires management. In other words, pretty good. In playing a full game through turn 86 now I've found I'm making more use of building more truck stops and less use of roadblocks to keep things moving, and I have a widespread log network in this game much more complicated than in the two full games I played before trying the beta. In those games I usually had just one operation going at a time. In this game I have one major operation going but four minor operations going at the same time on a Medusa planet fighting alien life forms as well as minor and major powers. In my previous two games I was on a Siwa planet. I'm able to keep all these operations going, though I am having to actively manage to keep supply going to my units. And I enjoy actively managing, but I don't want to go too deep into counting lug nuts. But I still don't fully grasp the changes with the beta supply system and am wondering if someone has written or is going to write a new supply system for dummies tutorial for people like me to are not going to go deep into the numbers and count lug nuts. To the lug nut counters, thanks for all the hard work.
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