RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (Full Version)

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Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 11:50:44 AM)

Fight is on...



[image]local://upfiles/44178/BE29F9E1D63841818C6AA7A7F79CFB0B.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 11:54:04 AM)

They keep coming...but now there are no Zeroes....happy days.[:'(]



[image]local://upfiles/44178/37C421ECBE6F403A84290DE3880E48F8.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 11:56:22 AM)

Western Australia...

Banshee pilots aren't doing great, but it is a steady drain of afvs…



[image]local://upfiles/44178/6A8BBF9E79894C46B53A041D9562881D.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 12:01:15 PM)

America sub drivers delivering the critical intel.[:)]



[image]local://upfiles/44178/4ADB3CD9CC0740D889771343CEB7DA90.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 12:03:28 PM)

Banzai![X(]

[image]local://upfiles/44178/8CE097404980493EB32A8AF10A0C35D1.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 12:04:36 PM)

Denied!

[image]local://upfiles/44178/3548CC0396374FF0BA5C7BF5733D5167.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 12:08:26 PM)

Turning into a war of artillery...the 155s in the FA battalion arrived today, and will participate tomorrow.




[image]local://upfiles/44178/BE975A6644D4451F88E3E5E9F8F756BA.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 12:11:21 PM)

The boom of massed 25# artillery is only masked slightly by the revving Stuarts....Go! Go! Go!

[image]local://upfiles/44178/6B6269C858C24D328EA0CD8F075FE53B.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 12:15:30 PM)

The Hussars breakthru...they are in the Japanese supply train! [sm=00000106.gif]





[image]local://upfiles/44178/F6919B52709F498586BDD406469DB593.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 12:20:04 PM)

Butchers Bill
Ground combat at 56,40 (near Chittagong)

Allied Shock attack

Attacking force 16269 troops, 203 guns, 181 vehicles, Assault Value = 652

Defending force 7672 troops, 104 guns, 52 vehicles, Assault Value = 27

Allied adjusted assault: 337

Japanese adjusted defense: 20

Allied assault odds: 16 to 1

Combat modifiers
Defender: disruption(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1736 casualties reported
Squads: 183 destroyed, 0 disabled
Non Combat: 90 destroyed, 13 disabled
Engineers: 9 destroyed, 0 disabled
Guns lost 21 (17 destroyed, 4 disabled)
Vehicles lost 11 (7 destroyed, 4 disabled)
Units retreated 2

Allied ground losses:
138 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 2 disabled

Defeated Japanese Units Retreating!

Assaulting units:
7th Hussars Regiment
18th British Division
19th Indian Division
63rd Indian Brigade
6th Medium Regiment

Defending units:
Imperial Guards Division
55th Cavalry Regiment




[image]local://upfiles/44178/5B6F52BD98A648E8B1DEB82F0A50B387.jpg[/image]




Ambassador -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 12:24:27 PM)

Great ! How many squads and guns did the Hussars kill ?

For the bombing of Cloncurry, did it cost him more than the 16VP-worth of damaged RC ?

EDIT : sorry, I should have waited a couple minutes, I would have had my answers.
Well done !




PaxMondo -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 12:46:31 PM)


quote:

ORIGINAL: Lowpe

They keep coming...but now there are no Zeroes....happy days.[:'(]


He definitely is lacking something in his coordination efforts ... that was $$$$

[&o][&o][&o]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 12:47:09 PM)

Chittagong...being evacuated...

A task force of 2 light cruisers and 2 destroyers can easily make Akyab from Calcutta, joined by 2 more light cruisers from Viz (which would indeed be a stretch)…

IJN has one heavy cruiser at Chittagong...which can be visited by squadrons of MTBs easily.



[image]local://upfiles/44178/4C827A1F0BC147B0B4B120AB67EBE540.jpg[/image]




T Rav -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 3:01:15 PM)

Not just Hussars, Winged Hussars!

Great video RJ




RangerJoe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 3:40:08 PM)


quote:

ORIGINAL: T Rav

Not just Hussars, Winged Hussars!

Great video RJ


Thank you.

I like their videos to their songs and the fact that they mostly do songs about history. I just don't play them loud.




RangerJoe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 3:43:46 PM)


quote:

ORIGINAL: Lowpe

Butchers Bill
Ground combat at 56,40 (near Chittagong)

Allied Shock attack

Attacking force 16269 troops, 203 guns, 181 vehicles, Assault Value = 652

Defending force 7672 troops, 104 guns, 52 vehicles, Assault Value = 27

Allied adjusted assault: 337

Japanese adjusted defense: 20

Allied assault odds: 16 to 1

Combat modifiers
Defender: disruption(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1736 casualties reported
Squads: 183 destroyed, 0 disabled
Non Combat: 90 destroyed, 13 disabled
Engineers: 9 destroyed, 0 disabled
Guns lost 21 (17 destroyed, 4 disabled)
Vehicles lost 11 (7 destroyed, 4 disabled)
Units retreated 2

Allied ground losses:
138 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 2 disabled

Defeated Japanese Units Retreating!

Assaulting units:
7th Hussars Regiment
18th British Division
19th Indian Division
63rd Indian Brigade
6th Medium Regiment

Defending units:
Imperial Guards Division
55th Cavalry Regiment




[image]local://upfiles/44178/5B6F52BD98A648E8B1DEB82F0A50B387.jpg[/image]


Very nice! Don't mess with the CAVALRY! [&o]

How much experience gain did the Commonwealth troops gain?

Very good in the air as well, think of how many engines that is and how they could otherwise be used.




Encircled -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 4:21:39 PM)

Surprised he's evacuating Chittagong

He must have nearly nothing there

But another good turn for you




GetAssista -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 5:28:24 PM)

Congrats on the good turn! Serious bloody nose dished out. It was to be expected, right [;)]

quote:

ORIGINAL: Lowpe
Banzai![X(]

Not recombining the ID (56th in this case) before attacking anything strong is a serious mistake for Japan. Take your time, ship in missing parts, wait for PPs, but do recombine the ID. Those parts are so fragile on offence when separated... I don't know how exactly this is coded in game but offence behaves completely different to defense. Parts of ID generally perform as an ID in defending even when not recombined, but they are all glass cannons when on offence.




BBfanboy -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/11/2021 9:41:13 PM)


quote:

ORIGINAL: GetAssista

Congrats on the good turn! Serious bloody nose dished out. It was to be expected, right [;)]

quote:

ORIGINAL: Lowpe
Banzai![X(]

Not recombining the ID (56th in this case) before attacking anything strong is a serious mistake for Japan. Take your time, ship in missing parts, wait for PPs, but do recombine the ID. Those parts are so fragile on offence when separated... I don't know how exactly this is coded in game but offence behaves completely different to defense. Parts of ID generally perform as an ID in defending even when not recombined, but they are all glass cannons when on offence.

Regiments lack firepower. Making a Division or Brigade adds heavy weapons that give greater punch in offence. In defence, forts and the defensive advantage are enough to make a Regiment much tougher.




Ambassador -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/12/2021 9:04:14 AM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: GetAssista

Congrats on the good turn! Serious bloody nose dished out. It was to be expected, right [;)]

quote:

ORIGINAL: Lowpe
Banzai![X(]

Not recombining the ID (56th in this case) before attacking anything strong is a serious mistake for Japan. Take your time, ship in missing parts, wait for PPs, but do recombine the ID. Those parts are so fragile on offence when separated... I don't know how exactly this is coded in game but offence behaves completely different to defense. Parts of ID generally perform as an ID in defending even when not recombined, but they are all glass cannons when on offence.

Regiments lack firepower. Making a Division or Brigade adds heavy weapons that give greater punch in offence. In defence, forts and the defensive advantage are enough to make a Regiment much tougher.

A big effect of not recombining the divisions is that enemy firepower may be concentrated on one of the subcomponents and cause a disproportionate amount of disabled then destroyed squads, when a full division has a bigger buffer to absorb disablements. Especially problematic if the player has the habit of doing shock attacks...

More importantly, this defeat must have cost him around 50 VP, so in order to achieve AV he’ll need to score 200 more. The more he pushes his attacks all around, the harder it gets...[8D]




GetAssista -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/12/2021 9:47:17 AM)

quote:

ORIGINAL: BBfanboy
Regiments lack firepower. Making a Division or Brigade adds heavy weapons that give greater punch in offence. In defence, forts and the defensive advantage are enough to make a Regiment much tougher.

No, my whole point is about parts vs whole w/o any additional devices. You don't get devices when recombining, you might get space for them (if the ID TOE allows, which is not the case most of the time for Japanese recombined IDs)


quote:

ORIGINAL: Ambassador
A big effect of not recombining the divisions is that enemy firepower may be concentrated on one of the subcomponents and cause a disproportionate amount of disabled then destroyed squads, when a full division has a bigger buffer to absorb disablements. Especially problematic if the player has the habit of doing shock attacks...

It does not explain the disproportionate losses. Incoming defensive firepower is the same, attacking mass of people and devices is the same. Why the drastic discrepancy then?
There are tests that can be done in this regard, like e.g. attacking something strong with several divisions and brigades several times through reloading the save and randomizing. Usually the most losses the attacker suffers is when a brigade ends up under defensive fire phase focus and is trashed. Not so many losses when the division is focused though.




Alfred -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/12/2021 11:10:48 AM)

More flawed commentary.

For almost 5 years I've allowed these observations to go uncorrected. Recent commentary elsewhere has made me decide its time to bring in a professional assessment, for after all, as many around here like to point out, I don't know anything about AE.

Symon, both a key dev and with access to the code, a man whose work history had included system analysis, and an intellect far higher than most who post on the forum, published his tests in this thread

https://www.matrixgames.com/forums/tm.asp?m=3831175&mpage=1&key=division�

to show that the generic whine that a complete division always performed better than a broken down division was just wrong. Look out for in particular his posts:

#15
#16
#17
#18
#20 (this post summarizes his conclusions)
#22 (where he tellingly makes the remark "Thing is that the forum posts on this subject are simply wrong.")

Note the honesty displayed by Symon regarding test weakness but also why it was so structured.

It really should make one consider why different testers might get different results. Surely it couldn't be that one test bed was better constructed than a different tester's test bed. How could different results be generated if the same conditions applied. And if creating the test beds is so simple, then why are the results different.

Alfred




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/12/2021 12:43:53 PM)

I have gone to not always recombining sub units...although my preference to do so is still there. One, to reduce the number of units on the map as I suffer greatly from click fatigue, and two because with some of the ENG units the TOE changes and that might carry over to some of the other units.

Having them fight only bothers me on big river crossing and big battles with nasty terrain modifiers.

In this game, Japan's broad based assault means he needs the extra units...he is rampaging across Australia with single units, and tactic that only works when there are no airbases to punish him from.

I recall I have forced two full divisions to retreat, and two brigades/regiments plus put some good wear and tear on several more. In addition I have caught and inflicted heavy losses on at least two troop convoys, and lighter losses on several others.

But Japan is incredibly resilient and can come back from almost any short term loss this early.

Shared Alfred's post with Japan.









Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/12/2021 1:11:05 PM)

I let Japan know about the presence of Stuart IIs in India surging thru his hapless troopers, along with the 25# artillery (the previous turn) and the great improvement in American fighter pilots tactics (as modeled in the game by a higher A2A skill). Hopefully he gets enjoyment from the knowledge...





RangerJoe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/12/2021 1:14:40 PM)


quote:

ORIGINAL: Alfred

More flawed commentary.

For almost 5 years I've allowed these observations to go uncorrected. Recent commentary elsewhere has made me decide its time to bring in a professional assessment, for after all, as many around here like to point out, I don't know anything about AE.

Symon, both a key dev and with access to the code, a man whose work history had included system analysis, and an intellect far higher than most who post on the forum, published his tests in this thread

https://www.matrixgames.com/forums/tm.asp?m=3831175&mpage=1&key=division�

to show that the generic whine that a complete division always performed better than a broken down division was just wrong. Look out for in particular his posts:

#15
#16
#17
#18
#20 (this post summarizes his conclusions)
#22 (where he tellingly makes the remark "Thing is that the forum posts on this subject are simply wrong.")

Note the honesty displayed by Symon regarding test weakness but also why it was so structured.

It really should make one consider why different testers might get different results. Surely it couldn't be that one test bed was better constructed than a different tester's test bed. How could different results be generated if the same conditions applied. And if creating the test beds is so simple, then why are the results different.

Alfred


Thank you Alfred, that was very informative and from before I really started getting into the game. I bought WITP:AE that fall while I was a patient in a nursing home. I think that you may like this part by Symon the best:

quote:

. . . Maybe you could give Alfred a heads-up on this so he can continue doing what he does so well? . . .


While this part really caught my eye: [:'(]

[image]local://upfiles/52896/B3DB95B5C06D4A85B907D101C4A1D107.jpg[/image]




RangerJoe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/12/2021 1:18:32 PM)


quote:

ORIGINAL: Lowpe

I let Japan know about the presence of Stuart IIs in India surging thru his hapless troopers, along with the 25# artillery (the previous turn) and the great improvement in American fighter pilots tactics (as modeled in the game by a higher A2A skill). Hopefully he gets enjoyment from the knowledge...




When I stated that it was very educational for him, this was his reply:

quote:

Always is against Lowpe- his attention to detail is off the planet


But I did not post the video link for him. Do you think that I should?[8D]

Joe




T Rav -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/12/2021 3:55:08 PM)

RJ,

If you're talking about the Winged Ones, then absolutely post away!
T Rav

Only my opinion, of course




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/12/2021 4:45:26 PM)

Putting the finishing touches on the turn....dithering on how aggressive to be around Chittagong. Sending in the mtbs against the Heavy Cruiser is a certainty at Chittagong, if for no other reason than expending ammunition.

I also might turn on reinforcements in Java...





Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/12/2021 5:05:40 PM)

Turning on reinforcements, with support squads stockpiled, for the day. Wanted to get a picture to see the impact.



[image]local://upfiles/44178/83CCBA7CB3E8400493C2BA675C37B40E.jpg[/image]




Ambassador -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/12/2021 6:11:02 PM)

You have a good stock of supplies, for that number of troops. Do you have some infantry squads and guns too ?




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