RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports



Message


Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/15/2021 12:35:24 PM)

Thanks everyone. [&o] By following BB tactics and using the in game database I am able to make much better sense of the upgrade paths. The problem with tracker is I don't use the game screens enough. If only there was some kind of persistency in them for economic use...

Seems like I never really get enough Vickers or Valentines.

I didn't realize this, but the improvised AFVs have a range of 2....making them a very solid early anti infantry force I think on defense, perhaps more than what I have been using them for. They certainly did stand up very nicely in the fighting around Maryborough...although now I am pulling them out of the front lines there.

Will keep reinforcements on for the Indian and British impAFVs in India, turn them off for the two Armor units heading for China...and stockpile the Stuart Is until they can be sent to those two Chinese units.

Now, figuring out how to prioritize the 25# artillery...I think all to Australia for now...maybe to the Burma 1st Div depending upon what happens.





Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/15/2021 1:30:49 PM)

Eastern Oz...a disturbing discovery.



[image]local://upfiles/44178/23E3DFBD135D4E729C0A2947A3779F0E.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/15/2021 2:27:01 PM)

Screwed up my turn in Burma, and I am too lazy to reenter the last hours work...hope it doesn't hurt too much.

I saved too soon. I know better.[:(]





Ambassador -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/15/2021 3:35:04 PM)

Improvised AFV may have a range of 2, but their armor and anti-soft values are very low. I prefer Matildas and Valentines’ heavy armor.

Vickers Tankettes are the reason why managing Commonwealth’s armored units is tricky.




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/15/2021 5:07:31 PM)


quote:

ORIGINAL: Ambassador

Improvised AFV may have a range of 2, but their armor and anti-soft values are very low. I prefer Matildas and Valentines’ heavy armor.

Vickers Tankettes are the reason why managing Commonwealth’s armored units is tricky.


In a pinch, you use what you can...and when you find they are a bit better than you thought, well...that is gravy![:)]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/15/2021 5:09:05 PM)

Some insight into Japan's state of mind:

I could imagine the chaotic scenes in the Imperial Guards Command Post as the OPSO continually screams that the 18th Division and 7th Hussars should not be there. Only routed Indian formations ! :-)

Fairly comprehensive summary below from Alfred. I prefer the flexibility for the Empire using broken down Infantry regiments rather than combined divisions. I think early war an IJA regt is more than a match for an Indian brigade or division though you may prove me wrong on that point.


Thanks for the info.




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/15/2021 5:18:26 PM)

Spent some time just now fully understanding the Chinese auto spawn of destroyed infantry...as I have several units that need to be destroyed fully in the Changsha pocket.

It is a pretty powerful game mechanic, and I don't think I ever played against an AFB that really used it.





BBfanboy -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/15/2021 5:34:51 PM)


quote:

ORIGINAL: Lowpe

Thanks everyone. [&o] By following BB tactics and using the in game database I am able to make much better sense of the upgrade paths. The problem with tracker is I don't use the game screens enough. If only there was some kind of persistency in them for economic use...

Seems like I never really get enough Vickers or Valentines.

I didn't realize this, but the improvised AFVs have a range of 2....making them a very solid early anti infantry force I think on defense, perhaps more than what I have been using them for. They certainly did stand up very nicely in the fighting around Maryborough...although now I am pulling them out of the front lines there.

Will keep reinforcements on for the Indian and British impAFVs in India, turn them off for the two Armor units heading for China...and stockpile the Stuart Is until they can be sent to those two Chinese units.

Now, figuring out how to prioritize the 25# artillery...I think all to Australia for now...maybe to the Burma 1st Div depending upon what happens.


In stock one of my Vickers Tankette units upgraded to Humbers (IIRC) which freed up enough tankettes to help the other units using them. But now the Humber Is are in great demand and until the Humber IV is available to free up some Humber Is, some Aussie units are going short.

I never had a problem with lack of Valentine IIIs in stock because the Grant/Lee arrived in enough numbers to replace most of them. I can't recall when the TOE upgrade took place - spring or early summer I think.

When the Desert Rats show up one of their vehicles is the RRAC - Rolls Royce Armoured Car!. MGs only, but according to the documentary I watched the Rats loved it for its reliability and decent armour. Not sure if the game models reliability in any way. [:)]

Looks like NE Oz is his primary mission right now and you are concentrating in the right places. A few more fighter squadrons and B-17s should put the kibosh on his strat bombing plans. I like the Hudson III(LR)s [11/14 range] for bombing in the back country to slow down movement and ID opposition. Usually there is no air cover for units well back of the action.




Ambassador -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/15/2021 6:26:10 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Ambassador

Improvised AFV may have a range of 2, but their armor and anti-soft values are very low. I prefer Matildas and Valentines’ heavy armor.

Vickers Tankettes are the reason why managing Commonwealth’s armored units is tricky.


In a pinch, you use what you can...and when you find they are a bit better than you thought, well...that is gravy![:)]


Indeed. At least, an AFV destroyed while fighting the enemy has served better than simply sitting forever in the pools after all units upgraded.

The interesting thing about the Improv AFV is also that they have a value in the ceiling field. I never tested, but I wonder if they would fire on strafing planes...




PaxMondo -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/15/2021 11:16:55 PM)


quote:

ORIGINAL: Lowpe

Spent some time just now fully understanding the Chinese auto spawn of destroyed infantry...as I have several units that need to be destroyed fully in the Changsha pocket.

It is a pretty powerful game mechanic, and I don't think I ever played against an AFB that really used it.



Maybe not, but yes, really powerful if fully utilized ... which is why taking out CHI early is such a good idea as IJ ... [;)]




Alfred -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 1:54:47 AM)


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

Spent some time just now fully understanding the Chinese auto spawn of destroyed infantry...as I have several units that need to be destroyed fully in the Changsha pocket.

It is a pretty powerful game mechanic, and I don't think I ever played against an AFB that really used it.



Maybe not, but yes, really powerful if fully utilized ... which is why taking out CHI early is such a good idea as IJ ... [;)]


One of the reasons why I've never advocated for the generic withdrawal of Chinese units back towards Chungking. You need the space and time afforded by defending Changsha et al to reap the benefit of the auto resurrection.

Alfred




PaxMondo -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 6:57:24 AM)


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

Spent some time just now fully understanding the Chinese auto spawn of destroyed infantry...as I have several units that need to be destroyed fully in the Changsha pocket.

It is a pretty powerful game mechanic, and I don't think I ever played against an AFB that really used it.



Maybe not, but yes, really powerful if fully utilized ... which is why taking out CHI early is such a good idea as IJ ... [;)]


One of the reasons why I've never advocated for the generic withdrawal of Chinese units back towards Chungking. You need the space and time afforded by defending Changsha et al to reap the benefit of the auto resurrection.

Alfred

The AI actually tends to make better use of this than many players, because it will defend in depth, allowing a lot of units to be respawned. Now, of course, a player can out maneuver the AI, but the AI's fundamental defense in china is sound.




Alfred -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 7:43:13 AM)


quote:

ORIGINAL: PaxMondo


The AI actually tends to make better use of this than many players, because it will defend in depth, allowing a lot of units to be respawned. Now, of course, a player can out maneuver the AI, but the AI's fundamental defense in china is sound.


Careful there PaxMondo, such a statement is heresy to the zealots that look down upon players who don't play PBEM. You risk being deplatformed if you carry on with the heresy that the AI can be a worthwhile opponent.[;)]

Alfred




821Bobo -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 8:50:40 AM)

But IJA player needs somehow to assist and destroy those Chinese units. In my PBEM game, empire did few "POW" camps and ignored all the trashed units, attacking them only if suicide missions behind the lines interrupted with supply lines.




Alfred -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 9:11:41 AM)


quote:

ORIGINAL: 821Bobo

But IJA player needs somehow to assist and destroy those Chinese units. In my PBEM game, empire did few "POW" camps and ignored all the trashed units, attacking them only if suicide missions behind the lines interrupted with supply lines.


Which allows in time the Chinese to:

(a) recover their strength
(b) deprive important infrastructure to Japan
(c) impose an opportunity cost on Japan which has to maintain substantial assets as prison guards, assets which can't be used elsewhere

Alfred




GetAssista -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 9:15:49 AM)

quote:

ORIGINAL: 821Bobo
But IJA player needs somehow to assist and destroy those Chinese units. In my PBEM game, empire did few "POW" camps and ignored all the trashed units, attacking them only if suicide missions behind the lines interrupted with supply lines.

Yup, good Japanese player should take great care in organizing POW camps for China where possible. Also you cannot attack at all if your AV is zero, so banzai (or what's that word in Chinese) charges won't help much either, and when a unit is out of infantry squads it is a peaceful husk.




821Bobo -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 10:08:31 AM)

I am not arguing that defending in China is wrong, I agree with it and when done properly China can be saved. Just saying that empire have tools, to some degree, to prevent respawning Chinese units.




Ambassador -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 10:27:08 AM)


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

Spent some time just now fully understanding the Chinese auto spawn of destroyed infantry...as I have several units that need to be destroyed fully in the Changsha pocket.

It is a pretty powerful game mechanic, and I don't think I ever played against an AFB that really used it.



Maybe not, but yes, really powerful if fully utilized ... which is why taking out CHI early is such a good idea as IJ ... [;)]


One of the reasons why I've never advocated for the generic withdrawal of Chinese units back towards Chungking. You need the space and time afforded by defending Changsha et al to reap the benefit of the auto resurrection.

Alfred

I’m not sure NJP’s immediate goal in China is to attack Changsha. The double pincer move appearing from Lowpe’s last map (post #1133) might serve to open the road to Chungking before having established a PoW camp in Changsha. His armor in the plains would prevent most of the northern reinforcements from arriving to the city. The sooner he invests Chungking, the sooner its industry ceases to create supply (this is less important if he takes Lanchow, like he is poised to do, now that Sian is conquered). But isolating Chungking will also ensure the 400 free daily supply is not sent elsewhere in China.

NJP appears to be moving fast and deep in every area (maybe too fast, too deep), a bold move in China would be consistent with his overall strategy so far. Doubly so if he has understood Lowpe’s habit of defending forward, which is probable (he would be a fool if he hasn’t, but I don’t read his AAR). He may bet on the fact that Lowpe hasn’t had the time to reinforce Chungking yet.
And triply so if he has learned Lowpe was moving tank units to China from Burma.

I would guess that, if his artillery and tanks appear in Changteh, it would indicate he’s going to push forward.
On the other hand, if only infantry assaults Changteh, like Hengyang, then we can be sure he’s attacking Changsha next, with the artillery & tanks coming from Wuchang.




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 12:11:17 PM)

Jan 24, 1942

One of these days, Japan will show up with a strong heavy cruiser force or a battleship...most likely heavy cruisers.



[image]local://upfiles/44178/43323E8CC9064ACD8A6D58521DA91961.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 12:15:59 PM)

Surprise...



[image]local://upfiles/44178/8F93A7E2C32D4328B54B87AEBB9E35FE.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 12:16:56 PM)

Ah well.



[image]local://upfiles/44178/6F5CEE8E03084D86B9F16811ED3E2DFA.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 12:18:24 PM)

2nd Wave....nope.



[image]local://upfiles/44178/505C0AEAD3B74ECD9CF78F6D7091BB12.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 12:21:20 PM)

Perseus dodges the torpedo attack, forces the I-23 to surface and promptly takes two big hits, but manages to sink the Iboat...can she be saved?

[image]local://upfiles/44178/503B46F44581442995A7047EE06EB3E1.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 12:24:02 PM)

Nope, she sinks promptly after the fight...the Commander goes down with his ship. Pity.

Can we hold?

[image]local://upfiles/44178/2F7096516056430BBF28DE17CC4AB545.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 12:25:41 PM)

15th Div is shattered on the crossing, the 13th reinforces and is taking heavy disruptions...but is it enough?



[image]local://upfiles/44178/29173B84BAD6401DB6A3E20BDB54F5ED.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 12:27:55 PM)

Rejected...the power of x2 terrain, forts 3 (remain untouched). I think the IJA tank spearhead is headed here, just a hunch as I haven't spotted them.



[image]local://upfiles/44178/F33F0B91E79A446CA03DBBE9971C650B.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 12:33:22 PM)

Anything to gain experience and buy time.

[image]local://upfiles/44178/096F697E287E4AD98371D2140724ABDA.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 12:37:36 PM)

Another day of impressive AV growth, and forts make level 2.



[image]local://upfiles/44178/585FD9AE70694B5AA60F893ADE088FA1.jpg[/image]




Lowpe -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 1:13:23 PM)

Good Intel



[image]local://upfiles/44178/18BB9EB274CE4064B8E19A37FA4368CD.jpg[/image]




Ambassador -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/16/2021 1:19:14 PM)

Lots of disabled squads, not a lot of destroyed ones. Given the end numbers, the 15th Div is the only one which will need a lot of time to be combat worthy, the other three should be able to renew an attack soon.

Small question : in stock, Changsha is Urban Light and starts with an existing fort level (4, if memory serves), but with your screenshot I’m not sure for this mod. Is it the same ?




Page: <<   < prev  37 38 [39] 40 41   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.765625