Ambassador -> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) (1/18/2021 3:49:43 PM)
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Cape Town - Eastern USA is 170 hexes long, while Port Stanley - Eastern USA is only 162, but Cape Town starts as size 7 (and can be built up to 9) while PS starts as Port size 3 (and can only be built to 5)(both based on the SPS of Scen#1, but I don’t think it’s different in your mod). PS should then only be used as refueling point rather than loading port. However, Auckland - Port Stanley is 189 hexes long, while Cape Town - Perth is only 139 hexes long, so the Eastern USA - Perth via CT is 309 hexes long while Eastern USA - Auckland via PS is 351 hexes long. Sydney via PS is 385 (Sydney - Port Stanley is 223). For information, CT-Melbourne is 185 hexes and CT-Sydney is 198 hexes, or as much as 230-240 if you hug the bottom of the map to avoid Perth neighborhood. CT-Wellington is 225, or around 235 if you hug the border of the map, so Eastern USA - Wellington via CT is 395 (at the shortest, so add 10 if keeping clear from Oz), longer than through PS by over 40 hexes. But Eastern USA - Sydney through CT is 368 (or maybe 30-40 more by going south) while the same through PS is 385, so about the same as Melbourne. So, it all depends on the risks of interception and whether Perth is safely accessible, or whether you build up in Australia or New Zealand. Cape Town has a repair shipyard and some daily supply generation though (if the mod is similar to Scen #1 on that account), while Port Stanley has none. And no, the bottom left corner of the map (where « Gary Grigsby’s War in the Pacific » is written) is not accessible, you can’t hide your convoys there.[:D] ÈDIT: Balboa - Auckland is 184 hexes, or up to 200 if you go south of the islands. But Balboa-Eastern USA is only 60 hexes, and you can exit from the Panama off-map area as south as hex row 182. This is south of Tahiti, and the exit point is over 40 range from the closest islands. I never found any use for Port Stanley, given those distances.
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