Akrakorn -> RE: [1.07.02] SHQ Ignores logistics limitations (1/11/2021 5:48:37 AM)
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ORIGINAL: zgrssd quote:
If the only bottleneck is in the SHQ, and there is a limitation of 30% logistic points on both units and zone supply, it should get to the replacement part without running out of logistics points first. What??? Again: - It does Zone Deliveries - It does Unit deliveries, but runs out of Logistics at 2189/3094 or 2722/3034 - Ir does Zone retreival, but it is out of Logistics - It does Unit Replacements, but is out of Logistics 2nd pass without Limits: - It does Zone Deliveries without Limits, but is out of Logistics - It does Unit Deliveries without Limits, but is out of Logistics - It does Zone Reteival without Limits, but is out of Logistics - It does Replacement without Limits, but is out of Logistics No: - It does Zone Deliveries succesfully. - It does Unit deliveries, but it doesn't run out of logistics, rather it cannot reach certain units that are at the north as they are out of supply range (and those are irrelevant for replacements, as I want to send replacements to those on the West). If it had run out of logistics here, it would have 0 logistics for Zone retrieval. - It does Zone retrieval, and it doesn't have enough logistics points to do it all. Instead of just going to the max of 5938, it does 25037, ignoring the supply limit. - It does Unit Replacements, but is out of Logistics as it spent all of its logistics on Zone retrieval. Do you see how the SHQ -> Zone uses 3341 points, and SHQ -> Unit uses 1311? 4751 points are not enough to cause a bottleneck in a place where there's 29689 points total. quote:
ORIGINAL: redrum68 Can you try setting SHQ > Unit to 0% and Zone > SHQ to 0% then see if you get replacements? This should show whether the logistics to units runs out during the earlier phases therefore not leaving anything for replacements. I could try, unfortunately this is a multiplayer match so I'd be shooting myself in the foot for a couple of turns.
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