Akrakorn -> RE: [1.07.02] SHQ Ignores logistics limitations (1/13/2021 3:47:28 PM)
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ORIGINAL: zgrssd I trust that manual as far as I can throw it. This is a digital manual, meaning I can not even grab it. Wich means I can throw it 0 plank lenghts! That's great and all, but the manual was written by Vic, who knows more about how logistics work than you do. quote:
ORIGINAL: zgrssd Meaning you sucessfully took the Railway network and bottlenecked it to the Truck station under the SHQ. So it is good for sabotaging your SHQ logistics network, but not much else. The image and save posted clearly show that you can offload resources in cities WITHOUT having a railstation in it. As AgentFransis said, building multiple rail stations around cities and/or along the main railway line is the optimal way to build logistics as you avoid refocusing. You want to avoid refocusing as much as possible. The reason my original image is full of bottlenecks is because there aren't enough points in total, which we already knew as I have explained it. That is not the point of this thread, but rather that when there aren't enough points left, the SHQ should prioritize things according to the limitations put in place. Truck stations and rail stations work independently to provide logistics points, you don't need any roads at all to use railways. Please, DO explain how exactly this sabotages the logistics network, because so far everything you've said is wrong.
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