RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (Full Version)

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ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 2:40:24 AM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: ssiviour

I will flag now that GER on Map Saved Oil seems to be out of step with previous EOT instructions.

I am finding that the saves for this Turn have GER Saved oil at 8

They are located:
Berlin 2
Konigsberg 3
Brno 1
Bratislava 2

An Audit of previous EOT instructions reads 9 Saved on map

Should be located:
Berlin 4
Konigsberg 2
Budapest 1
Brno 2

I am sorry about this error. [:(]

I do not know why one saved German oil is missing. One possible culprit could be the Italian use of German oil. I know that has been some cause for oil loss in the past. Anyway. I feel to lazy to investigate it. Could we agree that Germany has one oil missing and that needs to be fixed someway?

I am not all that fond of editing saves unless there is no other way to continue forward.

Can this be solved without editing? If so, how? If it doesn't need to be solved right away then it could be remedied by changing the result of strategic bombing against Germany by one point in Germanys favour. The downside with that alternative is that it might take a while before the fix can be implemented. Any suggestions for how to remedy this is appreciated.

xxxx

I try to do my best with where the oil should be saved. There seems to be some sort of bug here (this might be the reason for the oil loss). It is easier for me if the oil is already saved to the correct locations before the turn ends. And even more so if it is listed where oil should be saved in the preliminary step.

Anyway. I hope that this is no issue in continuing onwards.




We agree that it is best to avoid editing the file unless absolutely necessary. That is a strong dislike of mine.

This is not something that needs to be resolved immediately, just flagging it so we are all aware, I could have picked it up earlier. Your solution sounds fine with me if you want to go forward with that.





ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 2:48:37 AM)

New Turn Instructions

Reinforcements

GER
PILs to HE100 BF109B HS123

Bismarck to Kiel

MECH, HE100 to Aachen
MTN to Konigsberg
HS123 to Saarbrucken
BF109B to Hanover

No Remove Air

IT
PIL to G.50

SUB to La Spezia, FTR2 to Genoa

No Remove Air

JP
PIL to A6M2
MIL to its city, FTR2 to Sasebo, INF to Fukuoka

No Remove Air




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 2:51:08 AM)

No changes to Axis Lending

Will demand Re-Roll if lose 1st Initiative Roll and choose to move first




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 9:58:50 AM)

Jul/Aug 1940
New Turn

Japanese MIL to Hiroshima.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 10:13:31 AM)


Jul/Aug '40
Start of turn
Allies

Reinforcements:

CW:
FTR2 -> Southampton
FTR2 + MIL -> London
INF + CA -> Liverpool
CP -> Aden

France:
INF+MIL+A-A -> Paris
BB -> Marseilles

USA:
GAR San Diego
Nav3 San Diego
Nav3 San Diego
CP Norfolk

China (Nat):
INF Chihikiang

China (Com):
GAR Sian

USSR:
2xINF-> Minsk
HQI -> Dnepropetrovsk

Voluntary Resource Lending:
CW -> China - 1 resource (1 oil)
France -> China - 1 resource
USA -> China - 1 resource
USA -> CW - 2 resources (2 oil)
USA -> France - 2 resources (2 oil)




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 10:18:56 AM)

Jul/Aug '40
Start of turn

Axis wins the initiative without any need of a re-roll.

[image]local://upfiles/29130/723CD1EC426347218FAD70773BD6C510.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 10:27:03 AM)

And now comes one of the things I am most annoyed with in MWIF. The first weather roll for Jul/Aug when you have a positive die roll modifier from May/Jun. That modifier means fine weather if it is May/Jun, but if the modifier remains into Jul/Aug then it means a risk for bad weather. After seeing a game with no fine weather impulse in the temperate zone in an entire Jul/Aug turn.... [:@]

Grump. [:(]

Edit: It was the first Jul/Aug turn in a '41 Barbarossa.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 10:32:56 AM)

Jul/Aug '40
Impulse #1 (Axis)

The weather roll is a 7, modified to a 9.

[image]local://upfiles/29130/A0E17064E789494C99D0172857E7EEF3.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 10:33:27 AM)

Pictures of the current situation will be posted later today.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 1:25:56 PM)

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW


[image]local://upfiles/29130/FCE9C81B49E744AEAF121FEB3F8FE6B2.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 1:30:37 PM)

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW

[image]local://upfiles/29130/95266D37816C44B6B1BB7A866F1F01C7.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 1:35:26 PM)

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW

[image]local://upfiles/29130/9E6583D96A634D25A96226C7A7F83869.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 1:36:03 PM)

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW

[image]local://upfiles/29130/0FD15A1F745B4B9E9BE113F36DEEF74E.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 1:38:14 PM)

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW


[image]local://upfiles/29130/D13B90B8A2D94653B88B43BABD4CF86F.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 1:44:08 PM)

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW

[image]local://upfiles/29130/20C738902BC14DEAAF0B284E1B4F7B77.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 1:44:41 PM)

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW

[image]local://upfiles/29130/AC8E3A191A0F4B74AECE5BA5D06647E1.jpg[/image]




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 2:31:42 PM)


quote:

ORIGINAL: Orm

And now comes one of the things I am most annoyed with in MWIF. The first weather roll for Jul/Aug when you have a positive die roll modifier from May/Jun. That modifier means fine weather if it is May/Jun, but if the modifier remains into Jul/Aug then it means a risk for bad weather. After seeing a game with no fine weather impulse in the temperate zone in an entire Jul/Aug turn.... [:@]

Grump. [:(]

Edit: It was the first Jul/Aug turn in a '41 Barbarossa.


Weather rolls have to be nothing but 10s with +2 modifiers





Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 4:03:19 PM)

Yes. But it isn't that un likely as it sounds. The premise for it is that the turn begins with a modified 12. Then it is 10% chance that it is the same weather again. And in the game I remember the Allies all passed on their 2nd impulse, and ended the turn. Germany had two bad weather impulses. And then I felt like it was game over. The bad weather is one thing. The truly horrible thing is that the turn marker advances twice as fast.

Anyway. It didn't happen now. [:)] And I hope I never see it again. Regardless on what side I am on. I don't mind seeing bad weather. But a modified 12 in Jul/Aug is something I truly dislike.




Courtenay -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/15/2021 9:29:09 PM)


quote:

ORIGINAL: ssiviour


quote:

ORIGINAL: Orm

And now comes one of the things I am most annoyed with in MWIF. The first weather roll for Jul/Aug when you have a positive die roll modifier from May/Jun. That modifier means fine weather if it is May/Jun, but if the modifier remains into Jul/Aug then it means a risk for bad weather. After seeing a game with no fine weather impulse in the temperate zone in an entire Jul/Aug turn.... [:@]

Grump. [:(]

Edit: It was the first Jul/Aug turn in a '41 Barbarossa.


Weather rolls have to be nothing but 10s with +2 modifiers




Sounds like my expected result when I am playing the Axis in 1940-41 or the Allies in 1944. [:)]




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/22/2021 6:12:49 AM)

Jul/Aug '40
Impulse #1 (Axis)

No Declarations of War
No Minor Aligned

Actions;
Land: Japan
Combined: Germany
Naval: Italy

No Port Attacks

Naval Air;
Germany: Nav based in Calais flys into3 box of North Sea
Italy: Both Ftr's Fly escort into 2 box of West Med
Japan:



[image]local://upfiles/53550/9C38F47A64A542B8AF79C9FD182D7C98.jpg[/image]




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/22/2021 6:16:57 AM)

Jul/Aug '40
Impulse #1 (Axis)

Naval Movement;
Germany: Task Force in Konigsberg sails into 3 box of Baltic Sea
Trn has loaded Mtn Corp, Amp has loaded 6-4 Inf from Danzig



[image]local://upfiles/53550/EDB34264D69F41AFB978ACB4414583EF.jpg[/image]




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/22/2021 6:20:24 AM)

Jul/Aug '40
Impulse #1 (Axis)

Naval Movement (Cont);
Italy: Escorts sail from La Spezia into Italian Coast Zone


[image]local://upfiles/53550/853665D0FD8C42E8827E12C76215839A.jpg[/image]




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/22/2021 6:23:53 AM)

Jul/Aug '40
Impulse #1 (Axis)

Naval Movement (Cont);
Italy: CA Gorizia sails from La Spezia to 4 box in East Med
CP sails to East Med
CA San Giorgio sails from Tobruk to 0 box in East Med


[image]local://upfiles/53550/14BF621A881E47F2824380DE3F4124DA.jpg[/image]




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/22/2021 6:30:22 AM)

Jul/Aug '40
Impulse #1 (Axis)

Naval Movement (Cont)
Italy: Subs out of La Spezia slip past Gibraltar and take up raiding positions in Cape St Vincent


[image]local://upfiles/53550/6E23923990E24CA8B929E7A211F14F21.jpg[/image]




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/22/2021 6:33:22 AM)

Jul/Aug '40
Impulse #1 (Axis)

Naval Combat


[image]local://upfiles/53550/22ECF94D520542F4B58BC55CA5ED20F4.jpg[/image]

Axis will start in Cape St Vincent Zone
Italian Sub 5048 initiating




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/22/2021 6:36:34 AM)

Jul/Aug '40
Impulse #1 (Axis)

CW can add Harrow in Gibraltar to the zone?


[image]local://upfiles/53550/75799B34DE2C4D8F8CC85025FECD385A.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/22/2021 6:37:38 AM)

Yes. Please. Add the ATR3 to the 0-box.




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/22/2021 7:16:19 AM)

Jul/Aug '40
Impulse #1 (Axis)

Naval Combat in Cape St Vincent

Search rolls are 1:2 both find


[image]local://upfiles/53550/338E27848F914C1288569F3AE242E402.jpg[/image]




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/22/2021 7:20:03 AM)

Jul/Aug '40
Impulse #1 (Axis)

Naval Combat in Cape St Vincent

1D result on CW cruiser is a miss, where to abort at combat end?


[image]local://upfiles/53550/34DCA4B43E7E45C2AC04F5A952C9C0DB.jpg[/image]

Axis damage is 2A




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (5/22/2021 7:20:39 AM)

Gibraltar.




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