RE: Truck Summary in logistics Phase Report is hard to understand: (Full Version)

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squatter -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/13/2021 5:34:20 PM)

quote:

a) you can attach to a RD, so a stack of 3 RD and 3 brigades in a hex can be a really powerful force, attached to your early Gds Rifle Corps and you can put the equivalent of 9-12 RD in a hex (by 1943 that is well over 100 CV), by 1944 can be heading towards 200 cv, that will kick down any defensive line.


Sorry Loki - I can't see how to attach the on-map brigades to RDs, any pointers? Many thanks




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/13/2021 5:37:21 PM)


quote:

ORIGINAL: squatter

quote:

a) you can attach to a RD, so a stack of 3 RD and 3 brigades in a hex can be a really powerful force, attached to your early Gds Rifle Corps and you can put the equivalent of 9-12 RD in a hex (by 1943 that is well over 100 CV), by 1944 can be heading towards 200 cv, that will kick down any defensive line.


Sorry Loki - I can't see how to attach the on-map brigades to RDs, any pointers? Many thanks


they need to be off map, in a HQ in the command chain

the walk through in the manual, section 4.22 sets out the steps needed to attach. its basically the same as any other SU attachment to a combat unit




squatter -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/13/2021 5:47:46 PM)

Thanks Loki - the problem I've having is getting them to an HQ from the reserve.

When you transfer them from SR to MAP they appear automatically as on-map units it seems. How do I get them to become SUs under HQ command?




76mm -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/13/2021 6:24:13 PM)

Thanks, Ctrl-T and the mini-map seem to do it. But I still don't see any way via the Commander's Report, will look at the manual. Also, what is the purpose of the short cut on the Info" menu bar which is labelled "Go to Theater Box Screen" and has a hotkey of Ctrl-B? It opens up a list of unit names in the various Theater Boxes, but you can't do anything with them?




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/13/2021 7:41:29 PM)


quote:

ORIGINAL: squatter

Thanks Loki - the problem I've having is getting them to an HQ from the reserve.

When you transfer them from SR to MAP they appear automatically as on-map units it seems. How do I get them to become SUs under HQ command?


they need to report to that HQ and be in the same hex and have 1 MP left, click on 'convert' and they become a SU in the HQ, next turn they can be allocated out




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/13/2021 7:42:58 PM)


quote:

ORIGINAL: 76mm

Thanks, Ctrl-T and the mini-map seem to do it. But I still don't see any way via the Commander's Report, will look at the manual. Also, what is the purpose of the short cut on the Info" menu bar which is labelled "Go to Theater Box Screen" and has a hotkey of Ctrl-B? It opens up a list of unit names in the various Theater Boxes, but you can't do anything with them?


its a bit of a legacy from how the East Front was handled in WiTW, so yes its a static list of what is there, the versions you use are best accessed from the map tab or via the map (right click on a hex opens up the option to move to the Theatre too)




Beethoven1 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/13/2021 7:44:23 PM)

If you do not have the ability to refit all of your depleted/unready units, is it better to not refit routed units? Since you don't know whether routed units will rally or not before you end a turn (some will, but others will remain routed, especially if you are playing as 1941 Soviets [:D] ) , if you have a choice, is it better to refit non-routed units first, and wait until the routed units are no longer routed to refit them?




squatter -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/13/2021 8:21:00 PM)


quote:

ORIGINAL: loki100


quote:

ORIGINAL: squatter

Thanks Loki - the problem I've having is getting them to an HQ from the reserve.

When you transfer them from SR to MAP they appear automatically as on-map units it seems. How do I get them to become SUs under HQ command?


they need to report to that HQ and be in the same hex and have 1 MP left, click on 'convert' and they become a SU in the HQ, next turn they can be allocated out


Thanks, great




squatter -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/13/2021 8:21:26 PM)

Is there a hard cap on the amount of depots you can build?




carlkay58 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/13/2021 10:57:44 PM)

Beethoven1 - it all depends! (The instant response to anything dealing with WitE2.) I tend to do so but I could also be wrong doing it that way. I do try to stack the immediate HQ with the routed units as I believe that gives a bonus to recovery.

squatter - I believe their is a limit of around 1024 or so - but that may have been changed at a later time. There are 2578 defined locations in the entire map currently with my AAR and, since that includes England, Ireland, North Africa, etc. I do not see any real problems with a lack of depots possible.




James80 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/14/2021 7:28:15 AM)


quote:

ORIGINAL: loki100
Some ideas:

1) Set them to rest is the best advice, or link them to a HQ that is behind the lines
2) Possibly, but it will demand care in how you set things up. Best is to target a non-front line HQ and then they will drop behind the lines

In general this is good advice, you can minimise transport losses substantially this way


Thanks a lot, Loki. Nr. 1 doesn't seem to work. If they are on rest they fly nonetheless. But if I ordered Rest, there was an asterix (*) behind that order. Have I done anything wrong?

Nr. 2 seems to work. I can also assign them to no HQ and they deliver just to airports behind the front.




mikael333 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/14/2021 7:38:31 AM)

Do air commands on follow really follow the HQ counter they are assigned to or the forces of that HQ (calculated as an average position)? Background of the question: As Sowjet player you can only follow fronts. These front HQs are often left behind in depots to boost their capacity.




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/14/2021 8:47:02 AM)

yes, very roughly:

hold - will stay on the current airbases
flexible - will move around to reflect supply and the front line but basically stay in the same area
follow - will cluster around the HQ but towards the front lines
retreat - will cluster around the HQ but back from the front lines

the assist is good at getting close to the front if it can. It is (rightly), very cautious about moving into poor supply situations so you may need to get depots and/or air supply in place before it will move.




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/14/2021 8:49:32 AM)


quote:

ORIGINAL: James80

...
Thanks a lot, Loki. Nr. 1 doesn't seem to work. If they are on rest they fly nonetheless. But if I ordered Rest, there was an asterix (*) behind that order. Have I done anything wrong?
....



if its not working its a bug, I can set the AOG to rest as:



[image]local://upfiles/43256/8EBDBAF97ADB4A40B33AF44C12FF46A5.jpg[/image]




James80 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/14/2021 9:25:01 AM)

Hmm, I set it to rest via CR. If you set them to rest and you click on AI assist during the movement phase they don't fly in your game?




carlkay58 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/14/2021 11:58:33 AM)

I think the AI Air Assist will undo the REST order but I am not sure.




nukkxx5058 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/14/2021 7:02:38 PM)

Can't remember from wite1/witw and can't find the answer in the manual:
1) During ground combat, support unit fighting are displayed by red (attacker) and green(defender) lines. But what are black lines ?
And 2) Do the lines represent the sole air support or all type of support (ie. arty).
thx.




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/14/2021 8:15:50 PM)

black line is the route used by GS - there can be more than one in a given combat




nukkxx5058 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/15/2021 5:56:20 AM)


quote:

ORIGINAL: loki100

black line is the route used by GS - there can be more than one in a given combat

GS ? Ground Support ?




James80 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/15/2021 7:29:53 AM)


quote:

ORIGINAL: carlkay58

I think the AI Air Assist will undo the REST order but I am not sure.


Is this WAD then? I mean, how can I keep my transport planes on the ground? I don't want to not use AI assist in the movement phase cause I want the AI to move my AOGs




carlkay58 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/15/2021 1:53:03 PM)

I believe it is WAD. The idea is that the AI has a guideline that it follows to determine whether to use, rest, or place an AOG into the reserves.

If you do not want the transports to fly then manually move them to the Reserves. The AI will not be able to fly them at this point but they will not be available for use next turn either.




loudscott -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/15/2021 3:27:53 PM)


quote:

ORIGINAL: James80


quote:

ORIGINAL: carlkay58

I think the AI Air Assist will undo the REST order but I am not sure.


Is this WAD then? I mean, how can I keep my transport planes on the ground? I don't want to not use AI assist in the movement phase cause I want the AI to move my AOGs


I agree with James. I gave up on AI-Assist for many reasons, this being only one. I'm sure the AI Assist will evolve over time/patches and only improve. One of those improvements should be that you want the AI to move your air groups forward and such BUT you don't want air resupply to take place automatically and this should be simple to accomplish....IMHO




James80 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/15/2021 4:18:41 PM)

+1

I have posted it in the bugs forum. This is a great game. I don't think that this feature was overlooked. Either I play it wrongly or it is achieved differently.




nukkxx5058 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/15/2021 5:10:35 PM)

How can I right-click and build a depot in a city where one of my units is stationed ? It seems that the contextual menu won't open with right click when a unit is present in the hex. And I don't know any other way to build a depot. Any idea ?




Bamilus -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/15/2021 8:45:36 PM)

Click on hex and in top right there's a button to build a depot (next to city name)




nukkxx5058 -> RE: Truck Summary in logistics Phase Report is hard to understand: (5/16/2021 7:13:14 AM)


quote:

ORIGINAL: Bamilus

Click on hex and in top right there's a button to build a depot (next to city name)

Thanks ! I did miss this button :-)




jlbhung -> Aircraft range (5/16/2021 11:21:12 AM)

Anyone knows the meaning/difference of the two radius/hex numbers in the pic ?



[image]local://upfiles/78787/192F842327194F569A160655A440E502.jpg[/image]




Kel -> RE: Quick Questions Thread (5/16/2021 2:48:34 PM)

start of a turn, some NKPS can repair rails and some others can't. Why? Both haven't moved. I suspect it has to do with the weather, but can't find confirmation in the manual. Any idea? Thank you




pookiebearx -> RE: Quick Questions Thread (5/20/2021 11:32:55 AM)

why does my airforce during turns 3 for example and pretty much always when i have checked it during months of playing so ineffective with ground support
they dont seem to get kills even when theyre mission was 'bomb' ...at most they do some air disruption..not that much though

is this normal? doesnt seem so scary this luftwaffe :D




Bamilus -> RE: Quick Questions Thread (5/20/2021 4:14:30 PM)

quote:

ORIGINAL: pookiebearx

why does my airforce during turns 3 for example and pretty much always when i have checked it during months of playing so ineffective with ground support
they dont seem to get kills even when theyre mission was 'bomb' ...at most they do some air disruption..not that much though

is this normal? doesnt seem so scary this luftwaffe :D


There's ground attack and ground support missions. You mention ground support but what you're saying sounds more like ground attack. Regardless, ground support you assign to one or more HQ's and to activate it you have to press "X" (or click the ground support toggle button) which will light up orange. Then in the next combat, if those units are part of HQ's that have ground support air units linked, the air units will fly automatically to help with the battle.

Ground attack mission, at least as Axis, you won't use that much. Mainly to attack airfields turn 1 or maybe some ports later. You can use it to increase interdiction values for enemy units but as a way to kill enemy units it's much better to just fly ground support and have your air units help out in ground battles (IMO).

If you're truly running ground support and find it to be inefficient then it could be for various reasons. You could be flying too far out of escort range and your bombers are getting slaughtered. Or you could be flying too many missions which increases losses (from air combat and operational breakdowns). But I can say that Luftwaffe ground support will completely dominate Soviet air force for at least the first year, if properly used.




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