loki100 -> RE: Quick Questions Thread (1/26/2022 4:56:25 PM)
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quote:
ORIGINAL: Stamb Did not know that Security Divisions have 2x modifier in SG. Thanks! ------------------------------------------------------------------------ I have question about freight movement, as mentioned by HLYA is his AAR: 25.4.1 RAILYARD CAPACITY quote:
There is a 30 hex limit to how far from a unit or freight location a railyard can be in order to use its railyard capacity for rail movement. questions: 1. If there would be only NSS at Berlin and 1 depot in Minsk, without any other intermediate lvl >= 2 railyards in between - it would lead to a case that Minsk would not get any freight as it is > 30 hexes from Berlin and no other depots to draw freight from? What about 200SMP? How does this work together? 2. Also if there are depots with lvl 1 railyards - they get freight only because depots with lvl >= 2 railyards are within a 30 hex range and actually this depots are moving freight to this lvl 1 depots? 3. It says "There is a 30 hex limit to how far from a unit or freight location a railyard can be..." how presence of a unit affects a situation when there is no nearby depots to draw freight from? 4. There are 3 depots with level >=2 railyards. A B C. A 20 hexes from C. B is 31 hex from both of them. Some part of the rails that are going from A to C are within 30 hex range to B. Does B help with a freight movement only on this part of a rails (within 30 hex range) or still provides support out of its range? No idea what is in his AAR but this is completely wrong, really suggest read the section in the Player's Notes for a broad overview of how this actually works so: a) something entrains - 'something' can be a unit or freight - lets stick to freight b) it grabs a 'train' (well a bit of a train) from any viable railyard within 30 hexes that has unused capacity c) it gets 200 SMP d) if its freight, it moves as far as it can, it tries for 200 but as move penalties build up it needs more 'train' to get a given distance - in the end the movement penalties overwhelm the ability to move 200 hexes edit - this is why if you track the amount of freight leaving the NSS it slowly drops as the axis forces push east, until they build in secondary rail links, after that it broadly flatlines. That stock leaving the NSS is the core of the logistics system e) freight then detrains at the furthest depot that calls for it - the 'train' returns to the railyard (this is where a unit move differs) If there is freight at Minsk, then it can move in turn one of 2 ways, by truck/horse to a unit or by rail to another depot. If it entrains at Minsk it pulls its trains from available railyards that are 30 hexes away
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