RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (Full Version)

All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> After Action Reports



Message


HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 4:53:57 PM)

Turn 4 Beginning of Turn

My Rumanian Armor was Molested, rode hard, and put away dry, without even a, "Thank you very much"! But as a consolation prize circled in orange looks like the perpetrators did not get far ;-)

[image]local://upfiles/53556/13EBE3D3C0B74BB79FF250B3BAA70EB9.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 4:57:54 PM)

Turn 4 Beginning of Turn

Another Rumanian regiment gets Molested. I am beginning to think the Rumanians like it. I lose 1/5 of my Rumanian men in the fight :( I should replace them with women they probably would do much better.

[image]local://upfiles/53556/4E858A1D88854DB9A509C67C96055D8C.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 5:02:15 PM)

Turn 4 Beginning of Turn

Soviet Air Losses from bombing. Nothing serious to be concerned about at the moment.

[image]local://upfiles/53556/9A06A546631B4404BDD626DAC590D76A.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 5:07:43 PM)

Turn 4

Air Phase

Recon in the South shows an interesting defense of the double track rail towards Kiev. Interesting. Pretty sure can herd them up real nice. And of course the Molesters of the Rumanian Armor are running but I will try to herd them too.

[image]local://upfiles/53556/CC2C4CF14625432EB9297418D6C5AAE5.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 5:11:05 PM)

Turn 4

Air Phase Recon VL area

Well, I forgot to recon VL area because my mind was focused in the South, LOL. I will have to do this one hex at a time using a division to feel for ZOC :( Sheesh I sux at this game :(

[image]local://upfiles/53556/DF4CEC640A4549139A8A0CE8A2535760.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 5:39:17 PM)

Turn 4 Ground Phase

VL panned out and I commit the Guard (my infantry). 3 Heavy Woods is all I am worried about for turn 5 circled in orange. I get on Amazon and buy some knee pads and start praying hard.

Moscow is the Target. I am committed now for good or bad. I might be pre-mature in divulging this but I believe Jubjub 100% knows now anyway.

[image]local://upfiles/53556/5AFE0C6326DD4A8AB386838AB7338256.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 5:46:09 PM)

Turn 4 Ground Phase

South

I was able to herd up the units in the South. Not hard if you know how to do it. Plus it is made easier with full strength high experience Soviet Units.(experience shown in photo)

I was able to get all the Molesters except for the SEC division circled in orange that took part in the molestation of the Rumanian Armor. That Division is still on my most wanted list.

[image]local://upfiles/53556/53F13ACA465D44E1A9064567382612CE.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 5:52:59 PM)

Turn 4

I send all the Security Divisions to Soviet Garrison early. Don't know if it will make a difference or not but did it anyway. Should have done this earlier if I could. Also my 2 RAD from Norway will be here turn 6. I sent two construction workers in their place. So will see what happens there.

[image]local://upfiles/53556/F28E9FA80E7547A9A1DCFACE5771C2BC.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 6:04:48 PM)

Turn 4

Center

Forgot this one. Soviets Attack here in the Center and barely not get a route on the German Armor. Looks like those attackers are in the woods in front of the river. I will try and herd them too into a pocket which I should be able to.

[image]local://upfiles/53556/26D2F29FDE16475581EC4C3BE3CBD456.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 6:06:14 PM)

Turn 4

Center result of the Herding.

[image]local://upfiles/53556/330BC743255E495CA44A1205539B5EA0.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 6:20:00 PM)

Turn 4

Air Losses



[image]local://upfiles/53556/948C5122B8D14F5BAD72B27524EC61B0.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 6:22:22 PM)

Turn 4

Ground Losses

Was able to get 219,239 but that will probably be the highest I get for the rest of the game. I hope not but we will see.

[image]local://upfiles/53556/59121194E5B74109B9A3714C5EFB0D42.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 6:23:15 PM)

Turn 4

OOB

[image]local://upfiles/53556/2795BF0BEEE64ECD81E6E2392F6D8C30.jpg[/image]




M60A3TTS -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/19/2021 7:11:05 PM)


quote:

ORIGINAL: HardLuckYetAgain

Turn 4 Beginning of Turn

My Rumanian Armor was Molested, rode hard, and put away dry, without even a, "Thank you very much"! But as a consolation prize circled in orange looks like the perpetrators did not get far ;-)

[image]local://upfiles/53556/13EBE3D3C0B74BB79FF250B3BAA70EB9.jpg[/image]



Yes, I'd have to think long and hard about an attack like this. With admitted 20-20 hindsight, doing a hasty attack even with the risk of a hold would be the better choice. The attackers could at least have the option to scoot back a wee bit more. Risking three divisions to inconvenience a Rumanian one really isn't a good bargain, especially if you know who's lurking in the background.




jubjub -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 12:32:39 AM)

quote:

Yes, I'd have to think long and hard about an attack like this. With admitted 20-20 hindsight, doing a hasty attack even with the risk of a hold would be the better choice. The attackers could at least have the option to scoot back a wee bit more. Risking three divisions to inconvenience a Rumanian one really isn't a good bargain, especially if you know who's lurking in the background.


Yes, this was a mistake. I just posted an update with the explanation for why it happened in my AAR.




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 1:20:15 PM)

Turn 5

Weather!!!

Rain :( This has made me miss 3 hexes of rail conversion by the end of the turn :( That suxs.

[image]local://upfiles/53556/383F3BD072884BC78CAD4F79F0E50FA6.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 1:20:54 PM)

Turn 5

Events



[image]local://upfiles/53556/0FFD043CBE8949639F606CE4FADF81DC.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 1:24:35 PM)

Turn 5 Beginning of Turn

Soviets bombing away. Embolden by the lack of German supplied Airbases the Soviets step up their bombing campaign.

I bid my time. Not much more time to wait.

[image]local://upfiles/53556/582856E95A0F4DD3A1AD59F995D691F0.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 1:30:33 PM)

Turn 5 Beginning of Turn

17th Panzer gets B*tch'd Slapped, hard. But held. I think I would rather have less casualties and a retreat but it is what it is.

The Soviet attacks have Pro's and Con's. The Con's are starting to out weigh the Pro's now. But I don't mind if you continue. 17th PZ looks like it will be resting for a turn or two ;-)

I flew AS mission in this area and you can see I lost 3 fighters from the AS mission. Only thing I can think of at the moment why the -3. Unless someone smarter than me can tell me.

[image]local://upfiles/53556/50327AF9B7FD44BEA924A720AC6BEF60.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 1:38:22 PM)

Turn 5 Beginning of Turn

Soviet Air Losses

Changed my settings on my Air Doctrines this turn to what I normally run. So hope to nip the extra losses in the butt. The prior test setting just suxs I was trying out. Coupled with the fact that Supply now to the Air bases is a huge plus.

[image]local://upfiles/53556/7EC80BDC2D174B129B0CDC886374EEA0.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 1:43:38 PM)

Turn 5 Beginning of Turn

South Pockets hold. The Soviet player is "very" aggressive. Almost to a fault.

[image]local://upfiles/53556/330537F0C30A4CC1B1847A35DE0741CA.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 1:45:45 PM)

Turn 5 Beginning of Turn

Center Pocket hold

Again see Soviets being super aggressive. I bid my time.

[image]local://upfiles/53556/5D50264A29DB406C86F7F3BFC97472E3.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 1:56:28 PM)

Turn 5

Recon

I found this recon interesting. Got level 5 depot circled in orange? I am sure that is just misinformation... I hope.

Notice that recon did not show anyone in Zhitomor. The program will retreat retreating units that way marked in blue if not taken by German units. I will prob the hex to the west of Zhitomor for a ZOC and if that hex converts I will try to snag some Soviet units retreated that way by attacking down the dual track marked in red. Hey, soviets love to retreat retreat retreat. I love to peel off Soviet units. Only fair, right ;-P

Looks like the attack last turn wrecked that Soviet Moto Divisions MP's that is next to Berdichev, lol.

[image]local://upfiles/53556/38B15C459C0540C2A8023261A9EFCAC3.jpg[/image]




Q-Ball -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 3:06:16 PM)

I like herding units, but the problem I run into is that they just rout instead....defeats the purpose. As you say, you really need good strong units that won't run, only fall back




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 3:18:33 PM)


quote:

ORIGINAL: Q-Ball

I like herding units, but the problem I run into is that they just rout instead....defeats the purpose. As you say, you really need good strong units that won't run, only fall back


Jubjub is helping the process. Those units experience are in orange level, and they are well supplied & rested on CCP. Makes my job even easier.




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 3:20:14 PM)


quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: Q-Ball

I like herding units, but the problem I run into is that they just rout instead....defeats the purpose. As you say, you really need good strong units that won't run, only fall back


Jubjub is helping the process. Those units experience are in orange level, and they are well supplied & rested on CCP. Makes my job even easier.


You can see in post 172 a "yellow" experienced Soviet unit. You won't see many of those again for awhile.




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 3:44:12 PM)

Just another note but kind of trivial nonesense but usefull on weighing an opponent. Pay attention to the Soft factor displayed when the turn comes back to you. The Program normally keeps the settings of the last opponent and every turn has come back with the CCP with Jubjub. Trivial information but useful. Also some other settings change too. Just trivial BS that has minor meaning. I know you think I am crazy but every little bit helps.

[image]local://upfiles/53556/A48D98B2F3A24F5685A6488D7959E5D3.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 3:59:51 PM)

Turn 5

South

3 attacks and I bag 2 Soviet Divisions. Please note, that I had strategically placed German units marked in light blue to help re-enforce a retreat to the SW with no German units in that area of the retreat.

It is all a dance.



[image]local://upfiles/53556/60386DC7A7574BF0B2E6E8B22B82678B.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 4:06:00 PM)

Turn 5

South

I herd the 232 Rifle Division to the NW. Good experience unit and should be able to sustain at a minimum 2 hits. Successfully moved and complete the Surround with Moto units.


[image]local://upfiles/53556/2811E0F5F27647C8B9CBB738A207EFF1.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/20/2021 4:16:07 PM)

Turn 5

Rhzev

I get 4 Heavy woods but not enough MP's to get bottom hex one from units in back :( I did have enough MP's to get all the way to Rhzev from the two front PZ Regiments but made a decision to stay put for the time being. I should have converted the hexes was my thought after I sent the turn on the woods in front. Oh well...

But I am happy with the Heavy woods taken.

[image]local://upfiles/53556/9D3A910D52844096B162E4568B47C8E1.jpg[/image]




Page: <<   < prev  4 5 [6] 7 8   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.625