Joel Billings -> RE: Odd Combat Result (2/23/2022 1:57:03 AM)
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Here's my first take after viewing your screenshots and running several tests with the save (thanks for including the save). In this case, having infantry in the battle is counter-productive. As pointed out there is a high density penalty, so adding more men can just cause more losses. Although it can increase the chance of taking a hex, in this case it's unnecessary. The big increase in Soviet losses comes from extra retreat attrition which comes from a multi-hex retreat (or can come from a rout). If you only get a 1 hex retreat, the losses are much reduced. The infantry rich environment when including in infantry increases the German losses in this battle, and does seem to reduce the distance of the retreat. Another variable is the reserve tank corps which increases German losses whenever it comes into the battle (even though it has very few tanks, its other elements are in good shape). It appears this weak rifle corps is ripe for a Panzer overrun, but attacked by a larger infantry heavy force just lets it delay and get away in better shape. Waiting to coordinate a larger force has it's disadvantages. Not sure if the percentage of attacking forces that is motorized has an impact on the size of the retreat and/or the retreat losses. I remember discussing this years ago with Gary, but he doesn't remember that being a factor.
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