mdiehl -> RE: Russians/Manchuria - Impact? (5/5/2004 1:42:59 AM)
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quote:
Mdiehl likes to point to history to say why something "CANNOT" happen, yet he doesn't realize that we aren't playing this game exactly like history occured. That would be boring. No. What you realize is that when you make a choice for one alternate strategic pathway you will heavily pay for it by less capability elsewhere. You can't just assume that the Japanese did not provide adequate supply because they did not give a care about providing adequate supply. That is in correct. They provided inadequate supply because their resources were tied up elsewhere. You can, in your effort to follow an alternate pathway that makes Guadalcanal a mighty Japanese bastion, scrape up enough supply elsewhere. (It reauires supply enough for Guadalcanal, and increasing the pipeline down to Rabaul, because logistical effort is a decreasing returns function as range of your logistical effort increases). But then, ELSEWHERE is going to suffer for lack of supply. The problem is acute for the real Japan (and should be acute for a Japanese player). In contrast, it was not a huge problem or even a really moderate problem for the US except when the imminent threat of Japanese military assets could sever supply. In a nutshell, absent US interdiction, keeping Japanese stuff in supply should still be a problem. Absent Japanese interdiction, pretty much all US supply problems will be somewhat quickly overwhelmed and solved. I'm not saying the game should require people to fight the war (strategic selection of targets, assets deployed and so forth) the way it was fought. I'm saying you will (should, if the game works right) have to grapple with the same suite of general constraints that the respective powers faced.
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